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Old May 15, 2003, 10:26   #31
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According to Meier, the new agreement gives Firaxis the right to revisit such classic properties as Colonization, Covert Action, Silent Service, F-15 Strike Eagle, and F-19 Stealth Fighter.
Then I hope for Colonization II
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Old May 15, 2003, 10:40   #32
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And I hope they make this XP worldwide copyprotection.
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Old May 15, 2003, 10:47   #33
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Quote:
Originally posted by Gramphos

Then I hope for Colonization II
Yes I'd like to see that as well, I enjoyed that game. I was kind of hoping that they would have incorporated some of the trading features in Civ III. I liked setting up my trade routes and managing my economy. I hope they improve the end game though. Those troops from the motherland where so useless and predictable, the game got quite boring by that point.
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Old May 15, 2003, 10:51   #34
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Quote:
Originally posted by monkspider
Look for these eight civs
Inca
Maya
Dutch
Hebrews
Byzantines
Khmer
Portugese/Poles
African civ (Ethiopia, Songhai, etc)
It looks like you need to fit the Sumerians in somewhere, check out Firaxis' press release (http://www.firaxis.com/company_showr...?releasenum=43).. it says, " ...Sumerian Enkidu Warriors to quickly gain military dominance". The other civs look pretty good. The Dutch should be in IMO, coffeeshops to increase happiness
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Old May 15, 2003, 10:58   #35
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It will be interesting to see what the addition of eight civs does to editability. (The current max is 32 including Barbarians and with the 24 civs of PTW and eight more you will gat 32+barbarians=33) Hopefully this means that the totally removes the civ cap. But they might just extend it to 64.
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Old May 15, 2003, 11:09   #36
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Sumerians? Hmh. Middle East's pretty cramped already. Mayans seem to be in, though - that's good.

As for others, I'd be pretty sure that Incas will be in. If my opinion were asked, the remaining five would be Poles, Ethiopians, Mali, Khmer and Javans.
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Old May 15, 2003, 11:10   #37
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I confess I'm a little bit disappointed. Another expansion? Hm, I was expecting a new game, maybe a sequel to one of Sid's classics, but... another expansion? And they will add more governments. So what? There are plenty of mods created by players which offer new types of governments.

New diplomacy options seem like an interesting thing, but will the AI be able to use them?

Geez, they apparently have lots of bills to pay.
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Old May 15, 2003, 11:18   #38
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Hm, I was expecting a new game, maybe a sequel to one of Sid's classics, but... another expansion?
Well, they are making Pirates
http://www.firaxis.com/company_showr...?releasenum=42
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Old May 15, 2003, 11:24   #39
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there are a number of small little features they could add to really make the game better, i'm looking forward to this
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Old May 15, 2003, 11:35   #40
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Quote:
Originally posted by korn469
there are a number of small little features they could add to really make the game better, i'm looking forward to this
good thing SOMEBODY likes it and is not whining

cheers
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Old May 15, 2003, 11:56   #41
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Sweet.
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Old May 15, 2003, 11:57   #42
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So, are "Eight professionally designed adventures challenge you to recreate the great conquests of history." eight scenarios, or something else?
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Old May 15, 2003, 11:59   #43
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Finally! Natural disasters!

A nice new addition to add some realism.

Now I have the chance to sit back and watch a thousand citizens get burned alive by an erupting volcano. Oh, the madness...

It also mentions editor enhancements. I wonder if that means we can FINALLY set a numerical value for corruption levels... Hopefully, adding units will be a bit more intuitive. Having to do all that civlopedia and unit icons seperately was problematic.
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Old May 15, 2003, 12:03   #44
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...i'm really curious to see what will be all the new feature in the expansion... and if we got to have PTW to play to the next XP!!! It will be strange if the next expansion got a MP that works good.

- new resource, new governement, new diplo.... this sound like a new game without new graphics... me I dont care about graphics but if the A.I. is recreated... or improved, with more option in the game... I will be very very very very happy!!

See ya everyone!
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Old May 15, 2003, 12:16   #45
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Quote:
Originally posted by Acemo

" ...Sumerian Enkidu Warriors to quickly gain military dominance". The other civs look pretty good. The Dutch should be in IMO, coffeeshops to increase happiness
The only 'Enkidu' I remember from Sumeria was Gilgamesh's hairy friend. Does this mean you can only build one? (And if he dies, he praises you for showing him the pleasures of women and wine?)

And yeah, the Dutch grow some pretty good weed. It should be a wonder!
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Old May 15, 2003, 12:36   #46
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Quote:
Originally posted by Gramphos
So, are "Eight professionally designed adventures challenge you to recreate the great conquests of history." eight scenarios, or something else?
No, it is an attempt to say why you shouldn't just mod them in

But they make it sound cool, don't they
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Old May 15, 2003, 12:43   #47
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Holy elephants! By crikey! Great squids of wrath!

