September 6, 2003, 00:55
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#601
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2134.
I did some further adjustments that wasn't in the preturn update switching crawlers between 2 mineral resources and 1 mineral resources.
http://apolyton.net/upload/files/Kody/Update2134.jpg
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September 6, 2003, 14:13
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#602
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Report 2134:
Teams | Haves | Have Nots | Votes |
Univ | IN, CE, PN, IE, IA | AP, Loyalty | 12 |
CC | IN, CE, PN, IE, IA, AP | Loyalty | 13 |
PEACE | IN, CE, PN, IE, IA | AP, Loyalty | 14 |
SP: believers VW; Angels ME in two bases
Drones' production
base 1: SC 3 turns
base 2: SC 3 turns
base 3: RC 0 turns
base 4: SC 2 turns
base 5: SC 2 turns
base 6: SC 2 turns
base 7: DP 4 turns
base 8: Former 0 turn
Nothing changed much.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
Last edited by Snowflake; September 6, 2003 at 16:33.
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September 6, 2003, 20:49
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#603
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Well base 8 that's new.
Base three used to be a probe team, they changed it to a RC because of a new beauracy drone caused by them exceeding the limit.
Keep up the good work Honghu.
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September 7, 2003, 09:31
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#604
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Preturn update assuming 2137 VW build.
This is the harder one to do, so doing it first.
SE adjustments
Change SE settings to 50% 0% 50%.
City Production
The Hive -
Build Crawler
Stockpile
Voltairegrad -
Build PTS
Stockpile
Feckin' Cheeky Tower -
Build HGP
Stockpile
Googliegrad -
Build Crawler
Stockpile
HongHu-KongHu -
Build Crawler
Stockpile
Jamski Clove -
Rush buy 25ECs
Kommuniza City -
Build Crawler
Stockpile
Unit Moves
Rover (12,30) - move (13,29)
Rover (23,11) - move (23,15)
Scout (22,26) - hold
Colony pod (17,21) - move (14,18), build base (VevTopia)
Former (23,13) - move (21,11), build sensor
Former (23,13) - move (21,11), build sensor
Former (14,18) - move (14,20), build road
Former (14,18) - move (14,20), build road
Former (21,19) - move (20,24), build road
Former (21,19) - move (20,24), build road
Former (26,20) - goto (24,14), build road
Former (26,20) - goto (28,20), build forest, goto (28,24)
Former (28,20) - goto (28,24), build forest
Building HGP
* +9 minerals from previous turn
Crawler (16,18) - HGP, +21 minerals
Crawler (17,19) - HGP, +21 minerals
Crawler (18,20) - HGP, +21 minerals
Crawler (19,21) - HGP, +21 minerals
Crawler (18,18) - HGP, +21 minerals
Crawler (19,19) - HGP, +21 minerals
* +3 mins from current workers
* +2 mins from PTS worker growth)
Total 21*6+5+9 = 140 minerals
Building PTS
* +6 minerals from previous turn
Crawler (23,15) - PTS, +21 minerals
Crawler (20,22) - PTS, +21 minerals
Crawler (21,21) - PTS, +21 minerals
Crawler (22,22) - PTS, +21 minerals
Crawler (23,23) - PTS, +21 minerals
Crawler (22,24) - PTS, +21 minerals
Crawler (24,24) - PTS, +21 minerals
Crawler (23,19) - PTS, +21 minerals
Crawler (24,20) - PTS, +21 minerals
* +4 mins from current workers
Crawler (20,18) - move (18,20), +7 minerals
Crawler (20,20) - move (22,20), rehome voltairograd, move (20,22), +2 minerals
Crawler (22,20) - move (22,22), +2 minerals
Total = 21*9 +6+4+7+2+2 = 210
Production maximising
Crawler (26,26) - move (24,24), minerals +7
Crawler (18,16) - move (17,19), minerals +7
Crawler (24,16) - move (23,15), minerals +2
Crawler (28,18) - move (27,19), move (28,20), move (26,20), minerals +2
"The Hive" switch worker from forest nut to river forest.
"Rokossovkygrad" switch worker from monolith to forest nut.
Crawler (27,23) - move (28,22), minerals +2
Crawler (29,21) - move (24,20), minerals +2
Crawler (29,19) - move (19,23), rehome crawler "Rokossovkygrad", move (29,21)
"Voltairograd" switch worker from rocky nut to river forest.
"Jamski Clove" switch worker from "two south-east forest" to south forest.
Last edited by Kody; September 10, 2003 at 07:11.
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September 9, 2003, 10:59
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#605
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King
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
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Why don´t we call the probes what they are: Crimson Guards.
As for the updates:
Where are the nice big pictures?
Now I will have to go to my dusty office and start a holovid-projection on my own. Pah.
