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Old May 19, 2003, 10:18   #1
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Turn Reports
This is a thread purely to post the Turn Report, Save files, and screenshots. Please use the Prime Function's Office if you wish to discuss, kindly provided by Maniac.

2103
  • Chose to research Planetary Networks.
  • Moves Northern CP and Scout north-west and north respectively, so they now occupy the same sqaure. Pod to their north-east.
  • Moved Souther CP and Scout south onto the start of another river.
  • Moved southern Scout east, can see Garland Crater (look at the Screenshot, the colours being off shows up the outlines in the black undescovered squares better ).
  • Apolyton Prime built a Scout, has been left fortifying the base in case of worms.
  • AP still building a Scout, will change next turn to CP if people want, but was unsure if that we what people wanted (only myself, TKG and Maniac had said anythign about it). Will poll for it.
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Old May 21, 2003, 12:00   #2
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2104 Turn Report
  • Changed AP worker to monolith.
  • Set production to CP.
  • SE sliders set to 30:10:60.
  • Northern CP moved north, Scout moved onto pod (nutrient resources).
  • Southern CP moved south, Scout moved along river, poping a pod (solar collectors).
  • Eastern Scout moved east, onto the edge of the Garland Crater.

2104 Save File Link
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Old May 25, 2003, 07:16   #3
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2105 Turn Report
  • Pi Square built on Red 3, which one the poll 3-2. Building Scout, as no other orders for what to build. Will poll for next.
  • Southern CP moved into position to build the next base (Logic Loop).
  • Pod near Southern CP popped, got Mineral Resources.
  • Scout's moved to reveal more area around base sites.
  • 1 turn to tech discovery. Will research Centauri Ecology afterwards, unless it cannot be done, in which case poll will be put into place. We now discover techs in 3 turns and that's a level 2 tech

Screenshots not able this turn, Paint being reinstalled. Here is the save file though:

2105 Save File Link
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Old May 27, 2003, 09:44   #4
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2106 Turn Report
  • Researched Planetary Networks, currently researching Centauri Ecology but cannot change to Planned, as we lack money. Suggest changing back to 50:0:50 SE settings, as we still research every 6 turns, but get 4 as opposed to 3 Ec per year.
  • Logic Loop founded (but I forgot to change the name will do next turn) and building Scout (as per build orders) and has stockpile energy inserted after it. Working nutrients, second worker (pretty soon) will work minerals.
  • AP still building CP, has stockpile energy inserted after it.
  • Pi Square built Scout, now building CP.
  • Eastern Scout popped pod, unleashed an earthquake The Garland Crater looks a little different now It does mean we have much more greenary around Logic Loop however.

2106 Save File Link
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Old May 27, 2003, 11:41   #5
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Quote:
Originally posted by Maniac
Oh ****! This is a disaster! It'll be a miracle if we manage to keep up with the evil UoP development rate without the extra crater minerals.
Wait until you see my terraforming plan (that I am about to unveil). We can easily beat them in production without it. If we get the WP, I can guarentee that we will beat anyone production-wise for quite some time.

Quote:
Originally posted by Maniac
Btw, I'd suggest to let the Poly Prime garrison explore the river course both in western and eastern direction.
I'll go for that. Sounds good. Must be careful for worm attacks though.
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Old May 30, 2003, 14:38   #6
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2107 Turn Report
Sorry I haven't had a chance to post full turn report, things are very hectic around here at the moment. Here is the save file, so you can all view what has happened (very little). Things should be back to normal ina day or two, by the time the turn comes back to us. Sorry for the inconvienience.

2107 Save File Link.
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Old June 1, 2003, 18:14   #7
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2108 Turn Report
  • Logic Loop finally named correctly
  • Move all scout patrols. Little else of interest.

2108 Save File Link.
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Old June 4, 2003, 21:18   #8
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2109 Turn Report
  • Finished exploring northern expansion. Space for one more base up there IMHO.
  • Popped northern pod and got another Scout due to cloning.
  • Popped eastern pod and found mineral resources.
  • Found our continent is linked to the south to another.
  • Discovered a *very* worrying power graph (given in 2nd screenshot). The PUT are miles ahead of everyone, so much be teching like mad (maybe having got FM already )

2109 Save File Link.
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Old June 7, 2003, 16:53   #9
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Drogue still hasn't played after 11 hours, and since it's already in the evening where he's living, he probably won't play before tomorrow. So I played the turn as Second Function. Fortunately no crucial decisions needed to be taken. I just scouted a little. The link to the presend file:
http://apolyton.net/upload/files/Man...110presend.zip - deleted

Screenshots will follow...
Edit: ... and have arrived:
Image tags removed to slow download time when viewing thread.

