August 4, 2003, 19:18
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#541
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Nup,
Pirates are still sitting on it. And Hercules has logged on like 3 times since it was given to them.
Kody
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August 4, 2003, 19:35
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#542
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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The tide is in flood
As the Pirates hestitate -
So too is man's wrath.
-Jam
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August 4, 2003, 19:49
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#543
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Squids shall wreak havoc
Such fury no storms can match
Sailors have new fear
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August 4, 2003, 20:02
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#544
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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The turn must come soon -
The sky turns to silver-grey
And the storks come home.
-Jam
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August 4, 2003, 20:09
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#545
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Umm lets keep the turn update on topic please. This thread has special meaning to me.
PS: reply to me on "hello"
Kody
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August 5, 2003, 01:31
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#546
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Rokossovkygrad For the B2 site.
Kody
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August 5, 2003, 04:18
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#547
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Preturn moves 2127
*Label B1 as Googliegrad
*Label B2 as Rokossovkygrad
City productions
Feckin
* change to crawler
* worker changes to mineral
Voltigrad
* changes to crawler
* stockpile
Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm
The Hive
* changes to colony pod
* stockpile
Jamski Clove
* changes to crawler
Unit moves
* cancel F7 former and build road
* S1 holds in HongHu-KongHu
* R1 moves two east
* R2 moves two west
* F5&F6 move to HongHu-KongHu then south and builds road
* F3 moves east, then moves north-east, builds mine
* F2 build Forest
* C1 moves south-east twice, moves south-west once
* CR1 moves to mine
* CR2 moves to mineral resource
Kody
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August 5, 2003, 05:31
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#548
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Preturn moves 2128
Unit moves
* R1 moves south-east, two north-east, north
* R2 moves two north
* move C1 south-west, south
* F1 north, east, build road
* F7 builds forest
* F5&F6 south, assist and finish mines
* move F3 north-west, and build mine
* set all other formers to goto north-west after mine finishes
City productions
Kommunizma city (10mins)
* rushbuy 3(1,3), 8(3,2.67) 13(5,2.6), 18(7,2.57), 23(9,2.56), 28(11,2.55)
The Hive(8 mins)
* rushbuy 5(2), 10(4), 15(6) 20(8), 25(10) (ALL 2.5 EC/Mineral)
Feckin' (9 mins)
* rushbuy 6(2,3), 8(3,2.66) 13(5,2.6), 18(7,2.57), 23(9,2.56), 28(11,2.55)
Jamski Colve (5 mins)
* rushbuy 5(2,2.5), 7(3,2.33), 16(7,2.29)
Still need to figure out how much to rushbuy each to get maximum benifit.
The maximum and minimum amounts are listed above, and the cost inefficient rushes have been eliminated. What stills needs optimising is the effect of the rush buy on the next rush buy. Basically reducing the 2nd rush buy that happens a few turns in the future.
I really need to be thinking 3 turns into the future, not just 1 and a half .
Kody
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August 5, 2003, 06:11
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#549
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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With a crystal ball
Kody would have it easy -
We should buy him one.
-Jam
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August 5, 2003, 12:53
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#550
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Prince
Local Time: 18:49
Local Date: November 1, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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*orders Military Research and Development to get right on it*
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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August 5, 2003, 17:21
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#551
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2127
See turnchat for details
Kody
Last edited by Kody; August 10, 2003 at 04:33.
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August 5, 2003, 17:30
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#552
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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So, basically, unless there's something up near Jamski Clovek, we're stuck on an island? Damn...
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August 5, 2003, 18:47
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#553
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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I have heard it said
Every man is an island -
And the Hive is too.
-Jam
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August 5, 2003, 22:29
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#554
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Exactly.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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August 6, 2003, 02:53
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#555
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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For optimising extra mineral carry over. I calculated the amount we should rush over.
* The Hive - 3 carry over next thingy 1 turn earlier, and cheaper easier to rush buy.
* Kommuinza City - 10 carry over 2nd crawler builds straight away, 4 carry over allows for cheaper rush buying.
* Jamski Clove - 3 carry over next thingy 1 turn earlier, and cheaper easier to rush buy.
* Feckin cheeky tower - 9 carry over 2nd crawler builds straight away, easier to rush buy. 3 carry over allows for cheaper rush buying.
_________________________________
Mineral costs are given higher priority so combining the above with the best rush buy costs.
