Thread Tools
Old May 24, 2003, 10:30   #1
Farflame
Settler
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 13
H'wacha's can't kill!
It says in the help that the Korean H'wacha unit can kill off a unit completely, unlike other artillery units. Having played about 10 games on diety with the Koreans, I've finally reached the H'wacha stage. They're good, but they can't kill units as promised Is this a bug in the game or in the help?
Farflame is offline  
Old May 24, 2003, 10:53   #2
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 04:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
I'd say "bug in the help".

The Hwacha can't kill since the beginning of PtW, and Firaxis has never fixed it in any of the several patches (3 so far, and one is in preparation).

I strongly advise you to edit the default rules and change it. It makes the Hwach much more useful, though not overpowering.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old May 24, 2003, 11:24   #3
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 21:14
Local Date: November 1, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
I think it was done for balance

Hwach'a has a TON of power

It should have no trouble damaging Musketmen
__________________
Viva la Spam
Louis XXIV is offline  
Old May 24, 2003, 11:53   #4
Farflame
Settler
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 13
Yeah, it has no problem damaging units, even Infantry, but I thought it could kill. I see your point though, it would probably be too powerful. So I assume it's an error in the help file?
Farflame is offline  
Old May 24, 2003, 12:02   #5
kring
Civilization III Democracy GameCivilization III PBEMCivilization III MultiplayerNationStatesCTP2 Source Code ProjectApolyton UniversityCivilization IV Creators
King
 
kring's Avatar
 
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
DP
kring is offline  
Old May 24, 2003, 12:06   #6
kring
Civilization III Democracy GameCivilization III PBEMCivilization III MultiplayerNationStatesCTP2 Source Code ProjectApolyton UniversityCivilization IV Creators
King
 
kring's Avatar
 
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
Originally, it was going to be able to kill, but according to Firaxis, it was too unbalancing. So, they removed the lethal component.

Just remember: If you do mod it, your games won't show up in your Hall of Fame. That bothers some people, but doeesn't bother others.
kring is offline  
Old May 24, 2003, 12:15   #7
Farflame
Settler
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 13
It's ok, I was just a bit disappointed at first. I've played about 10 games on diety, just to get to this point, and I'd built up an army of 30 H'wacha's. Still, they're very good, even against Infantry they hit 75% of the time. I agree that they'd be far too powerful if they were lethal.
Farflame is offline  
Old May 24, 2003, 19:31   #8
meps
Settler
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: May 2003
Posts: 2
so it is impossible to enter a golden age by your uu having a victorious battle? that's kind of a big disadvantage.
meps is offline  
Old May 24, 2003, 20:12   #9
Farflame
Settler
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 13
Oh yeah, I never thought of that. I was looking forward to an industrial golden age, but obviously it never happened, and on diety level, you've got no hope of triggering it with a wonder. So yes, the Koreans suck
Farflame is offline  
Old May 24, 2003, 22:56   #10
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
They could make it kill but make it weaker.

This way, it is still unique.
dexters is offline  
Old May 25, 2003, 09:07   #11
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
On Deity, isn't there at least some chance of conquering wonders with appropriate traits and then rushing a wonder with a leader? (Conquered wonders can help trigger GAs, but you have to build a wonder yourself to trigger the "does the player have suitable wonders to trigger a GA?" check.)
nbarclay is offline  
Old May 25, 2003, 09:38   #12
player1
Emperor
 
player1's Avatar
 
Local Time: 04:14
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
Or they could just make patch, which makes that if you damage units with bombard UU, you trigger a golden age.
player1 is offline  
Old May 25, 2003, 09:39   #13
Farflame
Settler
 
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 13
Yeah, it's possible I guess, but it's still a bit of a push. I'd prefer it if the H'wacha was made weaker - 8 attack like the cannon it replaces - but had the lethal ability. That would make it a good special unit, and able to trigger the GA, but not too powerful.
Farflame is offline  
Old May 25, 2003, 09:51   #14
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 21:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Farflame, that's an interesting option. It might work, but it could still be unbalancing. Why? Because bombard units are at no risk of dying when they attack. If they were deadly and 8, I'd just build 1.5 times as many for my Stack-O-H'wacha-Doom and proceed to wipe out city after city with no risk.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old May 26, 2003, 05:47   #15
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 03:14
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
You're right, lethal combat would be too unbalancing.

For the h'wacha to trigger a GA you have to tweak the game so that it would be enough for a h'wacha to injure a unit or bring it down to 1 hp.

Lethal bombardment could maybe work if the last hp were made 4 times as strong vs bombardment as the other hp.
__________________
Don't eat the yellow snow.
bongo is offline  
Old May 26, 2003, 08:49   #16
AJ Corp. The FAIR
Prince
 
AJ Corp. The FAIR's Avatar
 
Local Time: 03:14
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
Quote:
Originally posted by player1
Or they could just make patch, which makes that if you damage units with bombard UU, you trigger a golden age.
I'll vote for this one (also for F15, Man o War), but IMO even better, give these three units lethal bombardment possibility of let's say 25%. Everybody agrees F15 and Man o War are quite unuseful, doing this will make them more appreciated.

AJ
__________________
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
AJ Corp. The FAIR is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:14.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team