Thread Tools
Old May 23, 2003, 21:55   #1
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Terraforming Discussion
We now have our first former, so I'd say it's about time we started a thread for discussion on how to terraform. The first (and most urgent) thing we need to figure out is: what should we do with it first?
GeneralTacticus is offline  
Old May 24, 2003, 01:25   #2
Archaic
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStatesACDG The Cybernetic ConsciousnessACDG3 MorganACDG Planet University of Technology
Emperor
 
Archaic's Avatar
 
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
Seeing as we have the bases all currently on tiles that can't be improved with the current restrictions, I'd say we should start with getting a skeletal road system up between them, and between the bases and the next base sites.
__________________
Veni Vidi Castravi Illegitimos
Archaic is offline  
Old May 24, 2003, 01:26   #3
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Ok - so, as we seem to be agreed on all other matters, coudl you play the turn, please? I expect you know better than me where you'd like this road network to go...
GeneralTacticus is offline  
Old May 24, 2003, 01:30   #4
Archaic
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStatesACDG The Cybernetic ConsciousnessACDG3 MorganACDG Planet University of Technology
Emperor
 
Archaic's Avatar
 
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
Can't while I'm here at Uni sorry. Could you please? Seeing as Uni Base is unlikely to be producing a CP anytime soon, I'd say we may as well put the former onto the East Rocky/Mineral and start building the road there.
__________________
Veni Vidi Castravi Illegitimos
Archaic is offline  
Old May 24, 2003, 01:34   #5
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Don't foprget Vel's tip - if you found a base on a sensor, the base gets the 25% defensive bonus and then it can't be used by an attacking force sitting on it with a defensive bonus when you counter attack (as it would if it were outside the base)

G.
Googlie is offline  
Old May 24, 2003, 01:35   #6
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
However, at present we have no new base sites planned, so we can't make a whole lot of use of that...
GeneralTacticus is offline  
Old May 24, 2003, 01:37   #7
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Yeah - and absent anything else, roads are good too - to get your (eventual) CP's to the front faster for base-founding (the old "turn advantage" again)
Googlie is offline  
Old May 24, 2003, 17:02   #8
Alex
Emperor
 
Alex's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
Archaic's suggestion seems good enough to me. We really need a good road network. And since we're probably going to found a few more bases to the North and Northeast of Mir Lab, I think the former is on a good way...
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old May 24, 2003, 20:26   #9
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 13:13
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Moreover, now that I look at the layout of our bases, we only need two squares of road to connect them all...
GeneralTacticus is offline  
Old May 24, 2003, 23:50   #10
Archaic
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStatesACDG The Cybernetic ConsciousnessACDG3 MorganACDG Planet University of Technology
Emperor
 
Archaic's Avatar
 
Local Time: 12:13
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
Yup. Two squares of road, plus a sensor on the eventual base tile if we've got to time to put it there before the CP will arrive. Not much point making other improvements until we've got our Rec Commons up, for these bases at least.
__________________
Veni Vidi Castravi Illegitimos
Archaic is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:13.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team