May 20, 2003, 23:12
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#1
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Emperor
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Projects
It goes without saying that we should be aiming for the VW, but which other projects should sit high on our agenda? The PTS and HGP would certainly help with both our borging and our general drone worries, however the WP's not without its charms either. We stand a decent chance of actually making all of the projects with those min/rocky squares, but which should be our main focus?
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Last edited by Archaic; May 21, 2003 at 02:31.
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May 21, 2003, 01:55
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#2
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Chieftain
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VW is virtual world... and HPG tje Human Genome Project... but what are WPG and PTS? :-o
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May 21, 2003, 02:22
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#3
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Emperor
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...oops. That should be WP. *Fixes*
Weather Paradigm and Planetary Transit System.
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Veni Vidi Castravi Illegitimos
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May 21, 2003, 02:52
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#4
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Emperor
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I'd say, in a rough order of priority:
1) VW (naturally)
2) PTS
3) WP
4) HGP
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May 21, 2003, 06:37
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#5
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King
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I'd go with GT. While HGP is nice to have, it isn't essential. I'd probably rate WP over PTS myself, but not by a large margin.
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"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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May 21, 2003, 06:40
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#6
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Emperor
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Well, my reasoning for putting the PTS before the WP is that once we get the VW and have a Free Market with some Psych going, we'll be able to expand like mad using it without too mayn Drone problems, and the extra production capacity will help make up for less terraforming capacity.
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May 21, 2003, 07:05
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#7
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Chieftain
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Yes, the VW sounds perfect for the Uni, since we get Network Nodes for free... (evil grin)
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May 21, 2003, 10:21
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#8
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Emperor
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Quote:
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Originally posted by GeneralTacticus
Well, my reasoning for putting the PTS before the WP is that once we get the VW and have a Free Market with some Psych going, we'll be able to expand like mad using it without too mayn Drone problems, and the extra production capacity will help make up for less terraforming capacity.
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FYI, in my experience
PTS + VW = No Drones for any base of size 3 or lower up to the 2nd Efficiency Warning on Demo/FM/Wealth w/ 0% Psych.
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Veni Vidi Castravi Illegitimos
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May 21, 2003, 11:21
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#9
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Prince
Local Time: 22:02
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I would put HGP second, simply because dealing with our drone problems will likely be one of our major concerns as we expand. Otherwise, I go with GT's order.
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Adam T. Gieseler
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May 21, 2003, 14:12
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#10
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Chieftain
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First I wondered why everyone was so worried about drones. Then I started my first single-player game on Transcend difficulty. Ouch. Pure evil...
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May 21, 2003, 14:23
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#11
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Emperor
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Being a hardcore builder, I always went for the WP after the VW.
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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May 21, 2003, 15:59
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#12
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King
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Yeah, Timbba, at Transcend the drones bite. Worse yet, try the Drones and se what we're really worried about!
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"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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May 22, 2003, 16:54
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#13
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Emperor
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Very interesting considerations. Of course, VW is number one in our priorities list, and PTS make a nice complement to it... but I'd say we need good terraforming capabilities, so I'd put WP in second, anyway.
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'Yep, I've been drinking again.'
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May 22, 2003, 19:37
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#14
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Prince
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Well, there seems to be consensus on these four projects, at any rate.  We can work out the specific priority ordering after the VW later, when we begin actual production.
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Adam T. Gieseler
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May 23, 2003, 03:24
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#15
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Emperor
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Besides, given the fact that we have two mineral bonuses right next to University Base, it shouldn't take us that long to build each project - hell, with those two squares alone, we could build the WP in only 15 turns even without Wealth (13 with it).
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May 23, 2003, 04:04
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#16
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Emperor
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I'd say we could probably reduce that even further if we build more crawlers instead of just building the project, and together with them crawling extra minerals or other resources until we use them to instabuild, use credits to upgrade them to, for example, 0-1t-1 forms, making them much more valuable mineral wise. (In fact....we should only need 3 0-1t-1's to instabuild in Wealth IIRC)
Though.....while we *should* build any of the single base effect projects at the HQ.....I say we try and move around which bases have crawlers on those squares from time to time and not cram all the projects at the HQ. Especially with it on the sea, that's asking for it.
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May 23, 2003, 08:14
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#17
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Emperor
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I fully agree. We need not put all our eggs in one basket.
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