May 17, 2003, 21:53
|
#61
|
Emperor
Local Time: 18:23
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
With 1 out of 3 movement points used up in moving 1 tile upriver, the odds of being able to move another tile off-river are thus 2/3. or 66.6%
Last time you got a bum roll of the dice - this time it worked
We're living with the current turn, so rejoice and be glad
G.
|
|
|
|
May 17, 2003, 21:58
|
#62
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Thank you I knew the odds, just checking I wasn't supposed to have not tried this time.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 17, 2003, 23:38
|
#63
|
Emperor
Local Time: 18:23
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
The password can be released. I have been assured that GeneralTacitus is blocked from entering other than the UoP forums
G.
|
|
|
|
May 18, 2003, 09:15
|
#64
|
King
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
|
q: when are turn played....and when are we....and is it going to be restarted...?
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
|
|
|
|
May 18, 2003, 15:35
|
#65
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
DBTS: It was restarted, and is not getting back on track again.
The new password is deleted by Googlie. I remember it in 4 chunks, as I find that easiest since it's a nice pattern, thus I look at it like deleted by Googlie.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Last edited by Googlie; June 1, 2003 at 00:11.
|
|
|
|
May 18, 2003, 16:54
|
#66
|
King
Local Time: 20:23
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
|
Edited by Googlie
Last edited by Googlie; June 1, 2003 at 00:11.
|
|
|
|
May 18, 2003, 18:04
|
#67
|
Emperor
Local Time: 18:23
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
Edited by Googlie
Last edited by Googlie; June 1, 2003 at 00:12.
|
|
|
|
May 19, 2003, 05:39
|
#68
|
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
Edited by Googlie
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Last edited by Googlie; June 1, 2003 at 00:12.
|
|
|
|
May 19, 2003, 06:40
|
#69
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
I didn't bother trying. I just remember it as the string of 0s and 1s
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 09:10
|
#70
|
Emperor
Local Time: 18:23
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
Edited by Googlie
Last edited by Googlie; June 1, 2003 at 00:13.
|
|
|
|
May 19, 2003, 09:33
|
#71
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Have save file, am playing. Will post one just before I post the Pirates one up.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 10:23
|
#72
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Have posted full Turn Report.
Things to discuss:
Worker placement: Should we change the worker on the nutrients to working the monolith (3:1:1 to 2:2:2)? Have polled for this here.
Base Locations: where I would put them. Comments please, where would you put them?
These are two possible places. 1 shares 1 square with Apolyton Prime (AP), 2 shares none, but uses most of the available squares. I wanted to wait until we see 2 for more info, but in 2 turns we'll be wanting to build it IMHO, and thus I'd like to discuss it ASAP. Any other sites? We could skip 1 and go straight to building in the Garland Crater, before anyone else gets there.
Build Queues: For a normal base, when we have all pre-requisite techs for this lot, I would go: Former, Scout, CP, Crawler, Former, Children's Creche (CC - we need the growth), Crawler, Rec. Commons, Net. Node (especially if we get Virtual World), Rec. Tanks.
For AP now: (Already made Scout), CP, Former, Former, CC, Crawler (presuming we have them by then). At least start building a CP, and by then we should have Cent. Eco.
Pod Popping: Pop them with any military unit, but not with CPs, or Alien Artifacts (do we have them?). However, unsure about with a probe team. If we go to FM, we might need it.
SE settings: I am very sorry, I forgot to change them last time to 30:10:60 Will do next turn (we only lose 1 research and get 1 more Ec). Should we change to Planned as soon as we get Plan. Net.? I think yes, for the (much needed) growth bonus. Poll has been posted here
BTW: Googlie, if we capture a named area, like the Garland Crater, can we rename it? Kind like the US putting a flag on the moon, to show we were there first?
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Last edited by Drogue; May 19, 2003 at 11:02.
|
|
|
|
May 19, 2003, 12:29
|
#73
|
King
Local Time: 20:23
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
|
so far, Prime Function.
Both base locations look good (1, in particular, looks nice because of the nut bonus), but more recon would obviously be helpful in making the decisions of what exact square to put the bases on.
Renaming landmarks would be fun... better yet, can we rename it to something that makes people think it was put there by a faction other than us?
*starts putting up a circle of directional signs in the fungus, "This way to The Hive"*
|
|
|
|
May 19, 2003, 13:49
|
#74
|
Emperor
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
those base locations look a bit too far apart for me. for #1 i'd put it right where the convoy is now, and for #2 i'd put it either right there or NE one tile (on the pod)
|
|
|
|
May 19, 2003, 13:52
|
#75
|
Emperor
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
THIS POST HAS BEEN HIJACKED BY THE EVIL UNIVERSITY. THEY MUST PAY FOR THIS ATROCITY!