@Comrade Kody:
Great work! With that amount of planning we will make our glorious communist ancestors very proud...!
I just wonder why I am online at MSN half a day but never have been invited to a session...
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September 9, 2003, 11:10
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#606
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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I don't have your email address, and most of the others are too lazy to start MSN conversations. In fact I think the others are avoiding me.
Add censored
The reason why there isn't any picture is because it's the preturn update. That turn hasn't been done yet.
Last edited by Kody; September 17, 2003 at 11:28.
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September 9, 2003, 15:00
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#607
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Do we need to change production plan in favor of building defensive probes?
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 9, 2003, 17:19
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#608
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King
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
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Quote:
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Originally posted by Kody
The reason why there isn't any picture is because it's the preturn update. That turn hasn't been done yet.
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Oh, I know that. But the last working image posted in this thread is 10 days old.
I have just been wondering.
--
I added you to my contact list. See you there
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September 9, 2003, 19:51
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#610
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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It would have been nice if the quake triggered by the Drones was mentioned here, for the benefits of the Hivers. It was posted in the embassy forums at CGN. While I respectfully kept this thread spam-free from me, because I use it to keep up to date with the current status, I was disappointed that the Turn Update thread was not being used to bring up all important past events up to speed.
Last edited by Vev; September 9, 2003 at 21:12.
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September 10, 2003, 09:14
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#611
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn update 2135.
Killed a mindworm. Got 10 ECs.
Met pirates.
Buster had and malfunctioning pod that made an earthquake we're now connected to the drones via land.
Also we've got the PTS built, 100% certain we're going to get it. HGP is also getting built, 100% certain we're going to get it.
Save file is being put here. The turn is only awaiting the trading items that result from the pirate diplomancy.
http://apolyton.net/upload/files/Kod...Addtrading.zip
I decided to do this turn on my own as the mircomanagement takes a long time. Also Rokossovky and Jamski were missing..... Okay the real reason was because I've been waiting so long to build those SPs and I couldn't wait any longer.
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September 10, 2003, 09:33
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#612
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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After the earth quake HongHu KongHu looks like very secure now.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 10, 2003, 09:46
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#613
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Marshal started college so must be quite busy getting into it. Jamski had a three-day party so he must be catching up with his sleeps ceiling painting work right now. Hopefully they'll both get back before too late.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 10, 2003, 19:10
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#614
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Yay! Mindworm harvesting!
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September 10, 2003, 23:27
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#615
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Oh my report.
Report 2135:
Teams | Haves | Have Nots | Votes |
Univ | BioGen, IN, CE, PN, IE, IA | AP, Loyalty | 12 |
CC | BioGen, IN, CE, PN, IE, IA, AP | Loyalty | 13 |
PEACE | IN, CE, PN, IE, IA | BioGen, AP, Loyalty | 14 |
SP: believers VW; Angels ME in two bases
Drones' production
base 1: SC 0 turns
base 2: SC 0 turns
base 3: SC 6 turns
base 4: SC 0 turns
base 5: SC 0 turns
base 6: SC 0 turns
base 7: DP 3 turns
base 8: SC 10 turn
Again, nothing significant here.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 10, 2003, 23:31
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#616
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Looks like they're trying to replicate our crawler strategy.
I think we can remember that all the factions have "IN, CE, PN, IE, IA". That should save you a little bit of typing.
Good work honghu.
The fact the Pirates don't have applied and biogenetics means that if the pirates wish to trade for those, the cycon and pirates aren't in a very strong pact.
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September 12, 2003, 05:40
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#617
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Voltaire,
All you need to do is click endturn, on the below save file to complete the turn.
Don't change anything. There's a few things that may seem incorrect (like HGP 2 turns until completion). However, building the PTS gives us extra workers that give extra minerals and put new workers on some of the resources.
http://apolyton.net/upload/files/Kod...Addtrading.zip
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September 16, 2003, 00:32
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#618
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Turn 2136
Buster got another earthquake.
Peace offered a treaty and we accepted.
We built PTS, HGP.
We built Vevtopia, which is building another colony pod.
We killed another mindworm.
Sorry that I didn't get the preturn up in time.
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September 16, 2003, 01:01
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#619
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Wohoo, go Vevtopia. Do I sense a secret capitalist amongst our ranks .
Given the proximity to long rivers perhaps we need to set up Rowing races with teams from Vevtopia and HongHu KongHu.
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September 16, 2003, 02:59
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#620
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Drones got an earthquake?
We really need that Permapact now....
-Jam
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September 16, 2003, 09:44
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#621
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Oh so we are now connected to each other? I thought Kody said that they have indicated their willingness of permpact. What is the current status?
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 16, 2003, 13:36
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#622
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Prince
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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We are at the top of the powerchart!
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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September 16, 2003, 22:49
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#623
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Ok my report.
