May 15, 2003, 10:26
|
#31
|
Technical Director
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
Quote:
|
According to Meier, the new agreement gives Firaxis the right to revisit such classic properties as Colonization, Covert Action, Silent Service, F-15 Strike Eagle, and F-19 Stealth Fighter.
|
Then I hope for Colonization II
__________________
ACS - Technical Director
|
|
|
|
May 15, 2003, 10:40
|
#32
|
Technical Director
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
And I hope they make this XP worldwide copyprotection.
__________________
ACS - Technical Director
|
|
|
|
May 15, 2003, 10:47
|
#33
|
Emperor
Local Time: 18:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
|
Quote:
|
Originally posted by Gramphos
Then I hope for Colonization II
|
Yes I'd like to see that as well, I enjoyed that game. I was kind of hoping that they would have incorporated some of the trading features in Civ III. I liked setting up my trade routes and managing my economy. I hope they improve the end game though. Those troops from the motherland where so useless and predictable, the game got quite boring by that point.
|
|
|
|
May 15, 2003, 10:51
|
#34
|
Warlord
Local Time: 20:31
Local Date: November 1, 2010
Join Date: May 2001
Location: Eastern US
Posts: 129
|
Quote:
|
Originally posted by monkspider
Look for these eight civs
Inca
Maya
Dutch
Hebrews
Byzantines
Khmer
Portugese/Poles
African civ (Ethiopia, Songhai, etc)
|
It looks like you need to fit the Sumerians in somewhere, check out Firaxis' press release ( http://www.firaxis.com/company_showr...?releasenum=43).. it says, " ...Sumerian Enkidu Warriors to quickly gain military dominance". The other civs look pretty good. The Dutch should be in IMO, coffeeshops to increase happiness
|
|
|
|
May 15, 2003, 10:58
|
#35
|
Technical Director
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
It will be interesting to see what the addition of eight civs does to editability. (The current max is 32 including Barbarians and with the 24 civs of PTW and eight more you will gat 32+barbarians=33) Hopefully this means that the totally removes the civ cap. But they might just extend it to 64.
__________________
ACS - Technical Director
|
|
|
|
May 15, 2003, 11:09
|
#36
|
Emperor
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Dec 1969
Location: CLOWNS WIT DA DOWNS 4 LIFE YO!
Posts: 5,301
|
Sumerians? Hmh. Middle East's pretty cramped already. Mayans seem to be in, though - that's good.
As for others, I'd be pretty sure that Incas will be in. If my opinion were asked, the remaining five would be Poles, Ethiopians, Mali, Khmer and Javans.
__________________
"Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
"That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world
|
|
|
|
May 15, 2003, 11:10
|
#37
|
Emperor
Local Time: 22:31
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
|
I confess I'm a little bit disappointed. Another expansion? Hm, I was expecting a new game, maybe a sequel to one of Sid's classics, but... another expansion? And they will add more governments. So what? There are plenty of mods created by players which offer new types of governments.
New diplomacy options seem like an interesting thing, but will the AI be able to use them?
Geez, they apparently have lots of bills to pay.
__________________
'Yep, I've been drinking again.'
|
|
|
|
May 15, 2003, 11:18
|
#38
|
Technical Director
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
Quote:
|
Hm, I was expecting a new game, maybe a sequel to one of Sid's classics, but... another expansion?
|
Well, they are making Pirates
http://www.firaxis.com/company_showr...?releasenum=42
__________________
ACS - Technical Director
|
|
|
|
May 15, 2003, 11:24
|
#39
|
Emperor
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
|
there are a number of small little features they could add to really make the game better, i'm looking forward to this
|
|
|
|
May 15, 2003, 11:35
|
#40
|
King
Local Time: 03:31
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
Quote:
|
Originally posted by korn469
there are a number of small little features they could add to really make the game better, i'm looking forward to this
|
good thing SOMEBODY likes it and is not whining
cheers
|
|
|
|
May 15, 2003, 11:56
|
#41
|
Prince
Local Time: 18:31
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
|
Sweet.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
|
|
|
|
May 15, 2003, 11:57
|
#42
|
Technical Director
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
So, are "Eight professionally designed adventures challenge you to recreate the great conquests of history." eight scenarios, or something else?
__________________
ACS - Technical Director
|
|
|
|
May 15, 2003, 11:59
|
#43
|
Prince
Local Time: 01:31
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 310
|
Finally! Natural disasters!
