June 12, 2003, 18:13
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#61
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Sorry to hear the news, Zedd... good luck. Hope we'll see you back here.
OK then, La Fayette and then SCG...
/me updates the list
1. atomant 
2. Jrabbit 
3. OldnSlow 
4. SG(2) 
5. STYOM 
6. Bob_Smurf42 
7. SCG :doitnow 
8. La Fayette 
9. ?
10. ?
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Last edited by Six Thousand Year Old Man; June 22, 2003 at 23:36.
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June 12, 2003, 19:55
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#62
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Warlord
Local Time: 18:19
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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Quote:
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Originally posted by SCG
ack! spent 3 days volunteering for Special Olympics and never saw BobSmurf_42's post mute point, but go ahead and skip me wouldn't be able to play before saturday
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Would a mute point be when a mime picks out a man from a police lineup? 
Anyway, hope you keep your job, Zedd.
B  B
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June 14, 2003, 18:37
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#63
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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La Fayette comes to power and HE IS NOT SATISFIED: our empire is a bunch of cities widespread over the map and corruption is killing us.
*constructive criticism* someone has built a library which provides 1 beaker for the cost of 1 gold/turn and a market place is being built in another city which earns 1 trade arrow/turn: this is a waste *constructive criticism*
What we need is a bunch of diplomats onboard numerous triremes, able to explore and explore and explore, and provide us nomads that we shall send to the area close to our glorious capital city (that we CANNOT move = thank you STYOM?).
Main events:
260: Hut = nomad  ; hut = Masonry
300: Hut = Construction
360: Hut = Feudalism
380: Hut = 50g
500: OXFORD (site with 3 specials on the West coast)
540: LIVERPOOL (site with 3 specials on the West coast)
560: Barb attack (3 legions close to Liverpool); hut = nomad  ; hut = 50g; hut = Advanced tribe (Douvres).
580: Barbs will have 143g; we say 'No'; they take LIverpool.
600: Liverpool bought back for 26g  (with a legion inside)
620: Hut = nomad
640: Hut = Barb horsemen
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June 14, 2003, 18:39
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#64
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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and the save
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June 14, 2003, 20:34
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#65
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Wow... great turns La Fayette!  Lots of nomads
Quote:
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Originally posted by La Fayette
*constructive criticism* someone has built a library which provides 1 beaker for the cost of 1 gold/turn and a market place is being built in another city which earns 1 trade arrow/turn: this is a waste *constructive criticism*
What we need is a bunch of diplomats onboard numerous triremes, able to explore and explore and explore, and provide us nomads that we shall send to the area close to our glorious capital city (that we CANNOT move = thank you STYOM?).
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Well, I agree about the corruption issue. The library is sort of justifiable... the beaker might help a bit, but the marketplaces, no.
As for moving the capital... sure you can move it, by building another Palace
SCG is up!
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 14, 2003, 21:29
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#66
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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ok, have the save, will see how much i can get done this weekend
__________________
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June 15, 2003, 05:18
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#67
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Quote:
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Originally posted by Six Thousand Year Old Man
As for moving the capital... sure you can move it, by building another Palace 
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Thank you very much!
What happens in this game is that I am not offered to build any palace in any city
Could you check what happens in your game?
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June 15, 2003, 07:04
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#68
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Emperor
Local Time: 02:19
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Quote:
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Originally posted by La Fayette
What happens in this game is that I am not offered to build any palace in any city
Could you check what happens in your game?
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I can build a Palace - one under diplomat in the city build list.
I built a Library in Freaky Finds ... without it we would have missed the Oedo year of 1050BC for a revolution as Monarchy would have arrived just too late! Despotism was crippling us with massive unit support from hut units not to mention the rampant corruption. So Monsieur, in answer to your constructive criticism, I would do it again in similar circumstances
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SG(2)
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June 15, 2003, 10:23
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#69
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Quote:
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Originally posted by Scouse Gits
So Monsieur, in answer to your constructive criticism, I would do it again in similar circumstances
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SG(2)
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So would I, I suppose
... but I hope you grant me that it is easier to swallow with your explanation
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June 15, 2003, 10:29
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#70
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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BTW I suggest that someone who can build a Palace moves our capital city to the South (perhaps all the way to Rhodes) because it would make it much easier for us to concentrate most cities close to the new capital and fight corruption.
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June 15, 2003, 10:55
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#71
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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@ La Fayette - (belatedly) I checked and Palace is available on the build list. I'm sure you checked after tipping Masonry, of course... that's the only thing I can think of which might have prevented the Palace option.
