May 17, 2003, 04:01
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#1
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Deity
Local Time: 01:47
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Science discussion thread
This thread is to advise our minister of Science what we think he should be researching, and WHY.
At the moment we are getting Centauri Ecology (for formers)
I reccomend that the next tech be either :
Biogenetics (for recyling tanks)
or
Information Networks (network node, leads directly to Planetary Networks - probe teams and PLANNED)
It probably won't always let us get two white techs (or any other colour) in a row though... so I would personally go for : - Info Networks,
- Industrial base,
- Planet Networks, change to PLANNED econ.
- Industrial econ,
- Doctrine : Mobility,
- Industrial Automation(crawlers), change to WEALTH,
- Doctrine : Loyalty, change to POLICE STATE.
- And finally Biogenetics (Rec. Tanks)
In that order
This is (to me) the optimum way to get the right SE choices, crawlers, formers, the basic base facillities and we should have a lot of forests planted by then too This is my "best starting plan" with the Hive.
Minister of Science, comments? Anyone else?
-Jam
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May 17, 2003, 04:13
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#2
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Warlord
Local Time: 01:47
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Japan, but I just live here.
Posts: 213
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I think we should go for Info Net to get a Network Node so we can compete in teh scientific field. I would even go so far to suggest that for a short time we use "Knowledge" as our value choice untill we are more comfortable.
__________________
Proud member of The Human Hive, working for a better future on Chiron, today!
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May 17, 2003, 04:17
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#3
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Deity
Local Time: 01:47
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Wealth helps us more - it cancels out the minus on our economy to an acceptable level so that all the bases can contribute. -1 energy per base with Knowledge, -1 energy for only the HQ base with wealth. Also Wealth gives +1 industry too, IIRC. Also to get Knowledge we have to climb up a less optimal branch of the tech tree
-Jam
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May 17, 2003, 04:24
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#4
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King
Local Time: 15:47
Local Date: November 1, 2010
Join Date: Sep 2001
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Posts: 2,612
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I suggest Info Networks. This way we can hopefully speed up our research. I think that as soon as we have the chance, we should aim for Planned.
__________________
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
***** Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" - Dis
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May 17, 2003, 04:27
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#5
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Deity
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That would be Info Networks, something else, then Planetary Networks, then Frankychan. I agree.
-Jam
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May 17, 2003, 04:30
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#6
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King
Local Time: 15:47
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Join Date: Sep 2001
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Posts: 2,612
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__________________
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
***** Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" - Dis
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May 17, 2003, 04:33
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#7
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Deity
Local Time: 01:47
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Should read post before hitting send reply....
Should read post before hitting send reply....
Should read post before hitting send reply....
Should read post before hitting send reply....
Should read post before hitting send reply....
(x2000)
-Jam
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May 17, 2003, 04:39
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#8
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Re: Science discussion thread
Quote:
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Originally posted by War of Art
This thread is to advise our minister of Science what we think he should be researching, and WHY.
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[real life]Comrade, you beat me to this thread by about 20 minutes. I planned to post it as soon as I got off work and my weekend officially started. (Yes, I work nights.)[/real life]
Quote:
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At the moment we are getting Centauri Ecology (for formers)
I reccomend that the next tech be either :
Biogenetics (for recyling tanks)
or
Information Networks (network node, leads directly to Planetary Networks - probe teams and PLANNED)
It probably won't always let us get two white techs (or any other colour) in a row though... so I would personally go for :- Info Networks,
- Industrial base,
- Planet Networks, change to PLANNED econ.
- Industrial econ,
- Doctrine : Mobility,
- Industrial Automation(crawlers), change to WEALTH,
- Doctrine : Loyalty, change to POLICE STATE.
- And finally Biogenetics (Rec. Tanks)
In that order
This is (to me) the optimum way to get the right SE choices, crawlers, formers, the basic base facillities and we should have a lot of forests planted by then too This is my "best starting plan" with the Hive.
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I generally concur on the path, but prefer to have Rec Tanks in place before the switch to wealth, as the +1/+1/+1 is a boon to early growth and production. We may not be alone on this island.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 17, 2003, 04:56
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#9
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Deity
Local Time: 01:47
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Join Date: May 2002
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Posts: 13,229
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The touble is that Biogenetics is a white tech, and the game won't always allow two consecutive techs from the same colour. It could be inserted between Doctrine : Mobility and Industrial Automation perhaps? Then all bases would have to get the rec tanks built before Ind Auto brings the crawlers (because then we'll want a lot of bases building crawlers, I suppose)
-Jam
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May 17, 2003, 05:10
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#10
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by War of Art
The touble is that Biogenetics is a white tech, and the game won't always allow two consecutive techs from the same colour. It could be inserted between Doctrine : Mobility and Industrial Automation perhaps? Then all bases would have to get the rec tanks built before Ind Auto brings the crawlers (because then we'll want a lot of bases building crawlers, I suppose)
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This seems like a good idea to me, as the +1 mineral is beneficial when crawler production begins, as is the +1 industry from wealth.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 17, 2003, 09:34
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#11
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King
Local Time: 02:47
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
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But that should be the only concession we make before getting crawlers, right?
I want these admirable little thingies out as soon as possible!
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May 17, 2003, 21:17
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#12
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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So does anyone *NOT* think that Information Networks is a good choice for second tech?
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 17, 2003, 21:57
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#13
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King
Local Time: 20:47
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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how close are we with other factions? Depending on the answer to that and wether they may be friendly enough to trade or not. Our research path may change.
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:-p
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May 17, 2003, 22:21
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#14
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by Zero
how close are we with other factions? Depending on the answer to that and wether they may be friendly enough to trade or not. Our research path may change.
