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Originally posted by nick666
Final query. The AIR_LIST build queue doesn't sem to be triggered very often, even if the percentage air units is large ( or 1.0 ! ). Does it check for a something else like an advance or must the units be category AERIAL ( unlikely as I've tried that ). Must work, as I've seen the Cradle lists use this queue unless it does something SLIC-wise ?
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It would be interested which mod do you use, if I look into the according build list of GoodMod then I know why it does not build many air units. It contains some non air units, so even if you set the air units percentage to 1.0 the AI will also build non air units.
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Originally posted by nick666
I can find references to a Transport % of production, and values for the total of special units & settlers to create, but is there anything to set for settlers, and is it hard-coded to always use the LAND/SEA SETTLER build queue ?
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That is not hard encoded that the game uses always LAND/SEA SETTLER build queue, there is a line in the strategies.txt like:
SettlerUnitList UNIT_BUILD_LIST_LAND_SETTLER
Actual I think the sea list isn't mentioned in that file and therefore never used but you can put there any other build queue, like a nuke list and then the AI will always build nukes if it want to build settlers, presumed the list contains also nukes.
-Martin