May 10, 2003, 20:17
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#1
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Deity
Local Time: 13:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Turnchat 4 2070BC report
2510BC
WF in Trondheim rearranged to actually work a tile!
Iroqs move along their Warrior conga line.... Both Otto Archers move into our territory
2470BC
Workers move to mine away from the coming rain of Ottoman missiles...
Archer attacks Trondheim and takes our spear to 1hp - but loses!
Asgard builds Barracks
2440BC We could have Peace with the Ottomans for 60 gold - they have one Archer left in our
territory,
2390BC -not much, peace with Otto up to 120g though.
2350BC Zulu start the Colossus
2310BC Zulus start Oracle
Thor locates a landmass across the waves so far north it may as well be Greenland.
2270BC Archer built in Asgard, change to settler. Archer and Spear move to attack the Otto
Archer outside Trondheim next turn...
2230BC Archer loses 2 HP but gets our first KILL! Ottos want peace for peace now - no tribute needed. We want more....
2190BC 2 Archer, Spear and Warrior stack assembled with which to threaten the Ottomans...
2150BC Waiting for a strike...
2110BC Our Little Stack O' Doom moves next to Iznik, ready for an attack...
2070BC Celts have moved a stack of three warriors form the West to meet our stack - they are N of Iznik. A Celt Archer appears on radar SW SW SW of Asgard - we only have a Warrior to protect it.
We attack Iznik and take the spear out - our Archer is down to 1 hp and becomes ELITE. The Viking scourge has begun! The Regular Archer dies against a Reg Spear with no hp damage on the Spear. The Warrior we have there attacks the Spear in desperation -we WIN! Iznik has only an Archer left - Ottomans will give us Iznik for Peace!
We make peace with the Ottos for Iznik and 40 gold - a far cry from when they demanded money from US! This gives us a much needed good break and pushes us to where we might have been without their belligerence.
We end here. new things to discuss are the future worker orders, what we build with Iznik, our
new city, and what our strategy is now we're finally at peace!
Things to discuss
We can get Masonry or Mysticism from the Ottomans for 199gold, or the Wheel for 204 gold, or Iron Working for something huge (we get it in 8 turns anyway). Other civs are all more expensive. Iroqs don't have Masonry, but they also have no cash to buy it for.
What do we build in Iznik, and what are our new city plans?
What do we do with our workers?
What next...?
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May 10, 2003, 20:20
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#2
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Deity
Local Time: 13:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Chatlog
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May 10, 2003, 20:25
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#3
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Emperor
Local Time: 20:12
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i'd say buy masonry from the ottomons and sell it to the iroq for a tech (hopefully). but, see the sig.
I'd like to see a larger army built up, as well as a general expanding of our lands.
we have 20 turns before we can attack the ottomons again, and they're our most likely target again, unless you want to prune another civ.
i suppose we should scout our East soon as well.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 10, 2003, 20:25
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#4
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Emperor
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Great game guys. It was good filling in as DM for these last three chats. I will be around to help out the next DM as needed.
The Viking Scourge has started.... let all beware
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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May 10, 2003, 20:36
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#5
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Emperor
Local Time: 20:12
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 10, 2003, 20:47
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#6
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Emperor
Local Time: 12:12
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Great going, guys
And to everyone else on our landmass: be afraid, be very afraid
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May 10, 2003, 21:04
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#7
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King
Local Time: 19:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
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You know, there's something rather amusing in the strange, gurgling noise an Ottoman makes when an axe collides with his head. I don't know why I think this way - I suspect it is my twisted, sadistic Viking manner, but I rather like it. Anyway, I was able to hear such sounds the other day out at Iznik. It was a good time, and I'm pleased as punch that I got to send some Ottomans down. My only bane is that, in my berserk attitudes, I didn't manage to get killed so that I might go have mead with Odin up at Valhalla. What a shame. Ah well. There's always tomorrow.
