May 15, 2003, 22:24
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#1
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Prince
Local Time: 17:39
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Southern California
Posts: 979
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Turnchat #5 Save and Report
Here we go! We're still alive at least
101 Gold and 14 Gold Per Turn Right Now
Alphabet in 40 turns... discuss?
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Turnchat #5 Log
Turn 1 2070 BC
Lux slider changed to 10%
Specialist in Asgard working south tile
Iznik building warrior
Change Trondheim's build to a Barracks
Change Iznik's specialist to a scientist
Turn 2 2030 BC
Odin moves NW and waits
Thor moves SE, E
Stack moves into Iznik, all units fortified.
Iznik is now known as "Warrior's Luck"
Settler moves N-W
Asgard changed to Spearman
Lux slider to 0%
Turn 3 1990 BC
Bergen Founded
Move Trondheim's WF on the S tile to the W
Bergen WF works E tile
Thor E, Odin SW
Production in Bergen changed to Barracks
Buy Masonry from Celts for 206 Gold
Bought wheel from Iroquois for 38 Gold and Masonry
Turn 4 1950 BC
Production in Trondheim changed to Spearman
Evidentially we now have contact with a total of SEVEN civs!!!
Odin moves S W
Thor sent to GOTO NE of Warrior's Luck
Otto Slaves moved W (MISTAKE... I read an order ahead of where I was... doh)
WF in Bergen changed from E to SW
WF in Trondheim changed from W to SW
Trondheim production changed to Settler
Turn 5 1910 BC
Odin moves S
Workers Road W, SW of Asgard
Warrior in Warrior's Luck GOTO Bergen
Odin moves W
Native worker moves NW-N-W
Trondheim works newly mined tile and Bergen works tile to east
Turn 6 1870BC
Nothing much besides WF adjustments
Turn 7 1830 BC
Odin skips turn
Worker W of Trond builds road
WF in Trond move to SE- S
Production in Warrior's Luck changed to barracks
Turn 8 1790 BC
Odin moves NW, NW
Slaves W,SW of Asgard mining
Warrior in Bergen Fortify
Turn 8 1750BC
Zulu warrior stack spotted to the NE of Trondheim
Spear in Asgard Fortifies. Warrior there GOTO Trondheim
Warrior in Trond Fortifies
Thor moves S, E
Odin moves NW
Turn 9 1725BC
Zulu Stack of Death moves East into the fog...
Native workers roading to 1 west
Thor GOTO East of Asgard and Odin NW
Turn 10 1700BC
Discover Iron Working, Researching Alphabet
Odin moves NW
Thor moves NE, E
Saving!
__________________
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
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May 15, 2003, 22:26
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#2
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Prince
Local Time: 17:39
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Southern California
Posts: 979
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Chat Log
Here is the chat log.
__________________
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
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May 15, 2003, 22:39
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#3
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Emperor
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Some DM issues:
We have a settler ready now. We also have three sites we can send him to. (BTW, sorry Kloreep, some changes were made in your orders due to some errors and discussion in the chat. Hope you don't mind, but I know that with your skill you can fix anything I may have screwed up... )
Site yellow. This was our original plan. This will allow for our early archers.
Iron site. To our west. This is the only known iron for the ottomans also. It will keep it our of their hands and make it available to us. It is however, well away from our capitol and may have some corruption issues.
Horsie site. To our east, on the other side of the mountains. The Zulu recently plopped a city near there, and we will have to fight it with culture (Vikings - Culture?) or weapons to get the horses into our city radii. However, the city site is an excelent one for long term gaming.
Research - what to research next? More of a general quesiton than a DM......
One thing I noticed we were missing in this and the previous chats... FAM assistance. We need some people to join along and keep up with the FAM, as we almost missed a couple of trades that may have been good for us. For example, in turn 9 the english had a worker available, but we choose not to take it because they were asking for 89 g and 2 gpt. Another worker would help us out a lot now, but not at that price. However, how many turns were workers available with some civ that would have only asked 65 gold, that we missed? who knows. We need help folks. GeneralTacticus needs some assistance, so please volunteer if you can.
