May 26, 2003, 01:30
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#1
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Warlord
Local Time: 21:21
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 198
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play the world - espionage
I haven't bought the expansion yet, but I was curious - does it do anything to change the (IMHO) awful espionage system currently existing in CIV III. I mean, maybe it is just my incompetence with the game, but paying $3k to steak a technology I will research in 6 turns just doesn't seem worth it? Thanks...
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May 26, 2003, 02:00
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#2
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Deity
Local Time: 22:21
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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NO change that I could see.I rarely use it. Just once in a while to see troop layouts for nukes and for a lark.
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May 26, 2003, 03:48
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#3
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King
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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I would argue the espionage system in Civ 2 is more awful than the one in Civ III.
The one in Civ III is far more restrictive and costly. But I agree with you that spy -ops seems overpriced and highly ineffective.
The point of espionage in Civ 3 is to de-emphasize it. You can plant spies and investigate cities fairly cheaply. That will give you the bulk of the military intelligence you need.
The other stuff, such as inciting revolt/defection, undermining production, stealing techs, have been made more expensive and more difficult to de-emphasize them. And I think for good reasons.
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May 26, 2003, 04:20
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#4
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Emperor
Local Time: 03:21
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Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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The game can be modded so espionage will be cheaper but then there will be espionage all the time...just try it
dexters , agree with your view on civ2. The espionage in civ2 were in fact so horrible that the strongest unit in the game were the spy....
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May 26, 2003, 04:53
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#5
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Emperor
Local Time: 03:21
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Posts: 8,321
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Definitely better than civ2 I have to agree but maybe a little to inefective now due to the price.
but like bongo says you can mod the costs.
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May 26, 2003, 06:36
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#6
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King
Local Time: 21:21
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Delaware
Posts: 2,459
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investigating cities and nukes work much better than propaganda or sabotage
Seriously though, I think that prices should be tweaked down a little.. Having a game full of espionage would probably suck, but I should see at least one tech stolen or production sabataged..
If it gets tweaked down enough that would also give an excuse for city improvements made to hamper espionage and who knows, maybe a NSA wonder or even Homeland Security (barf).
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Last edited by ghen; May 26, 2003 at 18:03.
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May 26, 2003, 06:51
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#7
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King
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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A john aschcroft peaceful leader?
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May 26, 2003, 12:10
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#8
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Prince
Local Time: 21:21
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Location: People's Republic of the East Village
Posts: 603
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Quote:
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Originally posted by dexters
A john aschcroft peaceful leader?
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Jesus loves me yes I know, for the voices tell me so ...
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May 26, 2003, 23:40
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#9
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Warlord
Local Time: 21:21
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 198
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Good comments, all! Didn't realize you could edit espionage costs. I think I will try that once just to see what happens.
Thanks for the responses! (really liked the NSA wonder or improvement). Also, Civ 2 allowed you to put spies in your own cities to act as counter-espionage, didn't it?
Thanks again all!
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May 26, 2003, 23:51
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#10
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Deity
Local Time: 22:21
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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An espionage-filled game would be cool.
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May 27, 2003, 03:41
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#11
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Emperor
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Raleigh , spies in cities would act as counter-esionage in civ2 but only against sabotage and tech-stealing. They did not stop you from investigating cities or (most important)inciting revolts.
I haven't modded spy costs myself but I read a thread where someone else had(don't remember who ) and he said the AI went completely bananas and conducted espionage all the time(he lowered the cost by 90%)
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Don't eat the yellow snow.
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May 27, 2003, 03:57
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#12
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King
Local Time: 02:21
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Posts: 1,141
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Heh.
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May 27, 2003, 04:03
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#13
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Prince
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 525
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The single biggest improvement to be made to espionage is to make planting a spy have a 95% or even 100% success rate. After all, it usually costs at least a couple hundred gold.
And what I hate is the way Firaxis have rigged it so that you can try once per turn but if you fail to plant a spy it will automatically fail on each consecutive turn. It should be random every time you try, and at the very least the option should be grayed out if you aren't going to be allowed even a chance of planting a spy.
As I was saying ... make planting a spy automatic, like establishing an embassy. Maybe then people will be more willing to try out the espionage options.
