August 20, 2003, 07:50
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#571
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2129
I may have to stop labeling every single unit for the preturn update.
Productions switched to crawlers, for all old bases except for the hive which donated a scout to rokossovky (because of drones).
Hive is instead producing a scout to combat it's own drone.
No further bases will be built until drones can be combated with the HGP, which is currently scheduled for 2136.
The two new bases are building formers.
Note that the productions aren't correct in the picture as I had to replicate the turn since I forgot to save myself a copy.
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August 20, 2003, 15:53
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#572
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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I assume the new southern base was to be named 'Googliegrad' (though I prefer Xenodoughnut Central  )
And, it appears we are not as isolated as once thought. I assume the Comrade Marshal will approve further exploration in the area.
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August 20, 2003, 17:16
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#573
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Hmm, I wonder where the northern route will lead to  perhaps Miriam and friends?
-Jam
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August 21, 2003, 22:02
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#574
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Elevation map indicates it's a very small island to our north. Not large enough for any faction to be on.
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August 21, 2003, 22:44
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#575
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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The Glorious Pre-turn Instructions for the 30th anniversary of the Hive's founding on Chiron.
Scouts
(29,19) Scout set to hold at 'The Hive'
Rovers
(18,28) Rover moves north-west, west
(23,11) Rover moves north (rest of move pending map reveal)
Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(22,28) Former moves north, home Googliegrad, moves north, builds road
(29,23) Former moves to (31,21) assists with forest
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine
Bases
The Hive
Build: Supply Crawler
Queue: Scout
Voltairograd
Build: Supply Crawler
Queue:
Kommuniza City
Build: Supply Crawler or Former?
Queue:
HongHu KongHu
Build: Supply Crawler, rush buy for 19 EC
Queue:
Jamski Clovek
Build: Supply Crawler, rush buy for 22 EC
Queue:
Feckin Cheeky Tower
Build: Supply Crawler
Queue:
Notes: Retask worker from mine to river
Googliegrad
Build: Supply Crawler
Queue:
Rokossovkygrad
Build: Supply Crawler
Queue: Scout
Notes: Rush buy Supply crawler at fifth turn
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August 22, 2003, 22:18
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#576
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2130
Finished building mine. Now starts the hive's forestation project.
We need to build many forests so that the crawlers will have minerals to crawl back to bases.
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August 23, 2003, 08:01
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#577
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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For some reason, the island looks like a mutant fetus with Sunny Mesa being the eyes.
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August 23, 2003, 08:34
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#578
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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I have to say that we have a VERY ugly island.
-Jam
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August 23, 2003, 12:38
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#579
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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This is the first time I'm going to question what Googlie was thinking when he made this map...
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August 23, 2003, 19:22
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#580
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Emperor
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Hey - don't blame me!!
I just:
set world parameters
create random map
hit "Randomly distribute beacons, pods, fungus ets etc"
select start positions
ensure that everyone has the same access to ocean, rivers, mountains, etc etc
assign monoliths, Unity pods, special resources, etc etc
count the tiles for everyone's immediate expansion - say 50 turns worth (I've been burned on that one before by whiners)
tweak more/less land as indicated by review
beef up the AI
test, test and test again
So any resemblance of a landmass to any Apolyton or CGN member is purely co-incidental
G.
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August 24, 2003, 03:57
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#581
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Recently over 75% of our game planning has been occuring in MSN conversations. From now on every attempt will be made to copy these discussions into the hive forums.
Kody
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August 25, 2003, 02:34
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#582
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn update 2131
Sorry I didn't expect the turn to come along so fast, but anyway here's the turn update.
We built lots of crawlers. Our formers are busy planting forests, and building roads.
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August 27, 2003, 06:17
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#583
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Preturn Update 2132
City productions
The hive
- rush 11 ECs
- switch worker from monolith to nut bonus.
Jamski Clove
- rush 11 ECs
- switch worker from energy to normal forest
HongHu-KongHu
- rush 13 ECs
Kommie City
- switch worker to other forest.
- another crawler
Voltirograd
- switch worker from river forest to energy bonus.
- another crawler
Feckin
- switch to crawler
(24,6) Rover - move (27,7)
(13,29) Rover - move (10,30)
(25,17) Crawler - move (27,17) crawl minerals
(17,19) Crawler - move (19,19) crawl minerals
(17,21) Crawler - move (17,19) crawl minerals
(22,20) Crawler - move (20,18) crawl minerals
(24,24) Crawler - move (25,23) crawl minerals
(26,26) Crawler - move (24,24) crawl minerals
(20,20) Crawler - move (20,22) crawl minerals
(28,24) Former - move (29,21), Forest
(29,21) Former - move (29,19), move (28,20), Road
(21,19) Former - move (24,20), road
(22,22) Former - move (23,19), road
(22,22) Former - move (23,19), road
(20,22) Former - move (22,22), Forest
(20,22) Former - move (22,22), Forest
(19,19) Former - move (16,18), road
(19,19) Former - move (16,18), Forest
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August 28, 2003, 04:28
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#584
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn update
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August 29, 2003, 12:14
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#585
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Preturn update 2133
Change SE settings to 30, 60, 10 again
The hive
- switch to scout
- switch to crawler next turn
Feckin
- switch to crawler
Googliegrad
- rush buy 22
HongHu-KongHu
- switch to crawler
Jasmki
- switch to facility
- rush buy 4 ECs
- switch to crawler
Kommie city
- switch to crawler
Rokossovky
- rush buy 22 ECs
(27,7) Rover - move 23,13
(10,30) Rover - move 9,31
(29,21) Former - move (29,19), move (28,20), build road, build forest
(28,20) Former - move (26,20), build road
(24,20) Former - move (26,20), build road
(23,19) Former - build forest
(23,19) Former - build forest
(16,18) Former - build forest
(16,18) Former - goto (14,18)
(22,22) Former - move (24,20), build forest
(22,22) Former - move (24,20), build forest
(27,17) crawler - move (28,18), minerals
Jamski Clove - Switch worker on south forest to south-east forest.