A nice new addition to add some realism.
Now I have the chance to sit back and watch a thousand citizens get burned alive by an erupting volcano. Oh, the madness...
It also mentions editor enhancements. I wonder if that means we can FINALLY set a numerical value for corruption levels... Hopefully, adding units will be a bit more intuitive. Having to do all that civlopedia and unit icons seperately was problematic.
__________________
"When we begin to regulate, there is naming,
but when there has been naming
we should also know when to stop.
Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"
|
|
|
|
May 15, 2003, 12:03
|
#44
|
Emperor
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Quebec City
Posts: 3,629
|
...i'm really curious to see what will be all the new feature in the expansion... and if we got to have PTW to play to the next XP!!! It will be strange if the next expansion got a MP that works good.
- new resource, new governement, new diplo.... this sound like a new game without new graphics... me I dont care about graphics but if the A.I. is recreated... or improved, with more option in the game... I will be very very very very happy!!
See ya everyone!
__________________
"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
|
|
|
|
May 15, 2003, 12:16
|
#45
|
Prince
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
|
Quote:
|
Originally posted by Acemo
" ...Sumerian Enkidu Warriors to quickly gain military dominance". The other civs look pretty good. The Dutch should be in IMO, coffeeshops to increase happiness
|
The only 'Enkidu' I remember from Sumeria was Gilgamesh's hairy friend. Does this mean you can only build one? (And if he dies, he praises you for showing him the pleasures of women and wine?)
And yeah, the Dutch grow some pretty good weed. It should be a wonder!
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
|
|
|
|
May 15, 2003, 12:36
|
#46
|
Prince
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
|
Quote:
|
Originally posted by Gramphos
So, are "Eight professionally designed adventures challenge you to recreate the great conquests of history." eight scenarios, or something else?
|
No, it is an attempt to say why you shouldn't just mod them in
But they make it sound cool, don't they
__________________
Viva la Spam
|
|
|
|
May 15, 2003, 12:43
|
#47
|
King
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
Holy elephants! By crikey! Great squids of wrath!
(other exclamations of surprise)
8 Civs? How can they find 8 Civs?
I can only think of:
1) Portuguese
2) Dutch
3) Israelites
4) Khmers
5) Incas
6) Polynesians
7) Ethiopia/Mali
8) Maya
I suspect either Poland or Assyria will be in by popular demand, but I'm sure of the Maya. Actually, I'm rather disappointed by so many American civs lumped so closely. I remember seeing an interview saying that the Firaxians wanted the Mayans in, so I'll gamble my nose that they shall be in...
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
May 15, 2003, 12:44
|
#48
|
Deity
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
I would expect the new one to be independant from PTW and include all of its features.
|
|
|
|
May 15, 2003, 12:47
|
#49
|
King
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
Crumbs. Didn't notice Pages 2, 3.
According to that Firaxis bit...
Islamic Sultanates? Sumerians? ENKIDU WARRIORS? Why not phalanxes? Ah well. Mayans? Trebutchets? Disasters? Statue of Zeus? Jade? 'Backey? All this is mind blowing. Why didn't they stick it in PTW?
(mind blows)
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
May 15, 2003, 13:07
|
#50
|
Technical Director
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
Quote:
|
Originally posted by Louis XXIV
No, it is an attempt to say why you shouldn't just mod them in
But they make it sound cool, don't they
|
Well, thew were something written about a singleplayer campaign. But it might have been a missunderstanding from tht part.
__________________
ACS - Technical Director
|
|
|
|
May 15, 2003, 13:11
|
#51
|
Warlord
Local Time: 01:31
Local Date: November 2, 2010
Join Date: Jan 2000
Location: St. Paul, MN
Posts: 271
|
Incas, Finally!
Finally, I get my Incas. They were a hidden civ back in Civ II, and I had hoped they'd be in Civ III, but at least they'll make it in this XP!
Since rush building is basically human sacrifice, I think the Inca should get a rush-building bonus!
|
|
|
|
May 15, 2003, 13:16
|
#52
|
Chieftain
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Nov 1999
Posts: 88
|
I am not buying any XP that does not fix the diplomacy problem in hotseat (once a deal is broken, you can no longer declare war or even see the active deals). I've bought PTW just because of hotseat, and unless this is fixed I refuse to buy anything else.
