Reply
 
Thread Tools
Old July 19, 2003, 20:58   #91
trickey
Civilization III Democracy GameNever Ending StoriesRise of Nations MultiplayerPtWDG2 Cake or Death?
Prince
 
trickey's Avatar
 
Local Time: 22:02
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
Wow Sn00py! I really can't wait for this to be done. Great work, keep it up!
trickey is offline   Reply With Quote
Old July 19, 2003, 22:27   #92
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 20:02
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
I somewhat worried he'll release the mod and I wan't realize until a week after its been out.
GhengisFarb™ is offline   Reply With Quote
Old July 20, 2003, 00:11   #93
Co128
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 12
This mod is the only reason why I check this site KEEP UP THE GOOD WORK, MAN! Hope you release this soon. Im gettin anxious
Co128 is offline   Reply With Quote
Old July 20, 2003, 14:27   #94
LordShiva
C4DG Team BananaNationStates
Deity
 
LordShiva's Avatar
 
Local Time: 22:02
Local Date: November 1, 2010
Join Date: Aug 2002
Location: over all you nubs
Posts: 15,957
yeah i bet it's going to kick some @ss.

meanwhile, no to walls. we'd end up with a line of walls down the middle of the map, tens of city-lengths long.. minefields, though, now that's an idea...
LordShiva is offline   Reply With Quote
Old July 21, 2003, 07:24   #95
Co128
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 12
BAH! I need no minefields! (no offence) I like kickin ass the old fasion way. Throwing spears, shooting guns, running over people with megaton tanks... wish i could do that actually..
Co128 is offline   Reply With Quote
Old July 21, 2003, 22:22   #96
One_Dead_Villy
Prince
 
One_Dead_Villy's Avatar
 
Local Time: 21:02
Local Date: November 1, 2010
Join Date: May 2002
Location: Toronto, Canada
Posts: 403
Quote:
Originally posted by panag
aldo dont cry hurray to early , look at libiya's borders , look at Israels borders etc , ...... huge electrical chain fences with mine fields , auto sentry guns , etc , ....

that still packs a punch
yep nothing is impenetrable, the point is , is to slow people down (to give u time to react or gather sufficient forces) (and/or) make them go around (so u can attack them from a position you find more favorable).
__________________
Are you down with ODV?
One_Dead_Villy is offline   Reply With Quote
Old July 22, 2003, 06:59   #97
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by One_Dead_Villy


yep nothing is impenetrable, the point is , is to slow people down (to give u time to react or gather sufficient forces) (and/or) make them go around (so u can attack them from a position you find more favorable).

hi ,

does not work in the terrain , ....

either you go true it , and clear the things in your way as you go along or you dont , ......

going around can be a real pain , .....

works great for fishtraps , but not on land with humans , ......

with remote sentry guns ( we use them allready for years with great succes ) and electronics like those that can sniff human sweat 500 meters away you get the early warning , ..... however , ........ a minefield tends to work both ways , .......

have a nice day
Panag is offline   Reply With Quote
Old July 23, 2003, 17:39   #98
GhengisFarb™
lifer
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
 
GhengisFarb™'s Avatar
 
Local Time: 20:02
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
What's the current status?
GhengisFarb™ is offline   Reply With Quote
Old August 12, 2003, 05:49   #99
PTM
Chieftain
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: May 2003
Posts: 69
sn00py, you havne't given up on this have you?

- PTM
PTM is offline   Reply With Quote
Old August 12, 2003, 09:42   #100
MattH
King
 
MattH's Avatar
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
I didn't know Panag plays RON
__________________
cIV list: cheats
Now watch this drive!
MattH is offline   Reply With Quote
Old August 16, 2003, 08:57   #101
Warlord_Knut
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 1
ron has no tactic - the plazer wirh the most units wins.
Warlord_Knut is offline   Reply With Quote
Old August 16, 2003, 09:27   #102
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Well... you could always set the max # of units down... the lesser units, the more tactics
__________________
This space is empty... or is it?
Adagio is offline   Reply With Quote
Old August 17, 2003, 10:08   #103
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by MattH
I didn't know Panag plays RON
hi ,

a small break was needed from CIV , .......

have a nice sunday afternoon
Panag is offline   Reply With Quote
Old August 29, 2003, 19:51   #104
Bolli
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Germany
Posts: 1
hi snoopy,
yeah alittle bit more Civ style will be nice. But not to much because, then you got to play Civ instead of RoN. On the other hand the whole history of Mankind in just an hour. . . . No! I think to extend the game is the right way. Keep on i´m waiting for your mod.
Bolli is offline   Reply With Quote
Old September 29, 2003, 18:56   #105
Vesayen
King
 
Vesayen's Avatar
 
Local Time: 22:02
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 1,251
BUMP! finish this!
Vesayen is offline   Reply With Quote
Old September 29, 2003, 21:35   #106
Co128
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 12
Chances are man, he's never gonna finish. It was like maybe the beginning of May he started thinking up of this. We haven't heard from him for a while. Guess some of us got lives . O well... can't do anything about it. After 105 posts... how disappointing. Anyways, I stopped playing this game ages ago. Just looking at this thread for the mood. Silly me
Co128 is offline   Reply With Quote
Old December 4, 2003, 23:16   #107
PTM
Chieftain
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: May 2003
Posts: 69
I guess this mod died...