Report 2136:
Teams | Haves | Have Nots | Votes |
Univ | BioGen, IN, CE, PN, IE, IA | AP, Loyalty | 12 |
CC | BioGen, IN, CE, PN, IE, IA, AP | Loyalty | 14 |
PEACE | IN, CE, PN, IE, IA | BioGen, AP, Loyalty | 15 |
SP: believers VW; Angels ME in three bases
Drones' production
base 1: former 2 turns
base 2: SC 2 turns
base 3: SC 5 turns
base 4: SC 2 turns
base 5: SC 4 turns
base 6: SC 2 turns
base 7: Network Node 0 turns
base 8: SC 9 turn
Nothing changed much except for the pop growth for CC and PEACE, and Drones changed DP to Node in base 7. What is strange is when I check the scores, it looks like this for the Hive:
pop +27
commerce +8
Tech +8
SP +50
victory +1000
Total: +93
(color added by me to stress the strange point)
What does the victory line mean? Are we already qualified for a victory or something? The total score did not reflect it though, obviously because we didn't really have a victory.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 16, 2003, 22:51
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#624
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King
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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GLORY TO THE HIVE. FOR WE HAVE WON!!!!
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September 16, 2003, 23:06
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#625
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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That's how many bonus points we get if we win.
About those network nodes. Do the drones now have 4 network node??
Edit:
It's only there if we get SPs I think.
Last edited by Kody; September 16, 2003 at 23:48.
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September 16, 2003, 23:46
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#626
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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I was sure it was not there before. And it was not there for the Drones.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 17, 2003, 11:31
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#627
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Hrmmm good work by the way.
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September 20, 2003, 02:52
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#628
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Preturn moves 2137
non-military movement
(10,18) Former - move north-west, build road
(10,18) Former - build sensor
(18,24) Former - south, build road
(18,24) Former - build forest
(28,24) Former - move (26,28), build road
(28,24) Former - move (26,28), build road
(24,14) Former - move (22,16), build road
(23,11) Former - move west, rehome Xenodoughnut, move south-west, build Forest
(20,12) Former - move north-east, rehome Xenodoughnut, move south-west, build Forest
(21,11) colony pod - build Xenodoughnut
(14,18) scout - move south, move north-west, move north-west, goto west
(14,18) colony pod - move south, move north-west, move north-west, goto west
SP Building
Build VW
Start with 7 minerals
(23,19) Crawler - VW, 21 mins
(22,20) Crawler - VW, 21 mins
(22,22) Crawler - VW, 21 mins
(24,24) Crawler - VW, 21 mins
(24,20) Crawler - VW, 21 mins
(26,20) Crawler - VW, 21 mins
(23,15) Crawler - VW, 21 mins
(18,18) Crawler - VW, 21 mins
(18,20) Crawler - VW, 21 mins
14 minerals from all workers on forest and 1 crawler
crawler reallocation
(19,19) Crawler - move south-west, crawl 7 mins
(26,26) Crawler - move north, move west, crawl 7 mins
(27,23) Crawler - move south-east, crawl 2 mins
(25,23) Crawler - move east, crawl 4 mins
(29,19) Crawler - move south-west, move west, move west, crawl 2 mins
(29,21) Crawler - move north-west, west, crawl 2 mins
Production
The Hive - build crawler, rush buy 26ECs
Vevtopia - change to command nexus (decoy), stockpile
Voltariograd - change to VW, stockpile
XenoDoughnut - build former, rush buy 8ECs
Central Planning - No Change
Googliegrad - rush buy 19ECs
HongHu-KongHu - rush buy 6 ECs
Jamski Clove - rush buy 11 ECs
Kommuniza City - build colony pod, stockpile
Rokossovkygrad - rush buy 13 ECs
worker reallocation
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Vevtopia - move worker on "flat river nut" to "rolling rover nut"
Military Movement
(25,15) Scout - move north-east, goto south-west
(22,26) Scout - Hold Googliegrad
(20,26) Scout - move north-west, move south-west
(18,16) rover - may be used for b-drone prevention, may be used for exploring
Future Plans
* Kommuniza City production - colony pod, former, colony pod, former, colony pod, sensor, replant city
* Shuffling Bdrones by uprooting old bases.
* Rokossovky likely to build defensive probes
other details
Change name of our leader back to Voltaire
Change hill name to "Brokenheart Hill"
Last edited by Kody; September 20, 2003 at 18:34.
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September 20, 2003, 10:46
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#629
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Princess
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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change breakheart hill to brokenheart hill?
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 20, 2003, 18:33
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#630
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Emperor
Local Time: 11:49
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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The grammar for "Brokenheart Hill" sounds wrong to me "Heartbreak Hill" sounds correct. However, I've updated the preturn update for the rename.
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