May 25, 2003, 12:33
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#1
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Prince
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Hidden Nationality Units
one quick question,
does attacking with hidden nationality units anger just the civ youre attacking or all of them, like with nukes?
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May 25, 2003, 13:33
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#2
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King
Local Time: 03:19
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What's a hidden nationality unit?
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May 25, 2003, 13:43
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#3
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Emperor
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the plague: Like the privateer or the old guerilla units in Civ2!
This is unit who can attack another country and the other country cannot know from wich civilization is coming the units!
You can set "hidden nationality" in the Editor and The Privateer is a hidden nationality unit!
And from my experience, when you attacks with a hidden nationality units you just anger the civ you attacks... but I dont know for using hidden nukes, you can make a test if you want... maybe everybody will hate you, but not going over a war with you!
See ya
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
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May 25, 2003, 13:43
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#4
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Local Time: 04:19
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A unit like the privateer, whose nationality is unknown by other Civs.
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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May 25, 2003, 13:44
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#5
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Prince
Local Time: 02:19
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Join Date: Jun 1999
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Posts: 525
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Yes, I second PlagueRat's question: what is a Hidden Nationality, let alone a Hidden Nationality Unit?
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Jack
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May 25, 2003, 13:44
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#6
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Prince
Local Time: 20:19
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Join Date: Dec 2002
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no answer yet? i hate delaying attacks...
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May 25, 2003, 13:45
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#7
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Emperor
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look earlier in the thread
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
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May 25, 2003, 13:54
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#8
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Prince
Local Time: 20:19
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ah, hiding, well, not really...
my apologies, i'm playing the game and keep switching quickly over to see if anyone posts, and am reading rather quickly..
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May 25, 2003, 13:59
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#9
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Prince
Local Time: 20:19
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hey... what about a right of passage and attack with land hidden nationality units, what do you think all of the civs would think then?
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May 25, 2003, 14:03
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#10
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Local Time: 04:19
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You should make a scenario to see the outcome of these possibilities.
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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May 25, 2003, 14:05
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#11
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Prince
Local Time: 20:19
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actually, i'm playing a game right now and would like to find this out quickly
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May 25, 2003, 19:51
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#12
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King
Local Time: 21:19
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No, it won't anger them.
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May 25, 2003, 20:11
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#13
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Deity
Local Time: 22:19
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Yes, it will. Hidden nationality attacks do anger civs, but doesn't constitute a direct declaration of war (though if you REALLY piss them off, they'll declare war).
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May 25, 2003, 22:00
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#14
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Prince
Local Time: 21:19
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Posts: 446
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Partisans didn't have hidden nationality in Civ2
They could ignore ZoC and treated all squares as roads
They would appear out of captured cities and had like a 40 attack against Settlers, Explorers, and other 0 attack units
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Viva la Spam
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May 26, 2003, 09:55
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#15
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King
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AI-anger is the thing that ruined Civ3. They'll get angry for almost anything. And a niceguy dipomacy/builder strategy becomes inconvenient.
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May 26, 2003, 10:51
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#16
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Local Time: 04:19
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Yes, but the AI gets nice as long as you have per turn trades with it (such as resources / luxuries)
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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May 26, 2003, 15:29
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#17
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Prince
Local Time: 20:19
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ha, this is great, i'm using guerillas with hidden nationality on the aztecs. theyre furiuos but nobody else is. and when i take over the city, there is no resistance... wow...
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May 27, 2003, 15:15
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#18
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King
Local Time: 02:19
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Aah, hidden nationality. Gotta love it. Until multiplayer where your sea travel is ruined by someone, and it later turns out that it's your ally, backstabing you. ANYWAYS, I concur with PlagueRat. Stop getting so angry at me, AI!
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May 28, 2003, 13:11
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#19
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Chieftain
Local Time: 02:19
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Location: Metropolitan Surrey
Posts: 42
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I always build Privateers and always forget that they are hidden nationality and so get extremely annoyed with the AI when it sinks them.....
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Honesty is the best policy although insanity is the better defence!
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May 29, 2003, 11:05
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#20
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King
Local Time: 03:19
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Privateers are relatively weak, and suddenly it becomes the weakest naval unit. (especially with the steam engine)
Thats a pity. We could have had much more fun with pirating if there was an upgrade...
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Last edited by ThePlagueRat; May 29, 2003 at 11:42.
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May 29, 2003, 11:37
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#21
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King
Local Time: 02:19
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Yeah, privateers were actually hyped before the release...
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May 29, 2003, 15:26
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#22
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Emperor
Local Time: 19:19
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Quote:
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Originally posted by ThePlagueRat
Thats a pity. We could have had much more fun with pirating if there was an upgrade...
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How about a Smuggler unit available with Combustion?
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May 29, 2003, 15:43
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#23
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King
Local Time: 03:19
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Oh, a Smuggler Yacht would be nice... They could carry explosives so when they ram. BOOOM (99,0,5)
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May 29, 2003, 16:52
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#24
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Emperor
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Ya, it sucks that they are so weak. But they can be fun none the less.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
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May 29, 2003, 21:18
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#25
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Prince
Local Time: 20:19
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they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.
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May 30, 2003, 09:03
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#26
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Emperor
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Quote:
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Originally posted by bobbo008
they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.
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Another thing you can do, especially now with PTW, is blockade a civ's coastal city, preventing it from sending out it's own ships.
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May 30, 2003, 17:43
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#27
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Prince
Local Time: 20:19
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yeah, and with a ROP you can do that anyways, i love blocking in sea and land units too that way. they dont seem to be angered either
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May 30, 2003, 17:56
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#28
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Emperor
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Quote:
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Originally posted by bobbo008
yeah, and with a ROP you can do that anyways, i love blocking in sea and land units too that way. they dont seem to be angered either
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The thing with PTW, if a civ orders you to remove your troops from their territory, any hidden nationality unit will still remain in place. That makes Privateers more valuable as far blockades are concerned.
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May 30, 2003, 18:27
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#29
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Emperor
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Quote:
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Originally posted by bobbo008
they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.
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I like to use a massed privateer attack to weaken the AI's attempt to beat me to that newly discovered Island that it somehow found out about.
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May 30, 2003, 18:31
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#30
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Prince
Local Time: 20:19
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i wish privateers could blockade port cities, even if you werent at war
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