Spending rate - now we are taking in 100 taxes. We are using the person in Warrior's Luck for science.. However, he is now no longer unhappy, and can be used in production. Should we? Should we adjust the sliders? Something to look at. We kinda skipped over it the last 3 turns of this chat, and I kinda regret doing it. Oh well. To late now.
Some things to think about and discuss.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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May 15, 2003, 22:43
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#4
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Emperor
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Also, Iroc do not have iron (the only civ we know who doesn't). We can trade iron + 15 gold for myst, or iron + 54 gold for horse. I say go for myst, but we must decide now.
There are also a couple more civs we can purchase contact with. Should we?
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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May 15, 2003, 22:54
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#5
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Emperor
Local Time: 17:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: California
Posts: 5,245
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Looks like the other civs are trading contacts.
Right now we have contact with:
(Civs we've seen)
Ottomans
Zululand
Iriquois
Celts
(Civs we haven't seen that have contact with us)
Persia
Egypt
Germany
Korea
England
(Civs that contact is available for purchase)
Babylon
Japan
Spain
Can we get a few screenshots and a WM?
From looking at the save, it appears that the Iriquois have 2 sources of iron within their cultural borders, they just haven't hooked it up yet.
The Ottoman city Izmit is sitting on horses.
--Togas
__________________
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Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
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Last edited by Togas; May 15, 2003 at 23:09.
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May 15, 2003, 23:31
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#6
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Emperor
Local Time: 20:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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On Horse Riding vs. Myst: Myst. I assume we're taking the Monarchy road, so we'll need it, and Riding isn't that valuable when we're buliding Archers.
On the slider and Warrior's Luck: My philosophy, especially since we're planning an archer rush, is shields before commerce, always; so I'd like to use the science slider (2 commerce this turn, only 1 for a little after that once Trondheim builds settler) and have Warrior's Luck work a bonus grass. That'll half the build time of the Barracks there. (Good change, BTW; I didn't take the archer garrison into account. )
On the iron site: I think that would be a waste of a settler. If we don't conquer that area, our archer rush will have failed.
On the horse site: Like you say, Vikings are probably one of the worst civs for fighting a culture battle; and the fact that the Zulu got there first would make it even harder. On the other hand, we can't be sure whether we'll be able to afford war with the Zulu, or whether we'll want to; so we may want to settle there eventually, especially if we don't take the war up to Izmit. Regardless, I think the Trondheim settler should found yellow city; it's about time we got another city sharing those juicy bonus grass tiles, and any resources pulled away from the archer rush could turn out to have been vital when our troops start marching.
More DM details later. I'll try to have a new queue up tonight. Edit: Scratch that, it's too late. Tomorrow.
Last edited by Kloreep; May 16, 2003 at 00:14.
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May 16, 2003, 04:58
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#7
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Emperor
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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Better plant a city on the Cattle and hook up the Iron. Then, send an army of spearmen to the west.
__________________
Greatest moments in cat:
__________________
"Miaooow..!"
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May 16, 2003, 05:38
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#8
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King
Local Time: 01:39
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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Some trading could be possible.
The following civs have all that we have plus Alphabet, Mysticism and Horseriding. Plus contact with the babs, japs and spanish.
Persia, England, Korea, Celts, Germans, Zulus.
The following have all that we have plus Alphbet, Mysticism and Horse.
Ottomans
The following have Mysticism and Horse but don't have Iron working.
Ironquios
Then there's the hidden civs
Babs, Japan and Spanish
If we get communications with the new civs we could probably get a nice deal for some tech off the otts and ironquios for contact to them plus gold and maybe a tech off the ironquios for IW and a few gold or maybe alpa if we can get it off the otts.