And, yes... I agree moving the Palace south would be a good move. When you said that you couldn't move the capital, I thought you meant that you couldn't move the actual city (shrinking it down to size 1, building a Settler  to disband it and resettling on a sweet spot)  Which is definitely not allowed!
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 15, 2003, 11:07
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#72
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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June 15, 2003, 11:14
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#73
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Uh oh!
Just noticed a couple of things which SCG may want to take note of: Highway Robbery is set to build a Settler next turn, which is not allowed;
Quote:
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Rules: Only one special rule. You may not build Settlers or Engineers.
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And, Douvres is also building a Settler.
Also, NoWhalesForYou is supporting a Settler - is he a rehomed NON, La Fayette, or does the Institute need to be founded?
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 15, 2003, 11:26
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#74
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Now I must have been VERY sleepy when I played the last turns.
Wait a minute!
I'm well awake now and shall play it again from the start.
Finished within an hour or so.
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June 15, 2003, 11:32
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#75
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by La Fayette
Now I must have been VERY sleepy when I played the last turns.
Wait a minute!
I'm well awake now and shall play it again from the start.
Finished within an hour or so.
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OK  ... please stand by, SCG (I'm guessing SCG hasn't started yet, or he would have asked what to do with the supported Settler)
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 15, 2003, 11:56
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#76
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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standing by - i was rereading the original posts checking what was and wasn't allowed, expecially since it we are the roadless fools. as i thought, we are allowed to build roads, its how we get the settlers that are restricted
maybe the capitol would already be relocated from that original city this time ( anywhere but there, other than perhaps Free Parking  )
__________________
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June 15, 2003, 12:55
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#77
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Here it is (main events, same strategy)
240: Hut = 50g
260: Hut = Feudalism
320: Hut = 25g; hut = legion
380: Hut = legion; hut = chariot
440: Hut = Advanced Tribe: Oxford
480: Hut = nomad  (at long last)
500: Trade (r. Republic)
520: Hut = 50g
560: Hut = Philosophy
580: Republic (r. Masonry); hut = Seafaring; hut = Iron Working
600: Hut = 25g
620: Hut = Masonry
640: r. Monotheism
Advice to SCG:
We have so few trade arrows that we get almost no science from research (this might be slightly improved by our capital being moved to Rhodes).
Therefore, if I were you, I would go on exploring like mad and start some 'long distance internal trade' with help of triremes. I left the choice of switching to Republic to you.
Last edited by La Fayette; June 15, 2003 at 17:14.
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June 15, 2003, 13:09
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#78
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Right then! Carry on
@SCG - Perhaps I should have chosen a different thread name  But then again... count the roads thus far.  They're not banned, but I didn't think we would have many.
/me mulls names... "The Infrastructurefree Idiots"?... "The Little Engineers that Couldn't"?... "They Who Choose City Sites Like the AI"...?
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 15, 2003, 14:47
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#79
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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have the save, although prob can't play much before monday now.
*counts roads* hmm, 9 - 1 for each city space  sees the palace purchaced in Rhodes - Cul-de-Sac might make a nice SSC given the situation - 11 ocean, 1 potential silk - we really need seafaring
will see what i can do
__________________
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June 15, 2003, 17:17
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#80
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Quote:
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Originally posted by SCG
- we really need seafaring
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We have it  ( from a hut in 580)
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June 15, 2003, 21:56
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#81
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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doh, so i see, must have been thinking of the old 640ad load. looking like maybe tuesday now as i missed the free portion of my weekend
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June 21, 2003, 11:38
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#82
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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What news, SCG?
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 21, 2003, 12:39
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#83
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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didn't get very far on tuesday, haven't played since then, playing now as i have a 2 hr block - will probably post whatever i get done at that point
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June 21, 2003, 14:36
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#84
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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sorry - power supply probs - half way through turns and in repub. should be able to finish tonight one way or another
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June 22, 2003, 00:09
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#85
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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plan: get to republic, rehome some settlers so can continue to get nomads but still can build roads.
