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Old May 10, 2003, 20:26   #1
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Turnchat #5 Orders
Alright folks! I am now penciling in Turnchat #5.

At the moment, it will take place on Thursday, May 15 at 1200AM/2400 GMT

That works out roughly to 5pm Pacific Time.

We'll do the usual thing. Meet on IRC Undernet in #civ3dem.

Post potential orders and discuss!

Mr.WIA has posted the current save here
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Old May 10, 2003, 20:35   #2
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Plenty of time for the new DM to come up with some new plans.
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Old May 14, 2003, 07:41   #3
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FARM Orders 2070 BC Onwards
Carry on as before, except for no longer seeking peace with Ottomans (as it's already achieved). Look to buy techs wherever possible.
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Old May 14, 2003, 14:33   #4
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Here are some quick orders; I'll probably tweak and add to them at the actual chat, especially if we go beyond ten turns or so. Note: Plans may change depending on when Iznik's poprush unhappiness wears off. I should be at the chat to handle this.

Turn 0: I request that the lux slider be put to 10%. This would allow us to put the Asgard specialist in the field on the tile S of Asgard, to get more food.
Change Iznik's specialist to a scientist, and its build to a warrior
Change Trondheim's build to a Barracks

Turn 1 - Lux slider can be put back to 0%. Send the new Asgard settler N-W and make sure the remaining pop works a 2-shield grass.

Turn 2 - Move Trondheim's WF on the S tile to the W tile. Found blue city with the settler and set the WF on the tile E of the city (the one just abandoned by Trondheim). This will get an extra commerce. Also set the build to Barracks.

Turn 3 - Barracks complete in Trondheim; next build Spearman. Set blue city's WF back on the unimproved bonus grass and Trondheim's WF back on the two improved river-grasses. Move the two Otto slaves NE-N-W

Turn 4 - Move the two Otto slaves W

Turn 5 - Order the two Otto slaves to mine. Move native worker NW-N-W

Turn 6 - Order native worker to mine

Turn 7 - Move the Asgard citizen to the mined & roaded riverbank for an extra commerce.

Turn 8 - Spearmen complete in Trondheim and Asgard. Move the Asgard citizen back to one of its 2-shield grasses. Trondheim should work on a spear, Asgard on an Archer. Asgard citizen should be assigned to the mined grass river. (More commerce, same build time)

Turn 9 - Trondheim grows

Turn 10 - Warrior complete in Iznik. City will hopefully be happy now, but that's uncertain; if it is, it should work the lake, as the bonus grass will be taken by blue city. Since it has such low production, keep it producing warriors. Asgard grows back to pop two; it should work the river grass and one of its bonus grass tiles.

Turn 11 - Change Asgard WF to work both bonus grass (E and SE of the city)

Turn 12 - Spear complete in Trondheim. Next build settler. Barracks complete in blue city and blue city grows; next build: Spear.

Turn 13 - Asgard completes Archer. Next build: Spear

Turn 14 -

Turn 15 -

Turn 16 -

Turn 17 - Spear complete in blue city. Next build: Archer

Turn 18 - Settler complete in Trondheim just as city grows. Set production to an Archer.

Turn 19 -

Turn 20 -
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Old May 14, 2003, 15:21   #5
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Just a side not Kloreep, not that I see any problem with your plan. The president controles the sliders, and gives orders regarding tax, lux and science rates, not the DM. In the past, everybody has been able to work it out and cooperate, and I see that continuing. However, I would reword it into a request to change them and not as an order.... who knows, maybe I am just being too picky over this little fine detail. A very good set of orders. Lots of flexability.
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Old May 14, 2003, 16:17   #6
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do me a favor and tell me exactly what time to show up in EST, because im a moron when it comes to timezones. or directions like east and west
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Old May 14, 2003, 16:35   #7
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Uber, just take 4 hours away from GMT. It'll be at 20:00 EDT, or 8:00 PM EDT
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Old May 14, 2003, 16:36   #8
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Quote:
Originally posted by Octavian X
Uber, just take 4 hours away from GMT. It'll be at 20:00 EDT, or 8:00 PM EDT
right. i'm usually GMT -5, but daylight savigns time, british summer time, whatever.

i'll be there at 8.
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Old May 14, 2003, 18:41   #9
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Quote:
Originally posted by GodKing
Just a side not Kloreep, not that I see any problem with your plan. The president controles the sliders, and gives orders regarding tax, lux and science rates, not the DM. In the past, everybody has been able to work it out and cooperate, and I see that continuing. However, I would reword it into a request to change them and not as an order.... who knows, maybe I am just being too picky over this little fine detail. A very good set of orders. Lots of flexability.
Thanks for the tip. Edited.
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Old May 14, 2003, 20:09   #10
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I'm in the #civ3dem channel, but no no one else is there. It is today, right?
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Old May 14, 2003, 20:18   #11
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I'm in the Civ channel too...
Are you there, Kloreep?
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Old May 14, 2003, 21:06   #12
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thursday.
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Old May 14, 2003, 21:08   #13
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Damn, I can't make it on thursday. Anyone want to sub for me? GK, Octavian?
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Old May 15, 2003, 09:30   #14
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50 - 50 chance I can be there. No guarantees. I will try.
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Old May 15, 2003, 16:25   #15
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I can't be there. Rehersal and dinner tonight, tommarow is the wedding. Good luck on the chats!

Some DM observations:
After reviewing our cities and the placement of new cities, I do not think that we are out of the woods yet and ready to go on the offensive. I think my original tight city plan is still the best bet for our situation. Isnik (or whatever we call it) is another situation. With it being so far from our core, I think it is going to be difficult to defend unless we use it as a pop rush home to later disband. Maybe build a barracks in it then do nothing but build gold except for the one just after it grows. Switch it to spear and pop rush the spear. We could even send out our workers to irrigate so that the food comes quicker.

Sorry for posting these thoughts here when I am not a Minister. Please forgive me.

See you all in a week or so!
Bye!
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Old May 15, 2003, 16:46   #16
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Quote:
Originally posted by donegeal
I can't be there. Rehersal and dinner tonight, tommarow is the wedding. Good luck on the chats!
Congrats.

Quote:
Some DM observations:
After reviewing our cities and the placement of new cities, I do not think that we are out of the woods yet and ready to go on the offensive.
Agreed. We still need some garrisons for the cities (warriors + some spears would be best IMO), and then we'll need more Archers + some Spears to guard them.

Quote:
I think my original tight city plan is still the best bet for our situation.
Agreed. I'll be using it.

Quote:
Isnik (or whatever we call it) is another situation. With it being so far from our core, I think it is going to be difficult to defend unless we use it as a pop rush home to later disband. Maybe build a barracks in it then do nothing but build gold except for the one just after it grows. Switch it to spear and pop rush the spear. We could even send out our workers to irrigate so that the food comes quicker.
Corruption isn't horrible there... this is a huge map, remember. The main problem is all the poprush unhappiness; the Ottomans sure left a nice legacy behind. Once that's gone and some of the grass around it is mined, it could get to 3 or 4 spt.

Quote:
Sorry for posting these thoughts here when I am not a Minister. Please forgive me.
I will quote WB (emphasis mine):

Quote:
Originally posted by WhiteBandit
Post potential orders and discuss!
I don't see any reason why this thread should be restricted to government.
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