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View Poll Results: What about the settlers?
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Build cities in the center of our empire
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11 |
73.33% |
Build cities on the frontiers
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1 |
6.67% |
Other: specify
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2 |
13.33% |
Sit at home and eat bananas.
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1 |
6.67% |
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May 10, 2003, 21:59
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#1
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Warlord
Local Time: 17:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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What to do with the settlers?
Right now we have 2 settlers active and 5 in production. 2 are in 0-production cities, and the other three will be completed(barring rushing or worker shifting) in 13, 15, and 19 turns.
On another note, what should we do about Imperialis?
The red icons are possible tiles to switch to. I realize that the grass and tundra are useless and that the game is the same as the shield grass, I just wanted to include all possibilities. Note that with max prod. the city has a 1-shield deficet, and no food. With max food, there would be a 2-shield deficet and 1 extra food, all we need to grow in one turn.
The dilemma as I see it is: If we switch to the grass we can use both the tiles, but we lose two units instead of one. Otherwise, we remain stagnent.
EDIT: We would have to raise lux to prevent disorder anyway(d'oh). We might consider that anyway tho, to use both tiles in Dominion.
Last edited by Bob_Smurf42; May 10, 2003 at 22:06.
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May 10, 2003, 22:51
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#2
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King
Local Time: 03:13
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Just ICS in our core where corruption is low.
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May 10, 2003, 23:35
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#3
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King
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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Quote:
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Originally posted by atawa
Just ICS in our core where corruption is low.
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although we didn't limit # of cities, the poll at the start of the game was pretty clear against ICS.
I do favor building cities with the settlers though - i never really liked supporting settlers from size 1 and size 2 cities. and we won't get another NON settler until we either build a city with the one we have, or found another 3-4 cities.
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May 11, 2003, 02:35
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#4
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King
Local Time: 01:13
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,773
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My vote was going to be for building a city this turn with the settler from Imperialis at the most suitable available site. But I've just noticed that it is sitting in Imperialis
I guess that means disbanding the warrior and building a city with the settler as soon as possible, even if it does overlap. 2 moves west appears to give access to some good grassland and a special.
RJM at Sleepers (who should learn to look before he votes)
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May 11, 2003, 05:26
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#5
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King
Local Time: 03:13
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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We shouldnt pay too much attention to city's overlapping.
We are playing a wargame and are not allowed to build caravans or wonders, most of our city's wont grow larger then size 5 anyway.
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May 11, 2003, 06:09
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#6
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Emperor
Local Time: 11:13
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by atawa
We shouldnt pay too much attention to city's overlapping.
We are playing a wargame and are not allowed to build caravans or wonders, most of our city's wont grow larger then size 5 anyway.
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they will get bigger if we manage them correctly
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May 11, 2003, 07:24
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#7
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King
Local Time: 02:13
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Oh crap...Imperalis also has a shield deficit!...get rid of the warrior and send an other acher to Imperialis(there are 2 close to the city...
maybe we should also try to make sure we don't build units and so create a shield shortage that makes us disbanding a unit => bad way of using our resources.
Shade
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"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 11, 2003, 08:23
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#8
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Deity
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Sorry - my bad. Everything was OK until we kept getting those damn mercenaries that get their support from Imperialis. I guess everyone wants to be an Imperium citizen - who can blame them?
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May 11, 2003, 09:01
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#9
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Prince
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Don't concentrate the cities in any specific spot, just build them in the best place to do so. They WILL grow if this map is as big as it seems, and we will not want to have overlap.
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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May 11, 2003, 12:22
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#10
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Warlord
Local Time: 01:13
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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I wouldn't worry too much about overlap - both cities need to be sized in the 'teens for overlap to be restrictive, and if we're not building Wonders ourselves, there's no way that's going to happen. I've never been a fan of poncing about looking for the "perfect" city site, just build and move on, get those shields and trade arrows clocking up.
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May 11, 2003, 12:44
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#11
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King
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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its not so much the overlap as its a game restriction we voted to impose on ourselves - no ICSing. I'm not sure what procedures we have for overturning a game restriction, but it shouldn't be done just because it makes it easier on us. We imposed it to make it harder on us.
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May 11, 2003, 17:39
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#12
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Emperor
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Disband the warrior. Then use the settler to build a city nearby so it stops using up food and a shield. That way we grow another citizen sooner and the city can support 2 units at no shield cost.
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May 12, 2003, 00:10
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#13
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Emperor
Local Time: 17:13
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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its not icsing if you build a bunch of core cities and then space out the rest or even disband some later in the game when you want more room for the core....
there is little trade by the heart of our empire, some extra cities around there will do a smidge towards helping out this cause..and again , they can be disbanded later.
a city now is a settler later
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May 12, 2003, 16:57
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#14
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Emperor
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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See my post in the other thread, I've listed 6 potential citysites.
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May 13, 2003, 22:04
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#15
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Emperor
Local Time: 17:13
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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all of which are decnt sites.
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