Coventry 5 supported, 4 abroad
Culdesac 4 supported, 2 abroad
Free park 4 supported, 3 abroad
Highway 4 supported, 3 abroad
no whales 4 supported 3 abroad
5 major problem cities preventing republic atm
10 triremes atm, 4 in production
12 dips, 1 in prod
2 active settlers
2 caravans in production
researching mono, 700 next odeo year
change triremes to caravans, start plans for military disarmament and national guard creation, locate settlers, redirect 1 trireme/settler to oxford, other settler to far away, locate 4 special cite near oxford (hidden special) and make plans for city, plan on founding, press enter
660: Capitol moved to Rhodes! decide 8 spaces/6 by trireme is to far, put in a road, plan 2 se for city. move units around, avoid forested huts till reduced # of nomads, hut (Mathematics), hut (50 gp), hut (NON horseman), plan to disband supported warrior, really need magnatism with all these cities supporting 2-4 triremes, but need astro, nav, phys first, tickle a couple caravans
680: hut (Trireme Cove), move units, revolt
700: Republic! rehome nomads at Oxford, move a couple triremes into cities. hut (8 barbs - poor brave (supported) elephant)  takes out 1 horseman, makes vet, hut (8 barb horsemen)... hut (astronomy) (was trying for cities to save units  ), rush harbor
720: (replayed to the best of my memory after crash), hut (50 gp), rehome trireme, rush temple, hut (NON elephant),
740: as disbanding last of warriors, notice that Rhodes has the unusual situation of having both a palace and a courthouse, take a moment to study effects of courthouse + palace in democracy. courthouse gives no additional happy people, so sell courthouse, rush harbor in Cul-de-sac
760: Nomads  debate whether to rehome at coventry or No Whales For You. Both cities need roads and have 1 trireme abroad (and in the same local sea). Rehome trireme, try to remember to rehome trireme at Beachside once grows to 2.
780: hut (nomads), decide to rehome beachside trireme now and go get nomads. we have 2 again, need to rehome settlers, hut (Plainsville)
800: hut (Monotheism!), various movements
820: choose Navigation, locate more promising huts.
840: Hut (Thunderdome) [first pop is red], bypass a couple huts till nomads rehomed.
860: doh, Beachside grew, disorder
880: rehome nomads to Beachside, hut (100 gp), hut (supported legion) - really was hoping for nomads at that one... settlers outside oxford are preworked towards a road.
and so go the growing pains of a young republic. we now have 2 supported settlers, and a nomad that can be supported next turn, giving us the beginnings of what hopefully will become a corp of Engineers to work with. I've worked towards getting temples, harbors and marketplaces in coastal cities to allow growth. We need Navigation, and Physics to be able to research Magnetism. We need Construction and Engineering for Invention and Leos (which change all those darn triremes into galleons. we needs a whole handful of techs for engineers  As we get a few more roads and harbors out there, we should be able to better take advantage of the tax rate (it was producing 2 beakers at 10%, so set to 0 for most of the time. We also have several caravans now that are a rather far distance from any sea transport or roads, but should provide a boost once utilized. Most caravans were built to avoid wasting trireme shields. The one down side of the foster program for wayward nomads is that our most developed cities are the furthest from the nomads so newer cities will soon surpass them as they will be able to be cultivated. Democracy though would be a great help towards reducing corruption in those cities. Also, we have several rather far flung units that are still closer to our own cities than any AI, making me wonder where in the world the AI is (well we know where the capitols are, and we are starting to get fairly close to them). One other side note - one of the AIs started building Sun Tsu, but don't remember which (i think they started around the time of my power supply fan complained), but other than that, don't remember any other Wonder Projects. Hopefully, everyone wanted a republic with roads, cause i put a bit of effort into getting it started
and the save
__________________
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June 22, 2003, 23:34
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#86
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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sounds good SCG  Republic might help us overcome the lack of arrows we're plagued with.
And back to the top of the list, atomant is up.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 24, 2003, 02:28
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#87
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Prince
Local Time: 12:19
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
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My Lap Top (computer) has been stolen, count me out until i can get another, kill the culprit and get Civ reloaded in all its glory.
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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June 24, 2003, 05:43
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#88
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Emperor
Local Time: 02:19
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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SCG - Republic is only useful when the game conditions allow celebration and growth. Even with luxuries at 40% you are struggling to keep red faces under control not to mention the added hassle of triremes out of port creating further unhappiness. Most cities are building white goods when many of them should be producing caravans for trade or MC. With some trade routes in place and a happy wonder Republic becomes more attractive.
A return to Monarchy is needed in the immediate future.
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SG(2)
Last edited by Scouse Gits; June 24, 2003 at 09:18.
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June 24, 2003, 10:25
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#89
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King
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Tough situation atomant  . The good thing about Cray's was that they were too big to steal. And if you replace the laptop with an IBM XT, you could probably kill the perpetrator by hitting him over the head with its case...
We'll slot you back in when things are up and running again. Meanwhile... it's up to Jrabbit to choose republic... or go back to the totalitarian ways of our forefathers! Mwhahaha.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 24, 2003, 16:01
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#90
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Deity
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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I'll be able to D/L tomorrow and will play ASAP...
Condolences to atomant. here's hoping they left you your golf clubs as consolation...
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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