May 26, 2003, 21:49
|
#1
|
Emperor
Local Time: 19:25
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
Timely Turn Playing
It's now over 24 hours since PUT-2106 was hung on the turn posting thread.
Do we want a default whereby after 35 hors (or some such period) I play any recalcitrant faction's turn using the last decisions they made re moves?
G.
|
|
|
|
May 26, 2003, 22:10
|
#2
|
Local Time: 02:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Yes, but I'd say 48 hours. 24 is good as a general rule, but sometimes for some reason it may go over. I'd gve them some leway.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 26, 2003, 22:10
|
#3
|
Prince
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 861
|
Sounds fair, allows for timely turn playing without sacrificing too much for the offending factions.
__________________
Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
|
|
|
|
May 26, 2003, 22:13
|
#4
|
Deity
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
|
Archaic if he is the chief researcher posted recently that he was completing some important coursework ( we've been there) and all his game involvement was delayed.
I personally would give the PUT some latitude.
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
|
|
|
|
May 26, 2003, 22:15
|
#5
|
Local Time: 02:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
IIRC GT plays the turns ATM.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 27, 2003, 05:30
|
#6
|
Emperor
Local Time: 13:25
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
|
We both play the turns, but last night I had quite a lot of homework of my own. I'll play the turn as soon as I get some other stuff cleared up...
|
|
|
|
May 27, 2003, 10:33
|
#7
|
Deity
Local Time: 02:25
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
|
I'd go with Drogue, 48 hours, and I suggest that when that time expires Googlie simply opens the game and presses end turn, saves and sends it on. That should keep people moving, eh?
-Jam
|
|
|
|
May 27, 2003, 11:13
|
#8
|
Emperor
Local Time: 19:25
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
Quote:
|
Originally posted by Jamski
Googlie simply opens the game and presses end turn, saves and sends it on.
-Jam
|
That's a bit draconian - no?
Most of the factions have scoped out their moves in advance, subject to pod-popping fine tuning, so I'd suggets just "following orders"
Of course, your suggestion would really spur things on - nobody wants to lose that vital turn advantage
G.
|
|
|
|
May 27, 2003, 11:16
|
#9
|
Deity
Local Time: 02:25
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
|
Exactly, Googlie. If leaving the turn for you to play has no disadvantages, then teams might do it more often. Losing a turn's movement (but not the production, obviously) would be a moderately bad penalty, but not crippling.
-Jam
|
|
|
|
May 27, 2003, 16:02
|
#10
|
King
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
|
Evil Hive (TM)
__________________
Stopped waiting for Duke Nukem
|
|
|
|
May 27, 2003, 16:17
|
#11
|
Local Time: 02:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
If there is a reason, as there usually is for us it seems, maybe that is a bit harsh. I mean, if one of us had an accident, or was taken ill, or was cut off, or something. Maybe after 36 hours the team is notified that someone else should play the turn, after 48 Googlie just plays it?
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 27, 2003, 16:47
|
#12
|
Prince
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
|
Quote:
|
Originally posted by Drogue
If there is a reason, as there usually is for us it seems, maybe that is a bit harsh. I mean, if one of us had an accident, or was taken ill, or was cut off, or something. Maybe after 36 hours the team is notified that someone else should play the turn, after 48 Googlie just plays it?
|
How about a compromise? Factions get two warning/notifications about playing the move late, then Googlie end the turn on the third late play and after. That should keep factions from getting into the habit of being late.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
|
|
|
|
May 27, 2003, 16:51
|
#13
|
Emperor
Local Time: 19:25
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
|
Quote:
|
Originally posted by Jamski
Losing a turn's movement (but not the production, obviously) would be a moderately bad penalty, but not crippling.
-Jam
|
Right on !!
Completed Colony Pod just sitting idle in a base for a turn, scout standing admiring the nearby mindworm instead of attacking it, stockpiling energy for a turn, etc etc
Big incentive to play the turn.
I like D's and SU's suggestion:
24 hours - Normal turn rate
first warning
36 hours - abject excuses accepted (use wit and imagination, though)
second warning
48 hours - Googlie plays a "static" turn
Do we need a yes/no poll?
G.
|
|
|
|
May 27, 2003, 16:58
|
#14
|
Local Time: 02:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
|
Yes we need a poll (is it still old rules, constitution changes need 2/3 of the vote?)
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
|
|
|
|
May 28, 2003, 00:26
|
#15
|
Emperor
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
|
Please post link when poll is made...
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
|
|
|
|
May 28, 2003, 03:56
|
#16
|
Deity
Local Time: 02:25
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 22:25.
|
|