(25,15) crawler - move (25,17), minerals
(29,19) crawler - move (29,21), minerals
(22,22) crawler - move (20,20), minerals
(24,24) crawler - move (22,22), minerals
(26,26) crawler - move (24,24), minerals
(19,19) crawler - move (19,21), minerals
(18,16) crawler - move (19,19), minerals
(17,21) crawler - move (18,18), minerals
Last edited by Kody; August 30, 2003 at 00:27.
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August 30, 2003, 04:20
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#586
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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This is what I've got so far for turn 2134.
It may be subject to change, if I notice possible improvements I can make next turn.
Preturn update 2134
Googliegrad
- build scout
- stockpile
The hive
- change to crawler
- stockpile
Freckin
- change to colony pod
- stockpile
Jamski
- change to colony pod
- stockpile
Kommie city
- switch to crawler
- stockpile
Voltairograd
- rush buy 13 ECs
Rokossovky
- switch to crawler
- stockpile
HongHu-KongHu
- rush buy 13ECs
Let rovers finished goto moves.
(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)
Adjustment to avoid rush 4EC rush buy.
(28,18) crawler - move (29,19), home "The Hive", move (28,18), minerals
Last edited by Kody; September 5, 2003 at 07:26.
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August 31, 2003, 20:14
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#587
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2133
Why do I get the feeling that very few people care anymore.
Oh it must be because I've posted 9 times in a row to the turn update without anyone making suggestions or comments.
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August 31, 2003, 21:44
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#588
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Ummm...
Do something with some base at some place?
We have all been spoiled by the excellent work you have done, Comrade Kody. Good work!
Unfortunately, Civ3 is my forte, so I really don't understand most of this...
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August 31, 2003, 21:55
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#589
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Volunteer to be head diplomat.
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September 1, 2003, 02:53
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#590
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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What kind of comments do you want, Kody?
Another turn follows the glorious 5-year-plan, and we come one step nearer to the glorious socialist paradise. As for suggestions, we are rather commited to a very definite plan, and it already has been the subject of much discussion. I will say its looking nice with all our beautiful crawlers everywhere.
-Jam
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September 1, 2003, 03:07
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#591
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Like I've said before, I've got too much on my plate elsewhere to commit to a position at the top of the diplomatic chain. I'd be glad, though, to use my experience in diplomacy to help out with other factions as we meet them.
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September 2, 2003, 09:40
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#592
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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I'd say it won't hurt to be at the top of the diplomatic chain no matter what do you get on your plate, Comrade Oct X. Kody is doing about everything this moment, so anything you can do that benefits from your experience in diplomacy will be a help.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 2, 2003, 09:45
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#593
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Ok my report 2133:
Teams | Haves | Have Nots | Votes |
Univ | IN, CE, PN, IE, IA | AP, Loyalty | 11 |
CC | IN, CE, PN, IE, IA, AP | Loyalty | 13 |
PEACE | IN, CE, PN, IE, IA | AP, Loyalty | 13 |
SP: believers VW; Angels ME in two bases
Drones' production
base 1: SC 4 turns
base 2: SC 0 turns (why 0?)
base 3: PT 4 turns
base 4: SC 3 turns
base 5: SC 4 turns
base 6: SC 3 turns
base 7: DP 5 turns (what's the difference bt DP and PT?)
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
Last edited by Snowflake; September 2, 2003 at 10:03.
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September 2, 2003, 10:44
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#594
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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That's really good HongHu, exactly what I had in mind when I wanted someone to keep tabs on other factions!
0 turns means they rushed that supply crawler fully.
I don't know what a DP is.... I assume PT is their probe team they were building.
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September 2, 2003, 10:46
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#595
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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The pirates don't have AP, but the cycon do...
I didn't notice that.
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September 2, 2003, 10:49
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#596
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Yes, that means anything to you?
DP is Defensive Probe. I think for the Drones it is a different unit rather than just a different name.
Why do they rush it to 0 turn? Is it because the 10 mineral carry over thing?
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 2, 2003, 10:54
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#597
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Defensive Probe is probably an infantry probe team. (cheaper to build)
Whereas Probe Team is the speeder Chassis.
I believe this because I was discussing probe strategies with Mongoose at one stage. He mentioned that most people use infantry probe teams for defending bases.
Rushing to 0 turns allows for up to 10 minerals to carry over. This means that they can rush their next unit sooner. Also it means they get a cheaper rush. It's much cheaper to rush the last few minerals of the previous unit, than to wait and rush the minerals in the next unit.
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September 2, 2003, 12:19
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#598
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Emperor
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Or could be that they changed from a different, almost complete, unit to an infantry probe (often called Stumpy by many PBEM'ers) which was fully purchased as a result.
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September 2, 2003, 19:48
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#599
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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We should call our probes "Guardians of the Truth"!
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September 4, 2003, 00:21
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#600
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Or, we could turn them into xenodoughnuts and eat them...
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