The worst is by being a programmer myself, I know that the fix is simple, somebody is leaving a dangling pointer in a list after the object is deallocated. A problem that could be fixed in 2 hours max (including testing) if the source if available!
That's what irritates me the most.....
|
|
|
|
May 15, 2003, 13:20
|
#53
|
Prince
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
|
Re: Incas, Finally!
Quote:
|
Originally posted by inca911
Finally, I get my Incas. They were a hidden civ back in Civ II, and I had hoped they'd be in Civ III, but at least they'll make it in this XP!
Since rush building is basically human sacrifice, I think the Inca should get a rush-building bonus!
|
I think they should get a tile improvement to increase food production on mountains and the ability to build mountain cities. Machu Pichu and even some farms around Cuzco use terraces built ino the sides of mountains (with soil brought from valleys below) to grow some food. It would be nice if these could co-exist with mines so that Mountains don't produce enough food to sustain a city but the terraces give the Inca a boost.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
|
|
|
|
May 15, 2003, 14:06
|
#54
|
Settler
Local Time: 01:31
Local Date: November 2, 2010
Join Date: May 2003
Posts: 1
|
Conquests: Posting bets on the new
I think they are (should be):
Civilizations
1) Mayan
2) Incan
3) Sumerian/Assyrian
4) Ethiopian/Moors
5) Hebrews
6) Khmer
7) Java
8) Portuguese
Governments
1) Fascism
2) Tribal /Communalism
3) Fundamentalism
4) Libertarianism
or (What say you?)
Volcanoes, Snowstorms, Earthquakes, sound great.
Using the UN for more than just diplomatic history, but to form a new taxing, effectual entity that gets voted on (based on some average score of culture, power, diplomatic relations, etc) would be fabulous.
What kind of bonus could island bound civs get that match the real history of subjugation and colonization?
|
|
|
|
May 15, 2003, 14:11
|
#55
|
Emperor
Local Time: 20:31
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
they have to throw in an Aussie civ for sheer worldmapnessocity.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
May 15, 2003, 14:24
|
#56
|
Emperor
Local Time: 18:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
|
Quote:
|
Originally posted by UberKruX
they have to throw in an Aussie civ for sheer worldmapnessocity.
|
The Maori would be a good one for that region.
PS I think one of the west coast North American tribes would be good as well, like the Haida.
|
|
|
|
May 15, 2003, 14:44
|
#57
|
Emperor
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Quebec City
Posts: 3,629
|
MadMannixx :
they refused to put fondamentalism because of 09/11/2001 and Fascism for the "same" reason I think...
I dont know where they will find option to change in any new type of government. There not so much option in the editor to create so much governement. The only thing I find they miss... a good "war" government in modern era. Communism can be good, but you cannot hurry production with money.
So I create a Fascism government, when you discover "Corporatism"... now, you're are able to fight in modern era without suffer from War Weariness or taken some old government type like Monarch.
Look this thread:
http://apolyton.net/forums/showthrea...threadid=69907
__________________
"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
Last edited by cronos_qc; May 16, 2003 at 02:20.
|
|
|
|
May 15, 2003, 15:04
|
#58
|
Emperor
Local Time: 22:31
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
|
well, some of those things seem to be interesting... better (or expanded) diplomacy, new terrain elements, map features and disasters could make things worth it, I suppose.
__________________
'Yep, I've been drinking again.'
|
|
|
|
May 15, 2003, 16:06
|
#59
|
Prince
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
|
I hope they decide to have some scenarios like Civ II:TOT. I really enjoyed being able to settle on multiple worlds. The Science Fiction game had some interesting units & advances. The Midgard scenario was interesting, too.
|
|
|
|
May 15, 2003, 16:25
|
#60
|
King
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Oct 2001
Location: A bleak and barren rock
Posts: 2,743
|
What I think is that they are adding a bunch of historical scenarios like the WWII and Rome scenarios in CivII. Then, in the main game, all this lovely stuff.
I do think Fundamentalism will be in. Listen: "Governments - Forming an Islamic Sultanate is just one of the new ways to rule your people." Sounds like Fundamentalism to me.
I suspect a zoo or something to that effect will be a new city addition, for we have exotic birds listed as a resource.
What do you think about Statue of Zeus? "Makes your troops really powerful..."
__________________
Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 21:31.
|
|