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Old May 24, 2003, 04:22   #1
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MoDA Communication: 23d Turn Chat State of Lemuria (980 BC)
Dear citizens of Lemuria,

As you already know it, we are still at war against the Austrians and the Germans. On the Austrian front, the war has reached a turning point, our military strength is now superior to the Austrian's one. The fights are bitter though and each victory like "Pilsen" is won through heavy losses. We are currently gathering the units that will launch the next assaults.

On the German front, the intentions of our ennemy are unclear, though some German armies have crossed our borders and are threatening our cities, the Germans are yet to attack.

Tamerlin
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Old May 24, 2003, 04:25   #2
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State of Lemuria: Part 1
Empire
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Old May 24, 2003, 04:33   #3
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State of Lemuria: Part 2
Cities
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Old May 24, 2003, 04:36   #4
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State of Lemuria: Part 3
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Old May 24, 2003, 04:38   #5
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State of Lemuria: Part 4
Status
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Old May 24, 2003, 04:41   #6
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State of Lemuria: Part 5
Overview of our cities:


Green lines indicate objects that should be added to a Build Queue

All production times assume a Public Work setting of 0% (our current setting).

Pedrunnia (Turns before growth: 8) (Garrison: 6 Hoplites and 5 Archers)
City Wall (2) (671)
Academy (4)
Granary (3)
Catapult (6)

Pedrunnia's Build Queue could be the subject of drastic changes in accordance with the diplomatic situation of the following turns.

Colonia Locuta (Turns before growth: 3) - 1 Entertainer - (Garrison: 6 Hoplites and 5 Archer inside City Walls)
Archer (1)
Hoplite (3)
Archer (2)
Theater (6)
Shrine (4)

H Town (Turns before growth: 18) - 1 Entertainer - (Garrison: 3 Hoplites and 3 Archers)
Theater (4) (2038)
Academy (5)
Catapult (7)
Granary (3)

Mapfipolis (Turns before growth: 6) - 1 Farmer - (Garrison: 6 Hoplites and 6 Archers inside City Walls)
Archer (1)
Hoplite (2)
Theater (5)
Catapult (7)
Granary (3)

Pressburg (Turns before growth: 5) - 1 Entertainer - (Garrison: 3 Hoplites and 3 Archers)
Shrine (3) (1620)
Granary (3)
Catapult (7)
Hoplite (2)

Graz (Turns before growth: 9) - 1 Entertainer - (Garrison: 3 Hoplites and 2 Archers)
Archer (2) (1200)
Shrine (2)
Academy (4)
Catapult (6)

Wels (Turns before Growth: 20) - 1 Farmer - (Garrison: 6 Hoplites and 6 Archers inside City Walls)
Hoplite (2) (537)
Granary (4)
Shrine (4)
Archer (4)

Linz (Turns before Growth: 3) - 2 Farmers - (Garrison: 4 Hoplites and 4 Archers)
Academy (7) (3240)
Granary (4)
Theater (6)
Bazaar (6)

Maquiladad (Turns before Growth: 7) - 1 Entertainer - (Garrison: 3 Hoplites and 3 Archers)
Hoplite (3) (837)
Theater (10)
Granary (6)
Archer (3)

Wien (Turns before Growth: 14) (Garrison: 6 Hoplites and 5 Archers)
Archer (2) (1200)
Hoplite (2)
Catapult (6)
Catapult (6)

Wombatoon (Turns before Growth: 4) (Garrison: 3 Hoplite and 2 Archers)
Archer (2) (336)
Hoplite (4)
Archer (4)
Hoplite (4)

Pilsen (Turns before Growth: 8) - 1 Entertainer and 1 Farmer - (Garrison: 3 Hoplites and 5 Archers)
Hoplite (1)
Hoplite (4)
Archer (3)
Hoplite (4)



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Old May 24, 2003, 05:24   #7
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Thanks Tamerlin .
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Old May 24, 2003, 10:14   #8
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Good job

Maybe we should rush some of the objects? I think we have a lot of spare money, or?
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Old May 24, 2003, 11:36   #9
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Rushing some buildings might well make sense, yes, but I'd rather not rush units.
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Old May 24, 2003, 12:47   #10
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I don't think it does make sense to rush an item if it is finished in two turns, but it shouldn't be to expensive, so a building for 4 or 5 turns that costs 2000 gold would be ok.

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Old May 24, 2003, 13:00   #11
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Sorry, should have been a bit more clear:

Yes, buildings..........

Martin,

WHy not even some buildings with just two turns left? It will make the city earlier available as well......(Like Pedrunnia)

this doesn't cost a lot of money, but each time you gain ~1 round. Can't remember, does anyone know, if you pay the outstanding production or just what is missing, sp excluding the cities production?
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Old May 24, 2003, 14:32   #12
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Quote:
Originally posted by Gilgamensch
Can't remember, does anyone know, if you pay the outstanding production or just what is missing, sp excluding the cities production?
The price is proportional to the total production cost times the square of the fractional remaining production.

(At least, thats how it worked in CTP - I assume it hasn't changed).
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Old May 24, 2003, 15:08   #13
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But including or excluding the current production?

So in other words, you would rush and then change production values, would it be finished or not? In other words: like SMAC or like CIV?
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Old May 24, 2003, 15:37   #14
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Quote:
Originally posted by Gilgamensch
But including or excluding the current production?
If you mean the current rate at which the city is producing - that doesn't matter. If you've bought something it'll be finished no matter what you do aferwards.
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Old May 24, 2003, 19:12   #15
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We have 4688 gold in our treasury.

IMO the prime candidates for a Rush Buy are H Town's Theater (2038 gold), which would allow us to remove an entertainer and increase the production speed, or Linz's Academy (3240), which would increase our science rate though the cost is very high...

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