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At this point we can't know. We only just finished the first turn (again).
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 17, 2003, 23:18
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#15
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Emperor
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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As a faction you are at a slight disadvantage in that I don't think any of you have been in any PBEM's or Challenges that I've CMN'd, whereas all the others have at least one or two 'vets' from my campaigns.
They'll already know this, so I'm not breaching any "fairness' rules by giving a little insight into how I set up PBEMs:
When I put you on the same landmass as another faction I'll generally separate your start positions by at least 40 tiles, so that it'll be 20 turns or so before you meet (unless the other is Sparta, with their rovers, or the Angels, with their longstriding probes)
I love continents separated by narrow channels (that can be terraformed bridged) or joined by narrow isthsmuses (that can be choke-point defended
Every human faction is as likely to meet the AI as to meet another human faction - it's my "equal opportunity" rule, giving all factions the chance to meet and conquer (or be conquered by) the AI, or to trade and pact with them (maybe with the exception in this game of the Pirates who can prolly explore and contact faster than anyone else)
As the intent of this game is the creation of 'virtual societies', where the fun is as much in the byplays, propaganda, newspapers, etc (and the turnplaying is only to more formalize the discoveries, diplomacy, etc), it would be remiss of me to set it up so that a human-played team could be destroyed within 40 or 50 turns (unless through gross negligence such as leaving bases undefended for Miriam's hordes to waltz into.)
I tweak the AI generally to follow their preferences/aversions as regards Pacting or Vendettas. To recap:
Believers - Choices: Fundy ..... Aversions: Knowledge
Angels - Choices: Democratic ... Aversions:Power
(but they have surprised me in games where they have gone counter-intuitive)
I trust that helps in the deliberations
G.
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May 18, 2003, 01:42
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#16
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Thanks for the info, Googlie.
So I assume it's safe to say that we'll be on our own for the time being, and that the first people we meet may or may not be happy to see us, obviously.
Which makes getting a Network Node even more critical this early in the game.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 18, 2003, 05:47
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#17
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Deity
Local Time: 01:47
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Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
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We pray we have the Angels on our continent, or a peaceful Human faction then
-Jam
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May 18, 2003, 13:34
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#18
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by Jamski
We pray we have the Angels on our continent, or a peaceful Human faction then
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Somehow I doubt we'll get that lucky, given who we are. We have to expect the worst.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 18, 2003, 18:10
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#19
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Emperor
Local Time: 18:47
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Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Quote:
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Originally posted by Jamski
We pray we have the Angels on our continent, or a peaceful Human faction then
-Jam
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That's assuming, of course, that I haven't made them atrocity victims of the Hive in the settings (in which case it's Vendetta to the death)
G.
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May 18, 2003, 20:35
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#20
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Deity
Local Time: 01:47
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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You wouldn't be so evil.... would you ?
-Jam
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May 18, 2003, 21:56
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#21
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Emperor
Local Time: 18:47
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Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Naw - that's be too easy (and in fairness would have to be the same for all the human controlled factions)
It'll be up to you and the choices you make as to how both Roze and Miriam interact with you. Conflicting social agendas will do it, as will squabbling over a common boundary or piece of land.
I don't think they'll be pushovers, especially in the early game (see the other threads on this, re game set-up, where I had to dumb down the AI after the first playtest 'cos they were just too darned powerful)
I think they'll knock heads at some point, particularly as they and you (the human players) expand, but that's why this is such a rich game (smac/x, I mean) as diplomacy can work wonders in putting a smile on a sour face
G.
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May 18, 2003, 22:14
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#22
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Deity
Local Time: 01:47
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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memo : change to fundy as soon as possible
-Jam
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May 19, 2003, 00:06
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#23
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Hive Fundy:
The chairman has the mandate from heaven, he is God's representative on Chiron.
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May 19, 2003, 07:20
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#24
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King
Local Time: 02:47
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
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A religious authority commands a communist state???
Well, ok, stop consuming these little plants, they make you crazy...
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May 19, 2003, 07:53
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#25
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Deity
Local Time: 01:47
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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But they taste so good Mr Wardrobe-head, thats what all the small talking cockroaches are telling the cat about.
-Jam
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June 21, 2003, 21:26
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#26
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Emperor
Local Time: 18:47
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Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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*bumped*
(In light of discussion re Applied Physics)
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June 23, 2003, 00:34
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#27
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Prince
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Jamski will hate it, but here is an updated possible tech path for the short term. Any objections?
1) Doctrine: Loyalty, POLICE STATE
2) Centauri Ecology, Formers, WP
3) Info Networks, Network Node
4) Applied Physics, Laser (2)
5) Nonlinear Mathematics, Particle Impactor (4)
6) Planet Networks, PLANNED, Holo Theatre, Virt World, Probe
7) Industrial base, Synthmetal, Mech Exch.
8) Industrial Economics, FREE MARKET, Energy Bank
9) Industrial Automation, WEALTH, Crawlers, PTS
10) Biogenetics, Rec Tanks
11) Doctrine: Mobility, Rover
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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June 23, 2003, 00:48
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#28
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Prince
Local Time: 18:47
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Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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Dont plan too far ahead. We may have to revise our research priorities sooner than we might expect. Doctrine: Mobility before Industrial base. We need to be prepared for whats out there. Plus if we happen to run into any nearby factions we can harras them with our Impact Rovers. Also keep the option doct:flexibility open.
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Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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June 23, 2003, 00:49
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#29
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King
Local Time: 11:47
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Wouldn't the people benefit from the productive principles of Planned economy, from Planetary Networks?
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June 23, 2003, 09:33
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#30
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Princess
Local Time: 19:47
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Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Is it always a good practise that the rec tanks should wait until after the crawlers? (I always get the rec tanks first)
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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