Unit trading - bad idea II
My first point about unit trading was not to suggest that there is no historical precedent. However, The dynamics of this game make what is being proposed absurd and highly unhistorical. What we are talking about here are NOT small mercenary units assisting another Civ, or the sale of equipment to another nation. Unit trading on the scale being proposed is not the same as the USA selling 30 F-15's and 50 Tanks to Israel. It would be tanamount to the USA 'giving away' 250 F-15's, 1000 Tanks, 200,000 Infantrymen, ect ect... Lend Lease during WW2 was very generous, but come on! This is more than a small stretch, or minor abstracting. To allow a massive military give away to a small battered CIV at war with a dominant CIV moves the game from an abstraction to a complete unrealistic fantasy.
The only way to incorperate this into the game in a reasonable fashion would be to have severe restrictions on the total amounts allowed to be traded or given away. Perhaps no more than 5% of your total military (even this is quite a stretrch!). Also, repeated or large trades to a CIV already at War should at some point trigger a DOW by the opponent CIV's on you as a result.
Personally, I still don't like it. It just seems like a cheap exploit. If you really want to wound that other dominant CIV. Be a man, declare war.
As to the comments about the AI being able to reasonabaly handle Unit Trading - yeah right. Lets just say, thank god they created the huge AI cheat advanatages through the levels - otherwise the game would be unplayable.
CIV3 is my favorite game. Unit tradeing in a very very limited manner (with heavy pro-AI advantages) I could live with. Even in MP unit tradeing should be greatly limited. Personally, the game is great without it. Why bother.
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