May 24, 2003, 14:17
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#1
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Settler
Local Time: 02:15
Local Date: November 2, 2010
Join Date: May 2003
Posts: 28
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Capturing / Building Fungal Towers
I’ve tried a number of adjustments to the alpha.txt rule sheet to allow the construction or capture of fungal towers with no real success. It has been possible to build them, but they bizarrely revert to native control after being built, and are apparently immobile… Is it possible to either make them capturable and/or constructable?
Or, alternatively, give their abilities (notably the ability to spawn fungus) to another unit?
Thanks in advance
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May 24, 2003, 15:08
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#2
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King
Local Time: 18:15
Local Date: November 1, 2010
Join Date: Nov 1999
Location: You think you're better than me? You've been handling my ass pennies!!!
Posts: 1,101
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AFAIK, no and no. Sorry.
When you built one, were you able to move it at all, or did it revert back to native control in your city?
__________________
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
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May 25, 2003, 06:43
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#3
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King
Local Time: 16:15
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Back in Hawaii... (CPA Member)
Posts: 2,612
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I remember a thread awhile back where Ned said he was actually able to capture one for a brief time. I don't remember what happened, but it was interesting nonetheless.
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Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
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"...but what sane person would move from Hawaii to Indiana?" - Dis
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May 25, 2003, 07:18
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#4
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King
Local Time: 03:15
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Empires were built by dictators, not democracies.
Posts: 2,869
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I've captured worms that popped on a fungal tower square due to eco damage before, however i've never managed to capture a tower.
__________________
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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May 27, 2003, 15:40
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#5
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Settler
Local Time: 02:15
Local Date: November 2, 2010
Join Date: May 2003
Posts: 28
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In response to Busta Mike, when I build a Tower, it appears in my base but is greyed (as if I had moved it / it has no turn remaining) then the next turn it has reverted to alien control (red) but never moves, just spews fungus everywhere...
And does anyone know where the Fungal Towers' abilities are coded? It doesnt seem to be alphax.txt, but if I could find it elsewhere maybe I could figure something out.
Ah well, thanks again!
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May 27, 2003, 16:39
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#6
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King
Local Time: 03:15
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Empires were built by dictators, not democracies.
Posts: 2,869
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Would be fun in a war to get right into the enemies territory with some defensive units and formers and just sit there until you've got 4 or 5 towers planted then just let them wreck his terraforming and annoying him with worms until your next attack rolls in
__________________
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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