I stopped playing RoN for many, many months. Recently (and by recently I mean like two days ago) I picked up the game again after watching Indiana Jones 2 and 3 (the old school Nazis reminded me of RoN for some reason). I came back to see if this mod was done and I've found it abandonded...

Damn.

- PTM
PTM is offline   Reply With Quote
Old December 5, 2003, 07:44   #108
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Yeah, pretty sad
__________________
This space is empty... or is it?
Adagio is offline   Reply With Quote
Old December 31, 2003, 01:16   #109
rummy72
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: May 2003
Posts: 1
Well, why was this thread started at all if this mod was not a serious endeavor?
rummy72 is offline   Reply With Quote
Old January 7, 2004, 20:48   #110
Panzeh
Chieftain
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 70
I have the units smaller now, i'm going to work on some of the buildings now and then i'll work on getting the ranges to work.
Panzeh is offline   Reply With Quote
Old January 9, 2004, 02:42   #111
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 13:02
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Good to hear.

Keep us updated on how you go.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline   Reply With Quote
Old January 9, 2004, 09:55   #112
Panzeh
Chieftain
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 70
I'm going to look at the naval units and increase their size again first. I'll get the units looking good before i decrease range and maybe i'll make the shadows smaller, it kind of looks weird.

Then, and maybe then ill get to buildings.
Panzeh is offline   Reply With Quote
Old June 20, 2004, 18:22   #113
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 10:02
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
I know this is an old thread, but just for the record, I stopped because I couldn't go any further, there were certain things that needed tweaking, but couldn't be tweaked.

I did mention that before, but I wasn't clear enough about it. I just got Thrones and Patriots, I wonder if I can go back and tweak more stuff now. I will attempt it some time.
__________________
be free
FrostyBoy is offline   Reply With Quote
Old June 25, 2004, 11:51   #114
One_Dead_Villy
Prince
 
One_Dead_Villy's Avatar
 
Local Time: 21:02
Local Date: November 1, 2010
Join Date: May 2002
Location: Toronto, Canada
Posts: 403
what did u get stuck on. maybe i can tell ya if T&P will help
__________________
Are you down with ODV?
One_Dead_Villy is offline   Reply With Quote
Old July 21, 2004, 21:55   #115
Grandpa Troll
supporter
PolyCast TeamApolytoners Hall of Fame
Immortal Factotum
 
Grandpa Troll's Avatar
 
Local Time: 22:02
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
Been monitoring off and on..to answer why a person starts a mod...as I have done a lot of modding in 4 years with many games..is simply, for me that is, you come to a point where you realize you have entered a realmn where you may need a lot more experience..

I got a great piece of advice years ago..

**EDIT**

**TEST**

**EDIT-TWEAK**

**TEST**

(**CRY**)

**EDIT**

**TEST**

In other words many mods take a lot of time and trial and error

Good luck with your mod here Pal..hope ya get it

Gramps
Grandpa Troll is offline   Reply With Quote
Old July 22, 2004, 07:04   #116
Panzeh
Chieftain
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 70
Getting it to work is a lot more than simply lowering the scale for everything. It seems that the skid marks vehicles make don't match their size, among a huge amount of other things.
Panzeh is offline   Reply With Quote
Old July 30, 2004, 11:36   #117
Admiral PJ
PtWDG Lux Invicta
Prince
 
Admiral PJ's Avatar
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
It would still be nice to have more expensive Techs in RoN, so ages don't advance too quick. Maybe change build times.. make buildings take longer to make and units too.

How about making some new Futuristic Era graphics for Ron snoopy? Spaceports or something.

Hoping to Try the full game of RoN again.. only got the trial demo.
Admiral PJ is offline   Reply With Quote
Old July 30, 2004, 12:14   #118
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 04:02
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
You can... check the different mods for this...
__________________
This space is empty... or is it?
Adagio is offline   Reply With Quote
Old July 30, 2004, 14:06   #119
Grandpa Troll
supporter
PolyCast TeamApolytoners Hall of Fame
Immortal Factotum
 
Grandpa Troll's Avatar
 
Local Time: 22:02
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
Quote:
Originally posted by Admiral PJ
It would still be nice to have more expensive Techs in RoN, so ages don't advance too quick. Maybe change build times.. make buildings take longer to make and units too.

How about making some new Futuristic Era graphics for Ron snoopy? Spaceports or something.

Hoping to Try the full game of RoN again.. only got the trial demo.
IMHO, Ron is well worth the moola plucked down for hours and hours off fun

Failry easy to mod, a simple Text Editor.I have EDITPLUS2 and XML Text Editor

Good luck

Gramps
Grandpa Troll is offline   Reply With Quote
Old August 29, 2005, 22:07   #120
Zorromorph
Settler
 
Local Time: 02:02
Local Date: November 2, 2010
Join Date: Aug 2005
Posts: 1
I don't know if anyone still reads this forum(I'd guess no based on the amount of posts), but since this thread is pretty much exactly what I'm working on with a mod i started about two weeks ago, I thought I'd post here. The main thread for the mod is at the RonHeaven site, here:

http://ron.heavengames.com/cgi-bin/f...f=10,4991,0,10

ZM
Zorromorph is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:02.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team