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Old July 8, 2003, 10:45   #61
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Confirming that there is no penalty for switching SPs in mid-build
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Old July 8, 2003, 19:01   #62
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That is why the Drones are on track for the human player's first SP. And WP, if they decide to switch.

(Vev, I already told you they have the tech required. Read the turn update bit)
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Old July 8, 2003, 22:27   #63
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We should do the same. That is if we can still found the valley base. Kody, I have changed my mind to agree to your previous idea due to the new circumstance. I think if we can found the valley base, then we should put it on the nut square so the formers can work on the two mineral squares. This way we'll get 2 squares with 5 minerals plus the 2 in base square. We could start a SP after one colony pod there.
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Old July 8, 2003, 22:29   #64
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And spread west to fill in rest of the island.
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Old July 8, 2003, 22:34   #65
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But I think we should former rush then increase growth in the city. You see with 2 citizens we get far more growth and industry. When I tested it was better to grow the city fast then switch the new citizen to minerals.

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Old July 8, 2003, 23:44   #66
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Whatever makes colonisation quicker. More cities!
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Old July 9, 2003, 00:01   #67
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Quote:
Originally posted by Vev
Whatever makes colonisation quicker. More cities!
I agree. It has been our policy to expand as fast as we could but we haven't been doing it really successfully. Perhaps we should really emphasis on this and find some way to do it better.
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Old July 9, 2003, 01:26   #68
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More xenodoughnuts for more growth! Obviously the people require food to grow.
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Old July 12, 2003, 07:05   #69
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I just realised neither the drones or anyone else seems to be able to predict which techs become available.

Here's the way to do it.

Run the faction you're currently interested in a single player game.
Run the map editor, using shift-F2 to get all but the sciences you currently have. Switch to what you're currently researching, go to edit technology in the scenerio menu and set DISCOVERED for the tech you're currently researching. Click end turn.

The click end turn seems to allow the game to recalculate the list.

The options that open up should be exactly what will be available once you finish your research.

This is how I've been predicting the tech trading required for Industrial Automation.

What long term research goals are we looking at?
I want to plan the tech trading a little further than just Industrial Automation and Flexibility.

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Old July 13, 2003, 08:19   #70
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Something to take care of the Dataangels
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Old July 15, 2003, 12:27   #71
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Quote:
Originally posted by Kody
What long term research goals are we looking at?
Kody
Transcend?

Good work Kody.
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Old July 16, 2003, 00:55   #72
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If permi-pact goes ahead, we need a tech co-ordinator to maximise research advancement. I volunteer myself
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Old July 16, 2003, 00:57   #73
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I second that.

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Old July 16, 2003, 00:59   #74
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I third that
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Old July 16, 2003, 10:38   #75
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You can't third yourself Comrade Vev! Alright I'll third that.
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