http://apolyton.net/upload/files/Man...ordengroot.jpg

http://apolyton.net/upload/files/Maniac/Zuidenklein.jpg
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Last edited by Maniac; June 15, 2003 at 15:57.
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Old June 11, 2003, 12:30   #10
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2111 Turn Report
  • Researched Centauri Ecology, started researching Biogenetics.
  • Changed CP production to Formers (we lost a grand total on 1 mineral, but it would have been 10 turns to build a CP, and then former after that) everywhere but AP. (Should we rish?)
  • AP worker has been changed to nutrients so we produce CP in 3 turns and grow in 2 turns.
  • Scout Patrols moved.
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Old June 13, 2003, 20:26   #11
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2112 Turn Report
  • Absolutely nothing happened. All scouts moved, very little else.
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Last edited by Drogue; June 26, 2003 at 11:27.
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Old June 20, 2003, 17:13   #12
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  • Scouts moved.
  • Colony Pod sent south on Drogue's advice, escorted by the Poly Prime scout patrol.
  • Apolyton Prime Production switched to Scout Patrol.
  • I didn't really know what to do with the former. I sent it to that nutrient square near Logic Loop.
  • A discussion is needed what to do about Logic Loop: its worker allocations, its current production, and its longterm goal (SP base or CP base?).

Edit by Drogue: Images and save file removed due to the next turn having been played.
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Last edited by Drogue; June 26, 2003 at 11:41.
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Old June 23, 2003, 20:00   #13
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2115 Turn Report
  • Treaty and Inf. Nets. for Doc. Mob. accepted by us, Pirates have promised to accept in their turn.
  • CP and guarding scout sent to Logic Loop to go south to found a base, as per poll.
  • Eastern Scout popped pod, resulting in a xenofungus bloom
  • Pi Square set to building another former as lack of anything else. Could set to building CP, but easily changed. I would favour former then CP personally.
  • Former near Logic Loop building a farm on the nuts.
  • Former near Pi Square moved onto nuts, suggest short term forest, as needs mins badly and has 2 nuts, not using because only gives nuts.
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Old June 26, 2003, 11:21   #14
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2116 Turn Report
  • Pi Square production changed to CP, as per Maniac's suggestion.
  • Apolyton Prime production changed to Formers (needed something, and looked good, having already built CP).
  • Gave CP orders to go to the White square, as per the poll.
  • Gave Scouts orders. We have 3 exploring (West, South and East), 1 in Pi Square, 2 on the way to AP (1 garrison, 1 pod escort), 1 escorting southern bound CP and 1 in Logic Loop.
  • Pi Square former foresting nuts, as we need nuts and mins ATM, and there is another mins not being used,because they only provide nuts. Flat and moist. Will be farm/condensed at some point, but they need mins there.
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Old June 28, 2003, 18:07   #15
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2117 Turn Report
PEACE have replied, and we have the ec sweetener, therefore I am playing now, and will offer them Plan Nets.
  • Offered Plan Nets to PEACE, also stating that we expect Soc Psy and 20 Ec, as promised next turn. Pact has strong support on both sides, but details are to be discussed.
  • Logic Loop worker changed from Nuts to Monolith.
  • Scouts moved.
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Old July 2, 2003, 19:37   #16
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2118 Turn Report
  • Researched Biogenetics and got 20 Ec and Social Psych from PEACE.
  • Set research to Industrial Base.
  • Popped pod in South-West, uncovered a MrkI Ogre
  • CP will be built in Logic Loop next turn, need's location (will post poll, as not time to wait for director, need answer ASAP (sorry Corellion )
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Last edited by Drogue; July 7, 2003 at 13:15.
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Old July 7, 2003, 13:16   #17
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2119 Turn Report
Sorry for the delay, caught a computer virus yesterday and had to do a complete re-install. Within 48 hours though.
  • Changed Logic Loop production to Rec Commons and worker from monolith to nuts, as was suggested, and is being polled.
  • Scout attacked and killed the fungal tower in the east of out territory, making the pod there available.
  • CP moved south west from Logic Loop.
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Old July 13, 2003, 18:25   #18
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MY 2120 turn report
MY 2120 was an eventful year. I hope I didn't forget any change that was proposed in the last week.