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May 27, 2003, 04:46
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#14
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Warlord
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
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A couple of improvements in PTW espionage wouldn't go a miss in my books..simple things like being able to see what form of government a certain AI has once you've actually got a spy into their capital. Since you can find out from the military advisor screen but not espionage screen??
Also you could have a display of an AI's amount of gold up on espionage screen after you have made contact with them, since you find this out anyway simply by going to talk to them!
These two things would make my plotting alot quicker.
Last edited by HAND; May 27, 2003 at 05:28.
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May 27, 2003, 05:15
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#15
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Emperor
Local Time: 03:21
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In previous civs you would get all sorts of information just by having an embassy; gold, techs, government, capitol, foreign relations, cities. You can still get all this info by talking to them but I really miss that advisor telling me that 'the romans just invented sliced bread' or 'the aztecs moved their capitol to mingapulco'
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Don't eat the yellow snow.
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May 27, 2003, 05:34
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#16
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Warlord
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
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Quote:
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Originally posted by bongo
but I really miss that advisor telling me that 'the romans just invented sliced bread' or 'the aztecs moved their capitol to mingapulco'
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just invented sliced bread!
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May 27, 2003, 08:19
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#17
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Emperor
Local Time: 04:21
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hi ,
we should get a small or why not a huge wonder ; gps sat , it should let us anywhere we want to look at the map ones a turn or ones every two or five turns at a square of lets say 4 by 4 , .....
have a nice day
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May 27, 2003, 11:01
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#18
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Emperor
Local Time: 23:21
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Posts: 3,958
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At least they made the process somehow easier in PtW, consolidating most things on a single screen.
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May 27, 2003, 16:12
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#19
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Emperor
Local Time: 22:21
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Location: Detroit
Posts: 4,551
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Yes, much easier in PtW. I would think that instead of tweaking the $ amounts (which is all we can do right now) having a spy in a civ should generate a small science boost, like 5% of what that civ is spending on science. That civ doesn't loose it, we just get to copy it is all. Might not make that much sence unless the civ in question has a tech that we don't however.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
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May 27, 2003, 16:14
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#20
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King
Local Time: 04:21
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by GodKing
Yes, much easier in PtW. I would think that instead of tweaking the $ amounts (which is all we can do right now) having a spy in a civ should generate a small science boost, like 5% of what that civ is spending on science. That civ doesn't loose it, we just get to copy it is all. Might not make that much sence unless the civ in question has a tech that we don't however.
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that is one great idea...
right now a spy has no continuous effects except for military info
cheers
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May 27, 2003, 17:09
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#21
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Deity
Local Time: 22:21
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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Quote:
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Originally posted by HAND
A couple of improvements in PTW espionage wouldn't go a miss in my books..simple things like being able to see what form of government a certain AI has once you've actually got a spy into their capital. Since you can find out from the military advisor screen but not espionage screen??
Also you could have a display of an AI's amount of gold up on espionage screen after you have made contact with them, since you find this out anyway simply by going to talk to them!
These two things would make my plotting alot quicker.
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You can always see what government a civ is in.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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May 27, 2003, 20:52
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#22
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Prince
Local Time: 21:21
Local Date: November 1, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Is there a way to mod the chances of succeding with spy operations?
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Viva la Spam
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May 27, 2003, 21:29
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#23
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King
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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Quote:
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Originally posted by Louis XXIV
Is there a way to mod the chances of succeding with spy operations?
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If you smash your computer, I guarantee that all your spies won't succeed.
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May 27, 2003, 22:04
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#24
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Prince
Local Time: 21:21
Local Date: November 1, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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My spies have enough problems suceeding
I want them to have an easier time
But thanks for the tip
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Viva la Spam
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May 28, 2003, 06:04
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#25
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Warlord
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
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Quote:
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Originally posted by skywalker
You can always see what government a civ is in.
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I just meant on the espionage screen..
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May 28, 2003, 07:20
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#26
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Emperor
Local Time: 04:21
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Louis XXIV
Is there a way to mod the chances of succeding with spy operations?
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hi ,
yes
it depends on the civ do , .... and the numbers of try's , ....
have a nice day
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