Good work, chaps.
Historik Bloodaxe,
Viking Man
Walrus Hunter
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
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May 10, 2003, 21:16
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#8
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Deity
Local Time: 13:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Last edited by MrWhereItsAt; May 10, 2003 at 21:23.
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May 10, 2003, 22:26
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#9
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Emperor
Local Time: 22:12
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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Great work, MWIA!
Ouch... our stats sucks!
It doesn't matter. So far, so good...
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May 11, 2003, 01:30
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#10
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King
Local Time: 19:12
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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__________________
Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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May 11, 2003, 12:33
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#11
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King
Local Time: 19:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
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Our statistics?
What the???!
We're Vikings!! Vikings don't read statistics! We burn villages and kill spearmen and steal and rape and plunder and pillage and all...
Statistics are for Ottomans. Insane bloodlust is for us.
WHAT THE???!
(with horror, Historik notices that we are the most literate civilization on earth...)
By Odin! Great Fenris! Holy Asgard! What the heck is going on? I thought we were Vikings, not scholars!
Historik Bloodaxe
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
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May 11, 2003, 14:56
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#12
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King
Local Time: 19:12
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Wow, most literate with 0% literacy. Technically, none of us should be able to read this thread.
Death to the Ottoman scum!
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May 11, 2003, 16:16
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#13
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Emperor
Local Time: 03:12
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
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Quote:
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Originally posted by Aro
Ouch... our stats sucks!
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Stats of human players always suck at the beginning of Deity and Emperor games due to the huge bonuses that the AIs get in production and free starting units and maintenance.
Even if we play this out very well and have enough luck, it would still take at least until chivalry before the stats start changing in our favor, and it probably won't be until the early to mid industrial age that we'd be able to research techs faster than the strongest AIs.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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May 11, 2003, 18:31
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#14
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Deity
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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Sorry I didn't make the chat. Looks like I missed a good one. Great going guys! Kick some Ottoman butt!
Vikings rule!
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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May 11, 2003, 18:44
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#15
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Prince
Local Time: 22:12
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 732
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I sugest we make a great list of the wise and able... and KILL THOSE TRAITORS OF THE VIKING BLOOD!!!!
So when we march on a village to kill and rape, what do you want the villagers to say :
´´Ah! Help, here come the viciously bloodlusty Vikings!´´ or
´´Ah!Here come the viciously literate Vikings!´´ ?
I´d stay with the first option! Let us make our efforts at deseducation the greatest of the world!
__________________
Señor Nuclearis Winterius the III,
Diplomat with the Voxians, and also
Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team
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May 12, 2003, 05:57
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#16
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Emperor
Local Time: 02:12
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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There are two civs with less population than we have.
One of them might be the Ottomans... :-)
__________________
Greatest moments in cat:
__________________
"Miaooow..!"
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May 12, 2003, 09:20
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#17
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Deity
Local Time: 13:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Oh it will be. It will be....
/me looks forward to having aa DM so plans towards a war can begin...
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May 12, 2003, 11:58
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#18
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King
Local Time: 19:12
Local Date: November 1, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
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Literate with 0%, yes, but literate all the same! Our wisemen can read walrus droppings and tell the future, so that means literacy!
Yeah...we should kill the wisemen. No literacy here...heck! You'd think we were civilized...
Historik Bloodaxe
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
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May 13, 2003, 17:33
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#19
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Prince
Local Time: 17:12
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 875
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Quote:
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Originally posted by Shiber
Stats of human players always suck at the beginning of Deity and Emperor games due to the huge bonuses that the AIs get in production and free starting units and maintenance.
Even if we play this out very well and have enough luck, it would still take at least until chivalry before the stats start changing in our favor, and it probably won't be until the early to mid industrial age that we'd be able to research techs faster than the strongest AIs.
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Yes, but the first stat we need to improve is Mfg goods, our goal in our first few wars should be to develop high production.
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