Then perhaps some trading with the hiddens civs could be possible
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May 16, 2003, 09:06
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#9
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Emperor
Local Time: 19:39
Local Date: November 1, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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Any screenshots?
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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May 16, 2003, 14:06
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#10
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Emperor
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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OPD, can we trade contacts without having alphabet and/or writing?
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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May 16, 2003, 14:18
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#11
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Emperor
Local Time: 20:39
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Looks like the islands were placed too close to each other in some spots.
Quote:
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Originally posted by Togas
Looks like the other civs are trading contacts.
Right now we have contact with:
(Civs we've seen)
Ottomans
Zululand
Iriquois
Celts
(Civs we haven't seen that have contact with us)
Persia
Egypt
Germany
Korea
England
(Civs that contact is available for purchase)
Babylon
Japan
Spain
--Togas
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__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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May 16, 2003, 16:34
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#12
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King
Local Time: 01:39
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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Quote:
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Originally posted by GodKing
OPD, can we trade contacts without having alphabet and/or writing?
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I don't know.
But I think it's important to at least try and stay intouch tech wise
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May 16, 2003, 17:13
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#13
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Emperor
Local Time: 03:39
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
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In order to trade contacts, at least one of the two parties must have writing AFAIK.
Good work guys. I'm impressed with the way that this game turned around.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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May 16, 2003, 18:21
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#14
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King
Local Time: 19:39
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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I'll confirm that someone needs writing to trade contact.
Any news on possible tech purchases? At this point, we can get some good techs pretty cheap.
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May 24, 2003, 14:40
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#15
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Settler
Local Time: 01:39
Local Date: November 2, 2010
Join Date: May 2003
Location: Deepest, darkest Plymouth
Posts: 17
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whats the point of putting the cities so close together? surely in future when they have huge populations there will be a severe land shortage... and if anyone nukes us we're screwed..
is that a stupid question?
regarding resources i think we should build on the cow for iron because it'll really help us fight the ottos, then maybe we can get up to izmit and the horses.. we may be using archers for now but it pays to be flexible.
why can't we recearch our own technology? surely it's better to put like slider at, say 80% and get it for ourselves than to fund our enemies armies?
i know this is all irrelevant now becasue the orders have gone through but i just thought i'd have my say.
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May 24, 2003, 22:33
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#16
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Emperor
Local Time: 20:39
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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Quote:
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Originally posted by sp0rkius
whats the point of putting the cities so close together? surely in future when they have huge populations there will be a severe land shortage... and if anyone nukes us we're screwed..
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Hospitals, and especially nukes, are far in the future. We get almost no corruption with this tight build, which will allow us to churn out units (Archers and spears in 3 or 4 turns at optimal production, swords and horsies in 5 or 6 turns) and since it will likely be a while before we can even pause our warmongering to build aqueducts, this is the best use we can make of our capitol position & the decent surrounding combination of bonus grasses and forest. It's certainly not a long term position, but these cities will be great for military building right now, and some (like Copenhagen) will probably be permanent.
Quote:
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is that a stupid question?
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Nope, not at all. DGs are all about sharing strategies, debating actions, etc.
Quote:
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regarding resources i think we should build on the cow for iron because it'll really help us fight the ottos, then maybe we can get up to izmit and the horses.. we may be using archers for now but it pays to be flexible.
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I agree, we need Iron. If we save enough money, we can build Warriors until it's connected, then mass-upgrade them to swordsman.
Quote:
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why can't we recearch our own technology? surely it's better to put like slider at, say 80% and get it for ourselves than to fund our enemies armies?