(other exclamations of surprise)

8 Civs? How can they find 8 Civs?

I can only think of:

1) Portuguese
2) Dutch
3) Israelites
4) Khmers
5) Incas
6) Polynesians
7) Ethiopia/Mali
8) Maya

I suspect either Poland or Assyria will be in by popular demand, but I'm sure of the Maya. Actually, I'm rather disappointed by so many American civs lumped so closely. I remember seeing an interview saying that the Firaxians wanted the Mayans in, so I'll gamble my nose that they shall be in...
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Old May 15, 2003, 12:44   #48
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I would expect the new one to be independant from PTW and include all of its features.
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Old May 15, 2003, 12:47   #49
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Crumbs. Didn't notice Pages 2, 3.

According to that Firaxis bit...

Islamic Sultanates? Sumerians? ENKIDU WARRIORS? Why not phalanxes? Ah well. Mayans? Trebutchets? Disasters? Statue of Zeus? Jade? 'Backey? All this is mind blowing. Why didn't they stick it in PTW?

(mind blows)
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Old May 15, 2003, 13:07   #50
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Quote:
Originally posted by Louis XXIV
No, it is an attempt to say why you shouldn't just mod them in

But they make it sound cool, don't they
Well, thew were something written about a singleplayer campaign. But it might have been a missunderstanding from tht part.
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Old May 15, 2003, 13:11   #51
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Incas, Finally!
Finally, I get my Incas. They were a hidden civ back in Civ II, and I had hoped they'd be in Civ III, but at least they'll make it in this XP!

Since rush building is basically human sacrifice, I think the Inca should get a rush-building bonus!
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Old May 15, 2003, 13:16   #52
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I am not buying any XP that does not fix the diplomacy problem in hotseat (once a deal is broken, you can no longer declare war or even see the active deals). I've bought PTW just because of hotseat, and unless this is fixed I refuse to buy anything else.

The worst is by being a programmer myself, I know that the fix is simple, somebody is leaving a dangling pointer in a list after the object is deallocated. A problem that could be fixed in 2 hours max (including testing) if the source if available!

That's what irritates me the most.....
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Old May 15, 2003, 13:20   #53
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Re: Incas, Finally!
Quote:
Originally posted by inca911
Finally, I get my Incas. They were a hidden civ back in Civ II, and I had hoped they'd be in Civ III, but at least they'll make it in this XP!

Since rush building is basically human sacrifice, I think the Inca should get a rush-building bonus!
I think they should get a tile improvement to increase food production on mountains and the ability to build mountain cities. Machu Pichu and even some farms around Cuzco use terraces built ino the sides of mountains (with soil brought from valleys below) to grow some food. It would be nice if these could co-exist with mines so that Mountains don't produce enough food to sustain a city but the terraces give the Inca a boost.
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Old May 15, 2003, 14:06   #54
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Conquests: Posting bets on the new
I think they are (should be):

Civilizations

1) Mayan
2) Incan
3) Sumerian/Assyrian
4) Ethiopian/Moors
5) Hebrews
6) Khmer
7) Java
8) Portuguese

Governments

1) Fascism
2) Tribal /Communalism
3) Fundamentalism
4) Libertarianism

or (What say you?)

Volcanoes, Snowstorms, Earthquakes, sound great.

Using the UN for more than just diplomatic history, but to form a new taxing, effectual entity that gets voted on (based on some average score of culture, power, diplomatic relations, etc) would be fabulous.

What kind of bonus could island bound civs get that match the real history of subjugation and colonization?
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Old May 15, 2003, 14:11   #55
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they have to throw in an Aussie civ for sheer worldmapnessocity.
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Old May 15, 2003, 14:24   #56
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Quote:
Originally posted by UberKruX
they have to throw in an Aussie civ for sheer worldmapnessocity.
The Maori would be a good one for that region.

PS I think one of the west coast North American tribes would be good as well, like the Haida.
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Old May 15, 2003, 14:44   #57
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MadMannixx :
they refused to put fondamentalism because of 09/11/2001 and Fascism for the "same" reason I think...

I dont know where they will find option to change in any new type of government. There not so much option in the editor to create so much governement. The only thing I find they miss... a good "war" government in modern era. Communism can be good, but you cannot hurry production with money.

So I create a Fascism government, when you discover "Corporatism"... now, you're are able to fight in modern era without suffer from War Weariness or taken some old government type like Monarch.
Look this thread:

http://apolyton.net/forums/showthrea...threadid=69907
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Old May 15, 2003, 15:04   #58
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well, some of those things seem to be interesting... better (or expanded) diplomacy, new terrain elements, map features and disasters could make things worth it, I suppose.
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Old May 15, 2003, 16:06   #59
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I hope they decide to have some scenarios like Civ II:TOT. I really enjoyed being able to settle on multiple worlds. The Science Fiction game had some interesting units & advances. The Midgard scenario was interesting, too.
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Old May 15, 2003, 16:25   #60
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What I think is that they are adding a bunch of historical scenarios like the WWII and Rome scenarios in CivII. Then, in the main game, all this lovely stuff.

I do think Fundamentalism will be in. Listen: "Governments - Forming an Islamic Sultanate is just one of the new ways to rule your people." Sounds like Fundamentalism to me.

I suspect a zoo or something to that effect will be a new city addition, for we have exotic birds listed as a resource.

What do you think about Statue of Zeus? "Makes your troops really powerful..."
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