The events of MY 2120:
  • Logic Loop production switched to recycling tanks
  • Logic Loop former moved to the mineral square NE of Logic Loop. A poll will be organized to decide whether to plant a forest or mine it.
  • Boolean Bay founded. Production set to formers. It wasn't discussed unfortunately, but I hurried the formers for 19 credits. That was standard ACDG-PKs strategy at least, so I hope I didn't do anything wrong.
  • Poly Prime scout patrol rehomed to Boolean Bay
  • Pi Square former started building a road.
  • Logic Loop colony pod moving forwards to the next base location. The heavily damaged scout patrol nearby is moving to rendez-vous at that location. I thought it was better not to pop a pod, located in the fungus and possibly infested with worms, with a damaged scout patrol.
  • Explored a bit here and there.
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Old July 20, 2003, 16:33   #19
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MY 2121 turn report
The events of MY 2121:
  • Dean Archaic did a reload.
  • Boolean Bay former complete. It mvoed east. The idea is to build roads (and forests) to connect to the new eastern base.
  • I guess I'll consider this an emergency: Apolyton Prime was producing one psych. To prevent waste, I changed our energy allocation settings to 40-0-60 instead of 30-10-60.
  • Logic Loop former started constructing a mine, according to this poll.
  • I popped a pod in the south, revealing two mind worms. I let the Ogre (yeah I know ) kill one of them, gaining 10 credits. He still has 60% HPs.
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Old July 23, 2003, 16:54   #20
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MY 2122 turn report
Another year has passed. As for the events:
  • Unfortunately our Battle Ogre Mk1 has been attacked and killed by the mind worm I told about last turn. The scout patrol that was accompanying the Ogre has taken revenge and killed the mind worms, gaining Planetpearls worth 10 credits.
  • The Logic Loop recycling tanks and the Aurora former production have been hurried for a cost of 65 credits.
  • We closed a pact with the Pirates. After viewing our infiltrator information I must say they have made a great start. They have excellent base sites, higher production, more former units, etcetera... Oh yeah, and when I view their diplomatic faction profile, it says they hace informal truces with the Angels, Believers and PUT. Is that normal?
  • That's about it actually for mentionworthy events.
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Last edited by Maniac; July 27, 2003 at 16:23.
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Old July 27, 2003, 08:07   #21
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MY 2123 turn report
The major events of this year:
  • Fortunately Miriam was willing to sign a truce, so I didn't have to reload. She first asked for Doc:Mob. I refused. Then she offered the truce. After that I tried for a treaty, but she refused because we had grown too powerful. Glad to hear that from her, as the power graph gives another story.
  • Poly Prime worker switched to a monolith, to slow down growth, to avoid wasting nuts when the CP is complete.
  • Logic Loop production switched to Rec Commons. Poly Prime and Aurora to CP.
  • Recon Rover and Probe Defence units designed.
  • Poly Prime former starts forest in the NE. Afterwards I suggest a road to connect PoPr to PiSq.
  • Auroran former moved south. I suggest though we build a road on its current square first, to connect Aur to BoBa.
  • BoBa former is planting a forest.
  • PiSq former moves south. Again I suggest we first build a road.
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Old July 29, 2003, 16:59   #22
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MY 2124 turn report
MY 2124 events:
  • Pi Square CP complete. Until further notice it builds a scout patrol (garrison for the new base).
  • Logic Loop rec commons hurried for 50 ec.
  • A southern Unity pod has located nutrient resources and contained a Unity rover. We also have reached the southern cape of our continent.
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Old July 31, 2003, 17:40   #23
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MY 2125 turn report
  • Human Genome Project started in Logic Loop. Or should I switch to another SP for a while to confuse the opposition?
  • That Believer chopper is still hovering over our territory. In fact it has repaired itself. Damn AIs unable to crash.
  • Moved a few scouts and the Pi Square CP.
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Last edited by Maniac; August 8, 2003 at 09:27.
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Old August 2, 2003, 13:33   #24
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Last edited by Maniac; August 3, 2003 at 16:12.
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Old August 3, 2003, 17:25   #25
Maniac
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MY 2126 turn report
This year, MY 2126, I only moved some scouts, a former and a CP. There are some other remarkable things I'm noticing though:
  • The Drones and Hive have made a spectacular rise on the power chart the last two years.
  • The Pirates are building rec commons in their two most mineral-rich bases Tripoli and Margaritaville. Who knows they are following our tactic and are preparing to go for some SPs.
  • We may have discovered another faction's base. Please check out the red line on the screenshots provided below. I believe there is a base on square (81.77). (How) S/should we react to this knowledge?
  • Logic Loop production mysteriously switched to the Weather Paradigm.
  • In two years the Apolyton Prime colony pod will be finished. It may be time to start thinking on our next base location. Any suggestions?
  • I switched a Poly Prime worker from a monolith to the newly planted forest, providing us one more nutrient.