* The Hive >> 2+3 = 5, round up to 6, 15 EC rush
* Jamski Clove >> 2+3 = 5, round up to 7, 16 EC rush
* Kommuinza City
>> 1+4 = 5, 13 EC rush
>> 10+1 = 11, 28 EC rush
* Feckin cheeky tower
>> 2+3 = 5, 13 EC rush
>> 9+2 = 11, 28 EC rush
The minimum rush buys are
Kommunizma city
>> rushbuy 3
The Hive
>> rushbuy 5
Feckin'
>> rushbuy 6
Jamski Clove
>> rushbuy 5
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August 7, 2003, 13:09
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#556
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Prince
Local Time: 18:49
Local Date: November 1, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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Are we still good for the insta-builds on the dates you gave me beforehand Kody?
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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August 7, 2003, 20:24
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#557
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Yeah, but the question is whether we want to try for a third SP if there are more available?
Kody
Last edited by Kody; August 7, 2003 at 20:52.
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August 7, 2003, 20:48
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#558
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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SPmania!
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August 7, 2003, 22:58
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#559
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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According to what I saw the real University Turn has been downloaded 9 times in total.
Yesterday I sent them the zip file via email too.
Also I uploaded the file onto the web and gave them the link about 2 hours ago in case it was a inbox full problem.
Anyway they should have the turn now.
I'm washing my hands, of the issue. I certain they have the turn and are delaying for their own reasons.
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August 11, 2003, 00:25
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#560
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Up to more mischief in Turn Tracking thread, eh?
Dastardly Drones and their secret intentions.
Last edited by Vev; August 11, 2003 at 00:37.
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August 12, 2003, 11:18
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#561
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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http://apolyton.net/upload/files/Kody/ACDG-Uni2128.zip
Nobody around I waited for an hour... 1:20am now.
I won't be able do anything for at least 14 hours. So someone else post the turn, unless we really need the turn chat.
Kody
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August 12, 2003, 11:36
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#562
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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I'm all confused now. Had Kody done the turn or had he not done it? If it was done what could turn chat do?
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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August 12, 2003, 11:57
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#563
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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I think he's NOT done it. So we shall wait.
-Jam
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August 12, 2003, 12:06
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#564
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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How nice of you dear Deputy Chairman. Kody said in the main forum that he's done it already though.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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August 12, 2003, 12:25
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#565
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Oh, well, someone do like he says, and post it in the main forum please. I can't get the file to download (ruddy firewall)
-Jam
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August 12, 2003, 17:59
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#566
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King
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Turn posted.
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August 12, 2003, 18:01
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#567
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King
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Just as a note I posted a link in the turn tracking thread to the zip Kody uploaded.
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August 13, 2003, 01:24
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#568
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2128
We poped a pod and got 75ECs.
We rushed a whole bunch of crawlers and the colony pod at the hive.
We finished a second mine and are busy starting on our third mine.
We're building crawlers in all our bases, next turn. Except for the two new bases.
Next turn a colony pod finishes. And a few crawlers.
I'll post a preturn update sometime.
Last edited by Kody; August 13, 2003 at 02:06.
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August 13, 2003, 19:35
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#569
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Additional notes
Captain Hook is first in tech, and first in power graph out of humans.
Preturn moves 2129
C1 - Builds base Googliegrad, change to former and rush.
C2 - Moves two south,Builds base Roskossovkygrad, change to former and rush.
R1 - north-east,east
R2 - north-west, north-west, north-west
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch to mine
F6&F7 - moves east, builds road, then moves to F4&F5 to assist with mine
CR1 - moves north-west, crawl 1 minerals
CR2 - moves west, crawl 1 nutrient
CR3 - moves, north, west, north-west
CR4 - moves, north-east, crawl 7 minerals
CR5 - moves, west, south
The Hive - switch to former, following turn switch to crawler
Kommunizma City - switch to crawler, move worker from farm to mineral
Voltairograd - stay with former, switch to WP following turn
Jamski clove - switch to former, following turn switch to crawler
Fecekin'- switch to crawler, move worker from mined to unmined mineral
HongHu-KongHu - switch to crawler, rush buy 28EC
Googliegrad - former rush buy 8 EC
Roskossovkygrad - former rush buy 8 EC
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August 20, 2003, 01:02
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#570
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn done, but there needs to be a little bit of planning.
Notes to self
* Do production calculations, then adjust SE settings.
* Finish the turn and post, then PM arachic
* screenshot
* preturn update
* diplomatic message to drones
Last edited by Kody; August 20, 2003 at 07:45.
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