July 8, 2003, 10:45
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#61
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Emperor
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Confirming that there is no penalty for switching SPs in mid-build
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July 8, 2003, 19:01
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#62
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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That is why the Drones are on track for the human player's first SP. And WP, if they decide to switch.
(Vev, I already told you they have the tech required. Read the turn update bit)
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July 8, 2003, 22:27
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#63
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Princess
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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We should do the same. That is if we can still found the valley base. Kody, I have changed my mind to agree to your previous idea due to the new circumstance. I think if we can found the valley base, then we should put it on the nut square so the formers can work on the two mineral squares. This way we'll get 2 squares with 5 minerals plus the 2 in base square. We could start a SP after one colony pod there.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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July 8, 2003, 22:29
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#64
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
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And spread west to fill in rest of the island.
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July 8, 2003, 22:34
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#65
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Emperor
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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But I think we should former rush then increase growth in the city. You see with 2 citizens we get far more growth and industry. When I tested it was better to grow the city fast then switch the new citizen to minerals.
Kody
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July 8, 2003, 23:44
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#66
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Whatever makes colonisation quicker. More cities!
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July 9, 2003, 00:01
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#67
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Princess
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Quote:
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Originally posted by Vev
Whatever makes colonisation quicker. More cities!
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I agree. It has been our policy to expand as fast as we could but we haven't been doing it really successfully. Perhaps we should really emphasis on this and find some way to do it better.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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July 9, 2003, 01:26
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#68
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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More xenodoughnuts for more growth! Obviously the people require food to grow.
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July 12, 2003, 07:05
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#69
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Emperor
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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I just realised neither the drones or anyone else seems to be able to predict which techs become available.
Here's the way to do it.
Run the faction you're currently interested in a single player game.
Run the map editor, using shift-F2 to get all but the sciences you currently have. Switch to what you're currently researching, go to edit technology in the scenerio menu and set DISCOVERED for the tech you're currently researching. Click end turn.
The click end turn seems to allow the game to recalculate the list.
The options that open up should be exactly what will be available once you finish your research.
This is how I've been predicting the tech trading required for Industrial Automation.
What long term research goals are we looking at?
I want to plan the tech trading a little further than just Industrial Automation and Flexibility.
Kody
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July 13, 2003, 08:19
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#70
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Something to take care of the Dataangels
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July 15, 2003, 12:27
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#71
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Princess
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Quote:
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Originally posted by Kody
What long term research goals are we looking at?
Kody
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Transcend?
Good work Kody.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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July 16, 2003, 00:55
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#72
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King
Local Time: 11:47
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Join Date: Nov 2000
Location: I am so out of touch
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If permi-pact goes ahead, we need a tech co-ordinator to maximise research advancement. I volunteer myself
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July 16, 2003, 00:57
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#73
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Emperor
Local Time: 11:47
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Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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I second that.
Kody
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July 16, 2003, 00:59
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#74
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King
Local Time: 11:47
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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I third that
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July 16, 2003, 10:38
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#75
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Princess
Local Time: 19:47
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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You can't third yourself Comrade Vev! Alright I'll third that.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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