May 16, 2003, 09:15
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#1
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Chieftain
Local Time: 01:41
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 54
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No More Wondering
Heres a simple Mod for those trial version players who are sick of wonder victories ruining an otherwise cool session.
I just changed all the 'wondervalues' to 0 so no-one can trigger the wonder victory conditions. Just place this altered 'buildingrules' .xml in your RiseOfNationsTrial/data folder (back up the original).
Simple stuff for anyone with an xml editor (thanks Downer for the link!)
*edit. AI will not build wonders using this; use the rules.xml posted later for a better Trial Version workaround*
Last edited by Tacit_Exit; May 24, 2003 at 02:02.
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May 16, 2003, 14:19
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#2
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Emperor
Local Time: 20:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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... why don't you just disable the wonder victory in the game itself?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 16, 2003, 15:06
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#3
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Chieftain
Local Time: 01:41
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 54
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'cause you can't in the trial version.
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May 16, 2003, 17:54
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#4
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Emperor
Local Time: 21:41
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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duh?
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May 21, 2003, 09:36
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#5
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Settler
Local Time: 01:41
Local Date: November 2, 2010
Join Date: May 2003
Posts: 4
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how about one that makes no land victory?
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May 23, 2003, 09:13
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#6
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King
Local Time: 20:41
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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For those who still have the trial version....
Disables wonders, land victory, and armageddon.
Instructions:
Change name of the file to "rules.xml"
Place file in your Program Files\Microsoft Games\Rise of Nations Trial\data directory
All finished!
Last edited by Timeline; May 24, 2003 at 19:53.
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May 23, 2003, 11:15
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#7
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Deity
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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One problem with wonders not giving culture points though, now the AI doesn't build ANY wonders anymore, at least in the few I played with it so far.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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May 23, 2003, 11:31
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#8
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King
Local Time: 20:41
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Culture?
And sheesh....the trial does not reflect the full game. If you want all those features (like an AI that will make wonders even when they are not necessary for victory) go buy the complete retail version.
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May 23, 2003, 12:45
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#9
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Deity
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Quote:
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Originally posted by Timeline
Culture?
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Indeed, culture?
Quote:
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And sheesh....the trial does not reflect the full game. If you want all those features (like an AI that will make wonders even when they are not necessary for victory) go buy the complete retail version.
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Not all of us are lucky enough (in this case) to live in the US and have the luxury of being able to go to the nearest game shop and pick up a copy...
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May 23, 2003, 22:05
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#10
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Chieftain
Local Time: 01:41
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 54
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Quote:
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Originally posted by alva
One problem with wonders not giving culture points though, now the AI doesn't build ANY wonders anymore, at least in the few I played with it so far.
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Yeah, I noticed that too!
Ain't it cool! (just kidding)
And of course you meant 'wondervalue' when you said culture (Civ3 players understand).
I was gonna do an alternative but my XML Editor isn't working anymore for some reason
Btw Timeline that link doesn't seem to work for me.
And agree Locutus; if this is any thing like Civ3PTW non-US players could be waiting another 4 months for the retail to be available (got PTW in late Feb. in Australia).
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May 23, 2003, 22:59
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#11
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Deity
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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And of course you meant 'wondervalue' when you said culture (Civ3 players understand).
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thanks, I couldn't recall the right RON term while I was typing, so I used the Civ3 term.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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May 24, 2003, 00:38
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#12
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Prince
Local Time: 20:41
Local Date: November 1, 2010
Join Date: May 2002
Location: Toronto, Canada
Posts: 403
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just use wordpad or even just plain old notepad to edit the thing...its just text
__________________
Are you down with ODV?
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May 24, 2003, 01:56
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#13
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Chieftain
Local Time: 01:41
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 54
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OK.
Since I couldn't D/L Timelines Mod I checked out the rules file and did the changes to stop wonder and territory victory, but I couldn't work out how to stop the armageddon count.
The AI WILL build wonders now!
(ps. Thanx for the heads up One_Dead_Villy; My system defaulted to opening the .xml's with explorer for some reason, which wouldn't allow editing, so I just assumed something 'special' was required.)
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May 24, 2003, 14:29
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#14
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King
Local Time: 20:41
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Yeah, actually using my file the AI will still build wonders, because I didn't disabel "Wonder Victory", I simply increased the amount of wonders needed to win to an unreachable number . AI's don't seem to know this and still compete very well to build them.
The link should work, it is hosted on Apolyton. I see 5 people have DL'ed it already.
To change armageddon, simply go to notepad and open the edit menu, use the "find" feature and type in "Armageddon". Change the nuke numbers that say 'per team' and 'per nation' (or something like that), and just set them to high values. It thereby disables armageddon.
Have fun all,
Timeline
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May 24, 2003, 17:24
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#15
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Chieftain
Local Time: 01:41
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 54
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Quote:
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Originally posted by Timeline
The link should work, it is hosted on Apolyton. I see 5 people have DL'ed it already.
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Actually, four of those was me; It apparently 'downloaded' but ended the process by saying 'cannnot find file'. So I tried again . . . etc.
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May 24, 2003, 19:35
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#16
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King
Local Time: 20:41
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Ok, here is the second try... hopefully this will work
Remember to change the name of this file to "rules.xml" after download. And place it in your "C:\Program Files\Microsoft Games\Rise of Nations Trial\data" directory.
Edit:
It didn't work, so I pulled the file.... sorry, I tried everything I could think of. Check my last post on how to change armageddon though.
Happy gaming
Last edited by Timeline; May 24, 2003 at 19:51.
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