Thread Tools
Old October 4, 2003, 14:00   #121
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
I think that he doesn't like to have to sit through the saving process. Which is quite long in Sim City 4, if I remember correctly.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old October 4, 2003, 14:42   #122
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by Osweld
I think that he doesn't like to have to sit through the saving process. Which is quite long in Sim City 4, if I remember correctly.
That's correct...


...and in the other game, the saving process takes even longer...
__________________
This space is empty... or is it?
Adagio is offline  
Old October 4, 2003, 19:03   #123
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
YOu do know about the quick-save , right? 'control - S'

It's faster then the normal save but doesn't update the graphics on the region map
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old October 4, 2003, 19:14   #124
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 01:58
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
Today (after 3 months of playing, figure out what's Datajack's head made of) I found out that if you make up any geometrichal figure on the ground with roads, then place a r/c/i tile inside it and hold the mouse on the same point for a cpl seconds, it will automatically cover every single tile and draw streets all over. Try and create cities made up with not just squares and rectangles at last
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old October 5, 2003, 00:27   #125
MattH
King
 
MattH's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
Interesting... I'll have to try that tommorow...
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
Old October 5, 2003, 03:35   #126
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by alva
YOu do know about the quick-save , right? 'control - S'
Yes, but it didn't cut more time of the saving process... it was only little faster... But I change cities all the time anyway, where it automaticly saves the normal way...
__________________
This space is empty... or is it?
Adagio is offline  
Old October 5, 2003, 10:49   #127
MattH
King
 
MattH's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
Well, the more I play the better my cities evolve .
Another topic: Cities aren't squares!
It would be interesting to see (with tommorow's hardware) a huge map the size of the region... You get a part un-shaded to build on that increases either with time or with purchace. You could see other cities change but not be able to take a direct hand in their development.

Just an idea.
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
Old October 5, 2003, 13:18   #128
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 01:58
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
Cities are NOT square!
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old October 5, 2003, 13:55   #129
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 19:58
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
Quote:
Originally posted by MattH
Another topic: Cities aren't squares!
It would be interesting to see (with tommorow's hardware) a huge map the size of the region... You get a part un-shaded to build on that increases either with time or with purchace. You could see other cities change but not be able to take a direct hand in their development.

Just an idea.
Sounds like a cool idea to me.

But it will run slower than an overweight snail on sleeping drugs.
Jonny is offline  
Old October 5, 2003, 14:13   #130
MattH
King
 
MattH's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
Quote:
Originally posted by Jonny
But it will run slower than an overweight snail on sleeping drugs.

That's why I thought "For the future..."
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
Old October 10, 2003, 10:00   #131
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 01:58
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
When is it supposed to made it to the stores in poor, old Europe? How much willl it cost?

AND is it worthy?
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old October 10, 2003, 13:35   #132
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
It's avaliable here... I thought it was supposed to be in stores at the same time all over Europe...
__________________
This space is empty... or is it?
Adagio is offline  
Old October 10, 2003, 20:49   #133
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 01:58
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
This is the stupidest question so far but can you tell me about internet sites where I can possibly read every single detail about the new features included in RH?
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old October 11, 2003, 04:33   #134
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Here's a quick place for the info... not very deep though... but it's pretty easy to find more information, by going to gamespy gamespot or such place and search for Rush Hour:

http://simcity.ea.com/about/rushhour/overview.php
__________________
This space is empty... or is it?
Adagio is offline  
Old October 11, 2003, 09:55   #135
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 19:58
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
And here's a preview from Simtropolis that is larger and more in depth than the previous link:

http://www.simtropolis.com/omnibusContent.cfm?id=104
Jonny is offline  
Old October 11, 2003, 10:02   #136
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 19:58
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
And here's a screenshot of my own, showing new road transportation features: avenues, ground highways, and one way roads.
Attached Thumbnails:
Click image for larger version

Name:	hensretian-jan. 25, 131065313091.jpg
Views:	35
Size:	88.8 KB
ID:	54839  
Jonny is offline  
Old October 11, 2003, 10:20   #137
MattH
King
 
MattH's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
I might be able to rustle up some screenies.... wait just a minute
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
Old October 11, 2003, 10:36   #138
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 19:58
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
And here's another screen, showing the super-fast but expensive monorail.
Attached Thumbnails:
Click image for larger version

Name:	hensretian-dec. 19, 221065365064.jpg
Views:	32
Size:	54.6 KB
ID:	54843  
Jonny is offline  
Old October 11, 2003, 10:37   #139
MattH
King
 
MattH's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
I see you have a parking garage... Have you gotten it to work with the 1-tile-inbetween method?
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
Old October 11, 2003, 10:47   #140
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 19:58
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
Quote:
Originally posted by MattH
I see you have a parking garage... Have you gotten it to work with the 1-tile-inbetween method?
I can't seem to get people to use my parking garages at all...

What is this 1-tile in between method?
Jonny is offline  
Old October 11, 2003, 10:59   #141
MattH
King
 
MattH's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
I read that in (generic) SC4 you had to have 1 non-transportation space between transportation buildings like subway stations, train stations, bus stops, etc. Otherwise sims wouldn't change between them. But even following that I can't get anyone to use parking garages. It might be a bug.
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
Old October 11, 2003, 11:19   #142
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
I've read nobody could get it working... well... almost nobody
__________________
This space is empty... or is it?
Adagio is offline  
Old October 12, 2003, 07:53   #143
Az
Emperor
 
Local Time: 03:58
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I am SOO getting this game... as soon as I have a new computer.
__________________
urgh.NSFW
Az is offline  
Old October 12, 2003, 08:39   #144
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 01:58
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
I hate you all! I want a new computer now grrrr!!!
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old October 12, 2003, 09:35   #145
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
...and I just need a new graphics card... lately it has been acting strange in SimCity
__________________
This space is empty... or is it?
Adagio is offline  
Old October 12, 2003, 13:02   #146
Az
Emperor
 
Local Time: 03:58
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I mean, ground Highways! dude, that's what I've been asking since SC2000!
__________________
urgh.NSFW
Az is offline  
Old October 12, 2003, 13:34   #147
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 00:58
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Yeah, I never understood why the highways where raised when you couldn't building anything except roads crossing through.

Speaking of which, are you able to do more then just that under a highway now? (ie. have roads going along underneath it, instead of just cross through)
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old October 12, 2003, 15:09   #148
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 02:58
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Nope, roads can still only cross highways... and as far as I know, you still can't build roads (or anything) under a bridge

Haven't checked myself though... haven't come across such situation...
__________________
This space is empty... or is it?
Adagio is offline  
Old October 12, 2003, 15:43   #149
Datajack Franit
NationStates
King
 
Datajack Franit's Avatar
 
Local Time: 01:58
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
What's the deal about ground highways? Who could ever want to live near an highway after all
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

Asher on molly bloom
Datajack Franit is offline  
Old October 12, 2003, 17:03   #150
DRoseDARs
lifer
Spore
Emperor
 
DRoseDARs's Avatar
 
Local Time: 17:58
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
In-game, ground highways are cheaper to build than elevated highways. Capacity and upkeep are the same, though. In real-life, ground highways are quite common here in the United States. Although not identical, in-game highways and US highways are similar only in that they've multiple lanes and limited access. Mostly between cities you'd see ground highways (and even in cities), but elevated highways are only found in cities. Ground highways, if only for the sake of realism, have been needed in SimCity for a long time.
__________________
The cake is NOT a lie. It's so delicious and moist.

The Weighted Companion Cube is cheating on you, that slut.
DRoseDARs is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team