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View Poll Results: Pax Apolyton units?
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rushbuild settlers
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1 |
6.25% |
rushbuild horse
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3 |
18.75% |
rushbuild phalanx
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4 |
25.00% |
rushbuild settlers and then build a horse
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1 |
6.25% |
rushbuild settlers and then build phalanx
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4 |
25.00% |
banana hydey strikes again
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3 |
18.75% |
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May 25, 2003, 05:30
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#1
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Emperor
Local Time: 12:18
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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minister of war Pax Apolyton 1750 BC
Pax Apolyton (size 2) city in revolt
supporting 1 warrior which is in the city for defence and martial law (we need more)
I suggest using an elvis to settle the people and then incrementally rush buy a settlers unit (cost 54 gold)
we can then use the settlers to build roads on the shielded grassland .
I then suggest we build a Horsemen which can keep the peace until we are in Monarchy when he can then move out and begin exploring to the South / west.
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The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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May 25, 2003, 05:34
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#2
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Emperor
Local Time: 12:18
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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pax apolyton
view of city screen
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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May 25, 2003, 07:52
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#3
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King
Local Time: 04:18
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Hmm, I ment to put in build horse after rushing the settler.
The settler should definately start on roadbuilding, we need infrastructure now
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May 25, 2003, 09:11
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#4
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King
Local Time: 03:18
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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I suggest we rush a phalanx(or whatever you want BUT NO SETTLER). Building a settler we will only have 2 shields and 4 food produced.Water is far away so irrigation will take a while befor we get it there...are we going to cripple our cities by keeping them small? Building an other defender solves our happyness problem without crippling that city and it is a lot cheaper.
Shade,only citizen
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ex-president of Apolytonia former King of the Apolytonian Imperium
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May 25, 2003, 10:50
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#5
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Emperor
Local Time: 21:18
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Again, we are building too many expensive settlers. Let's try to match units to the type cities can productively support.
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May 26, 2003, 01:19
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#6
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Emperor
Local Time: 21:18
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Quote:
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Building an other defender solves our happyness problem without crippling that city and it is a lot cheaper.
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Bah. Build horsemen for defence, a la ICS.
Who needs feeble Greeks in shiny tin plates?
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May 26, 2003, 05:58
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#7
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Emperor
Local Time: 12:18
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by cavebear
Again, we are building too many expensive settlers. Let's try to match units to the type cities can productively support.
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good that you agree with me to change production in most of our cities.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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May 26, 2003, 19:28
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#8
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Warlord
Local Time: 18:18
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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Build anything but a settler, then...I don't know.
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May 28, 2003, 07:16
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#9
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Emperor
Local Time: 12:18
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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the poll is over and play time cometh
the resultssuggest we rushbuild a phalanx and then a settler to build some much needed roads.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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