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I guess you're referring to the Wheel and Iron Working purchases. I wasn't at this chat, so I can't give the reasons for the exact deals, but some factors in the general strategy of buying: So far as I know, it is cheaper, raw commerce wise, to buy tech than to research it yourself (though having more libraries than markets would skew things toward research). Also, so long as you put at least 1 beaker (paying 1 commerce or having 1 scientist specialist in a city) into researching a tech each turn, you are guaranteed to have it in 40 turns, no matter what the time should be; thus, if a tech should cost, say, 80 beakers, you can get it for only 40 if you spend 40 turns researching it at 1 beaker a turn; this is a very cheap way of researching things, and the only downside is that you have to buy the techs you don't research this way. Finally, Masonry is needed for Walls (useful if someone attacks us, especially since they're half-price for our Militaristic civ) and The Wheel is needed for seeing Horses on the map (and building chariots, which upgrade to Horsies), so they are quite useful techs, especially for warmongers.
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May 25, 2003, 09:51
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#17
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Emperor
Local Time: 03:39
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Kloreep
Hospitals, and especially nukes, are far in the future. We get almost no corruption with this tight build, which will allow us to churn out units (Archers and spears in 3 or 4 turns at optimal production, swords and horsies in 5 or 6 turns) and since it will likely be a while before we can even pause our warmongering to build aqueducts, this is the best use we can make of our capitol position & the decent surrounding combination of bonus grasses and forest. It's certainly not a long term position, but these cities will be great for military building right now, and some (like Copenhagen) will probably be permanent.
Nope, not at all. DGs are all about sharing strategies, debating actions, etc.
I agree, we need Iron. If we save enough money, we can build Warriors until it's connected, then mass-upgrade them to swordsman.
I guess you're referring to the Wheel and Iron Working purchases. I wasn't at this chat, so I can't give the reasons for the exact deals, but some factors in the general strategy of buying: So far as I know, it is cheaper, raw commerce wise, to buy tech than to research it yourself (though having more libraries than markets would skew things toward research). Also, so long as you put at least 1 beaker (paying 1 commerce or having 1 scientist specialist in a city) into researching a tech each turn, you are guaranteed to have it in 40 turns, no matter what the time should be; thus, if a tech should cost, say, 80 beakers, you can get it for only 40 if you spend 40 turns researching it at 1 beaker a turn; this is a very cheap way of researching things, and the only downside is that you have to buy the techs you don't research this way. Finally, Masonry is needed for Walls (useful if someone attacks us, especially since they're half-price for our Militaristic civ) and The Wheel is needed for seeing Horses on the map (and building chariots, which upgrade to Horsies), so they are quite useful techs, especially for warmongers.
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hi ,
, if you can plan your future more or the less you have won half of the game , ......
planning ahead with a decent structural plan is worth it , .....
have a nice day
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May 25, 2003, 12:30
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#18
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Settler
Local Time: 01:39
Local Date: November 2, 2010
Join Date: May 2003
Location: Deepest, darkest Plymouth
Posts: 17
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Quote:
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planning ahead with a decent structural plan is worth it
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but you can plan ahead and still have the optimum strategy for now, e.g. have lots of cities now and consolidate them into a few when you have hospitals by sending settlers from the smaller cities to the bigger ones and abandoning the smaller cities when they've 1 population.
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May 25, 2003, 18:41
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#19
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Emperor
Local Time: 03:39
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by sp0rkius
but you can plan ahead and still have the optimum strategy for now, e.g. have lots of cities now and consolidate them into a few when you have hospitals by sending settlers from the smaller cities to the bigger ones and abandoning the smaller cities when they've 1 population.
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hi ,
true , but in this game we dont have settlers in abundance , therefore we should use them wisely , a case that is not been done now , .....
have a nice day
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May 25, 2003, 19:02
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#20
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Prince
Local Time: 17:39
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Southern California
Posts: 979
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Quote:
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Originally posted by panag
hi ,
true , but in this game we dont have settlers in abundance , therefore we should use them wisely , a case that is not been done now , .....
have a nice day
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As far as I know we have been using the settlers wisely. We aren't just throwing them anywhere because we can. We have some brilliant minds in our ministries and I'm fairly sure they've weighed the options of what city sites would be the most effective to settle.
__________________
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
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