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Old August 4, 2003, 19:18   #541
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Nup,

Pirates are still sitting on it. And Hercules has logged on like 3 times since it was given to them.

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Old August 4, 2003, 19:35   #542
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Old August 4, 2003, 19:49   #543
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Old August 4, 2003, 20:02   #544
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Old August 4, 2003, 20:09   #545
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Umm lets keep the turn update on topic please. This thread has special meaning to me.

PS: reply to me on "hello"

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Old August 5, 2003, 01:31   #546
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Rokossovkygrad For the B2 site.

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Old August 5, 2003, 04:18   #547
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Preturn moves 2127

*Label B1 as Googliegrad
*Label B2 as Rokossovkygrad

City productions
Feckin
* change to crawler
* worker changes to mineral

Voltigrad
* changes to crawler
* stockpile

Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm

The Hive
* changes to colony pod
* stockpile

Jamski Clove
* changes to crawler

Unit moves
* cancel F7 former and build road
* S1 holds in HongHu-KongHu
* R1 moves two east
* R2 moves two west

* F5&F6 move to HongHu-KongHu then south and builds road
* F3 moves east, then moves north-east, builds mine
* F2 build Forest

* C1 moves south-east twice, moves south-west once
* CR1 moves to mine
* CR2 moves to mineral resource

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Old August 5, 2003, 05:31   #548
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Preturn moves 2128

Unit moves
* R1 moves south-east, two north-east, north
* R2 moves two north

* move C1 south-west, south
* F1 north, east, build road
* F7 builds forest
* F5&F6 south, assist and finish mines
* move F3 north-west, and build mine
* set all other formers to goto north-west after mine finishes


City productions

Kommunizma city (10mins)
* rushbuy 3(1,3), 8(3,2.67) 13(5,2.6), 18(7,2.57), 23(9,2.56), 28(11,2.55)

The Hive(8 mins)
* rushbuy 5(2), 10(4), 15(6) 20(8), 25(10) (ALL 2.5 EC/Mineral)

Feckin' (9 mins)
* rushbuy 6(2,3), 8(3,2.66) 13(5,2.6), 18(7,2.57), 23(9,2.56), 28(11,2.55)

Jamski Colve (5 mins)
* rushbuy 5(2,2.5), 7(3,2.33), 16(7,2.29)

Still need to figure out how much to rushbuy each to get maximum benifit.
The maximum and minimum amounts are listed above, and the cost inefficient rushes have been eliminated. What stills needs optimising is the effect of the rush buy on the next rush buy. Basically reducing the 2nd rush buy that happens a few turns in the future.

I really need to be thinking 3 turns into the future, not just 1 and a half .

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Old August 5, 2003, 06:11   #549
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With a crystal ball
Kody would have it easy -
We should buy him one.

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Old August 5, 2003, 12:53   #550
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*orders Military Research and Development to get right on it*

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Last edited by Kody; August 10, 2003 at 04:33.
Old August 5, 2003, 17:21   #551
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Turn 2127
See turnchat for details

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Old August 5, 2003, 17:30   #552
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So, basically, unless there's something up near Jamski Clovek, we're stuck on an island? Damn...
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Old August 5, 2003, 18:47   #553
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I have heard it said
Every man is an island -
And the Hive is too.

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Old August 5, 2003, 22:29   #554
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Exactly.
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Old August 6, 2003, 02:53   #555
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For optimising extra mineral carry over. I calculated the amount we should rush over.

* The Hive - 3 carry over next thingy 1 turn earlier, and cheaper easier to rush buy.
* Kommuinza City - 10 carry over 2nd crawler builds straight away, 4 carry over allows for cheaper rush buying.
* Jamski Clove - 3 carry over next thingy 1 turn earlier, and cheaper easier to rush buy.
* Feckin cheeky tower - 9 carry over 2nd crawler builds straight away, easier to rush buy. 3 carry over allows for cheaper rush buying.

_________________________________
Mineral costs are given higher priority so combining the above with the best rush buy costs.