  • Pi Square former finished road on (69.61). Should I still plant a forest there now, as we agreed to wait with planting forests on rainy squares?
  • +7 credits per year, 13.2 labs a year, and a total energy reserve of 103 ec.
  • Please do not reply here, but in this thread.
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Last edited by Maniac; August 8, 2003 at 09:28.
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Old August 8, 2003, 09:26   #26
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MY 2127 events
  • PEACE has founded a new sea base, Alexandria, west of our continent. It has no less than 6 bonus tiles in its radius. Where do they keep finding those great base sites??
  • Foreman Buster is now the most technologically advanced faction on Chiron.
  • Pi Square built a scout patrol, to be sent to DBTSverse Portal. Under emergency authority, I gave the temporary order to build a rec commons, because even with constant building of CPs, our factories cannot keep up with the population growth of that base.
  • Poly Prime former starts on a road.
  • Now the road on (69.91) is finished, I'm moving the Pi Square former to (67.57) to build roads and forest to the other nutrient square in the PS radius.
  • 111 ec stored in the energy banks, yearly economic production 7, labs production 14.4
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Last edited by Maniac; August 22, 2003 at 10:59.
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Old August 14, 2003, 19:01   #27
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MY 2128 turn report
MY 2128 preliminary turn report. It will be edited after possible Peace-CyCon negotiations are concluded. In the meanwhile, if you have any suggestions what to do, please post them in the Prime Functions Office.
  • I bought the Angel commlink frequency from the Believers for 25 ec.
  • The Pirates and PUT have made a giant leap on the power charts. I assume they traded techs. This is supported by my observation that last turn PUT didn't have Doc:Mob, but now they do. I wonder what the Pirates got in return. Btw, PUT are now running wealth, making us and the Pirates the only human factions without crawlers.
  • Due to our pact, the Pirates are getting 2 commerce energy per year. We are getting none.
  • Apolyton Prime constructed a colony pod, on road to its new location. I can't seem to remember there was a next build order planned for AP, so I put it to a scout patrol.
  • Seeing that our plan to mind control the Believer chopper is impossible, I haven't switched Auroran production.
  • DBTSverse Portal founded. Production set to former, but not rushed.
  • Mine near Logic Loop finished. Next on schedule is a road. That should add another mineral per year.
  • Boolean Bay and Auroa connected by road!
  • 95 credits in reserve
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Last edited by Maniac; August 22, 2003 at 11:05.
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Old August 21, 2003, 08:22   #28
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MY 2129 turn report:
  • Industrial Base and Industrial Economics accepted from the Pirates. 40 energy already given in return.
  • I was able to select Industrial Automation. In case you're interested, the other options were Doc:Flex, ProgPsych, PolySoft, Doc:Loy, SotHB and HEC.
  • The Pirates still have over 100 ec in cash reserve, just like last turn. This confirms my suspicion they didn't pay a penny to get IndBase, but rather traded it with the PUT.
  • Energy allocations switched back to 40-0-60.
  • When switching to FM, four of our bases would riot. I doubt the FM advantages are bigger than the drawbacks at this point of the game.
  • Probably due to IndEco, we now get 3 commerce energy from trade with PEACE.
  • Nutrient square south of Aurora being forested.
  • 109 ecs in reserve, 8 ecs per year, 19.2 labs per year.
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Last edited by Maniac; August 23, 2003 at 16:14.
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Old August 23, 2003, 16:13   #29
Maniac
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MY 2130 turn report:
  • Edit: IIRC Archaic did a reload. (adding for the record)
  • Industrial Automation developed. Available tech choices were Doc:Flex, Nonl Maths, SotHB, EthCalc, ProgPsych. Doc:Flex chosen. Tech costs risen to 312 labs. The consequence of being the technologically most advanced faction I guess.
  • IndAut given to the Pirates.
  • SE values switched to Wealth.
  • Energy allocation set to 50-0-50
  • Road between Apolyton Prime and Pi Square finished.
  • Apolyton Prime scout patrol rehomed to Aurora (making Poly Prime produce one more mineral)
  • Mine near Logic Loop complete. One more mineral produced.
  • 37 credit in reserve, 12 credits per year, 20.4 labs per year.
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Last edited by Maniac; August 26, 2003 at 12:05.
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Old August 26, 2003, 11:59   #30
Maniac
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turn report MY 2131:
  • The Pirates are now researching Doctrine : Initiative. So anyone who was dreaming of invasion can now forget about it I guess.
  • Zetaris founded. Production set to former, but not hurried.
  • Pi Square scout patrol garrisoning Apolyton Prime rehomed to that base.
  • Recreation Commons in Pi Square hurried for 34 ec.
  • As there wasn't any definite decision regarding the AP-LL highway, I continued with my route proposal.
  • As for the southern highway situation, I sent only one instead of both formers to forest the nutrient near Aurora. The other one is sent to construct a highway from BB to LL, as Corelli Omega-9 indicated his preference for that route, and I didn't have a preference.
  • 16 credits in reserve , 14 extra credits per year , 22.8 labs per year
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Last edited by Maniac; August 30, 2003 at 09:47.
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