Last edited by Method; May 19, 2003 at 16:14.
|
|
|
|
May 19, 2003, 15:11
|
#76
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
TKG: Personally, I prefer to have them overlap as little as possible. Why build them close when you can get them to lock together so that they use all available squares, but do not have to fight over them. I understand if space is important, but for one turns worth of movement, why?
Also, I would consider putting early bases out as far as possible, and then filling in the gaps with later CPs. That way we get the most territory, before we meet other factions. The more territory we have, the more bases we can put it.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 15:16
|
#77
|
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
My proposal for base placement would be not so far apart as Drogue is suggesting, but also not so close together as TKG is supporting. Is that a good compromise? I'll make a concrete proposal once I have been able to access the turn to see the raininess level - I can't see it good enough on Drogue's screenshot.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
May 19, 2003, 15:23
|
#78
|
Emperor
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
i like close placement (3 tiles) just because if we need to send a garrison to the next base, we can do so in 1 turn.
|
|
|
|
May 19, 2003, 15:23
|
#79
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
I've heard people say this before. Why would you want to overlap base areas? What do you gain from it?
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 15:24
|
#80
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
And the ability to send a garrison is that important to warrent having 2 or 3 less workable squares per base? Why not just use rovers for emergencies?
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 15:24
|
#81
|
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
Quote:
|
What do you gain from it?
|
Quote:
|
if we need to send a garrison to the next base, we can do so in 1 turn.
|
Edit: Crosspost.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
May 19, 2003, 15:25
|
#82
|
Emperor
Local Time: 22:23
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
|
why not? i mean, do you really need to work all 20 tiles? by the time you can, you probably don't need the nuts or mins, and you can make more energy by placing a specialist (you'll probably have transcends by then)
EDIT: putting bases close in is more *efficient*
|
|
|
|
May 19, 2003, 15:28
|
#83
|
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
Twenty tiles are not really necessary IMO, but I try to go for something along the lines of 14 per base. TKG's base placement doesn't allow that. Drogue's base placement gives bases more than 14.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
May 19, 2003, 15:42
|
#84
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Very true, but then make sure that the tiles that are overlapping are not ones they would both wish to use. I don't mind if they overlap by a mountain, sea, or arid square, however if they overlap by a monolith, special resources, or rolling/rainy/high-up square, that would be inefficient.
We may need more than 14, and we have to make sure that each get's its best 14, and that the ones that they overlap are not too important.
I'll have a look at Maniac's idea, I think TKGs are too close together (at this stage, overlapping a monolith is depriving) but I woulnd't object to a sensible one. However be quick, because it will be our turn again soon.
Have linked save in the Turn Report.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 16:04
|
#85
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Here's an idea for a poll. Options are the places that TKG gave, that I gave, and ones in between. I could do one on the Nutrient resources, but not sure anyone would go for it, and with 7 people voting, we can't have too many options. If any, which ones need removing/adding and then I can poll.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 16:09
|
#86
|
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
I'd pick Red 2 unless Red 3 would allow us to create a canal. For blue I'd go for 2 or 4, if only I know what was in the black area.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
May 19, 2003, 16:16
|
#87
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
We will for next time, but may want to build before then.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 19, 2003, 16:19
|
#88
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
2 Blue looks good. 1,2 or 4 all look fine for the red for me. 1 Blue and 3 Red look a bit too close to me though.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 20, 2003, 07:50
|
#89
|
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
|
Any ideas what to do concerning build orders? Since we don't have formers yet, there's not much else than scout patrols to build for our new southern base. After that a CP is possible. But what with Apolyton Prime? If we switch our worker to a monolith, we would finish a CP one turn before the base can grow to size 2. There are two solutions: first build another scout patrol before biulding a CP, or let Ap Prime work the nutrient for two extra turns or so, which would just allow us to grow to size 2. Either solution is fine by me, but if we choose to let Ap Prime work the nutrient bonus for two turns, I'd suggest those two turns are near the end of the CP production, in a few years, and not now, so we gain the extra energy from the monolith right now, speeding up our research towards PlaNets and CentEco.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
|
|
|
|
May 20, 2003, 11:30
|
#90
|
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
I agree Maniac. As I posted in my thread after this turn, I think we should build the CP first, then formers. With the monolith though, if we use the nutrient and grow quicker, we can then use both until the CP is built. I will do some calculations.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 21:23.
|
|