* The Hive >> 2+3 = 5, round up to 6, 15 EC rush
* Jamski Clove >> 2+3 = 5, round up to 7, 16 EC rush
* Kommuinza City
>> 1+4 = 5, 13 EC rush
>> 10+1 = 11, 28 EC rush
* Feckin cheeky tower
>> 2+3 = 5, 13 EC rush
>> 9+2 = 11, 28 EC rush

The minimum rush buys are

Kommunizma city
>> rushbuy 3

The Hive
>> rushbuy 5

Feckin'
>> rushbuy 6

Jamski Clove
>> rushbuy 5
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Old August 7, 2003, 13:09   #556
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Are we still good for the insta-builds on the dates you gave me beforehand Kody?

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Old August 7, 2003, 20:24   #557
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Yeah, but the question is whether we want to try for a third SP if there are more available?

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Last edited by Kody; August 7, 2003 at 20:52.
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Old August 7, 2003, 20:48   #558
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SPmania!
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Old August 7, 2003, 22:58   #559
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According to what I saw the real University Turn has been downloaded 9 times in total.

Yesterday I sent them the zip file via email too.

Also I uploaded the file onto the web and gave them the link about 2 hours ago in case it was a inbox full problem.

Anyway they should have the turn now.

I'm washing my hands, of the issue. I certain they have the turn and are delaying for their own reasons.
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Old August 11, 2003, 00:25   #560
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Up to more mischief in Turn Tracking thread, eh?

Dastardly Drones and their secret intentions.
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Old August 12, 2003, 11:18   #561
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http://apolyton.net/upload/files/Kody/ACDG-Uni2128.zip

Nobody around I waited for an hour... 1:20am now.

I won't be able do anything for at least 14 hours. So someone else post the turn, unless we really need the turn chat.

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Old August 12, 2003, 11:36   #562
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I'm all confused now. Had Kody done the turn or had he not done it? If it was done what could turn chat do?
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Old August 12, 2003, 11:57   #563
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I think he's NOT done it. So we shall wait.

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Old August 12, 2003, 12:06   #564
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How nice of you dear Deputy Chairman. Kody said in the main forum that he's done it already though.
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Old August 12, 2003, 12:25   #565
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Oh, well, someone do like he says, and post it in the main forum please. I can't get the file to download (ruddy firewall)

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Old August 12, 2003, 17:59   #566
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Turn posted.
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Old August 12, 2003, 18:01   #567
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Just as a note I posted a link in the turn tracking thread to the zip Kody uploaded.
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Last edited by Kody; August 13, 2003 at 02:06.
Old August 13, 2003, 01:24   #568
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Turn 2128

We poped a pod and got 75ECs.
We rushed a whole bunch of crawlers and the colony pod at the hive.
We finished a second mine and are busy starting on our third mine.
We're building crawlers in all our bases, next turn. Except for the two new bases.

Next turn a colony pod finishes. And a few crawlers.

I'll post a preturn update sometime.

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Old August 13, 2003, 19:35   #569
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Additional notes
Captain Hook is first in tech, and first in power graph out of humans.

Preturn moves 2129

C1 - Builds base Googliegrad, change to former and rush.
C2 - Moves two south,Builds base Roskossovkygrad, change to former and rush.
R1 - north-east,east
R2 - north-west, north-west, north-west
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch to mine
F6&F7 - moves east, builds road, then moves to F4&F5 to assist with mine

CR1 - moves north-west, crawl 1 minerals
CR2 - moves west, crawl 1 nutrient
CR3 - moves, north, west, north-west
CR4 - moves, north-east, crawl 7 minerals
CR5 - moves, west, south

The Hive - switch to former, following turn switch to crawler

Kommunizma City - switch to crawler, move worker from farm to mineral
Voltairograd - stay with former, switch to WP following turn
Jamski clove - switch to former, following turn switch to crawler
Fecekin'- switch to crawler, move worker from mined to unmined mineral
HongHu-KongHu - switch to crawler, rush buy 28EC
Googliegrad - former rush buy 8 EC
Roskossovkygrad - former rush buy 8 EC
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Old August 20, 2003, 01:02   #570
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Turn done, but there needs to be a little bit of planning.

Notes to self
* Do production calculations, then adjust SE settings.
* Finish the turn and post, then PM arachic
* screenshot
* preturn update
* diplomatic message to drones

Last edited by Kody; August 20, 2003 at 07:45.
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