May 27, 2003, 14:23
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#1
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Emperor
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Restoring Factions' Colours
Someone (Darius, I think) wrote a small prog that when you unzipped the turn it went to your .ini file and put the new game faction order back in.
Can anyone with the prerequisite skill here do that? (Is it just as simple as automatically overwriting the .ini file itself when unzipping?)
Order is:
Hive, University, Believers, Consciousness, Pirates, Drones, Angels
That should then set the correct colors when opening the turn (assuming everyone is using the smac default directory settings)
Do-able?
G.
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May 27, 2003, 14:33
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#2
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Local Time: 04:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Or just add this manually in the .ini file:
Code:
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Faction 1=HIVE
Faction 2=UNIV
Faction 3=BELIEVE
Faction 4=CYBORG
Faction 5=PIRATES
Faction 6=DRONE
Faction 7=ANGELS |
If such a program would overwrite the entire .ini file, I would be strongly against it. I wouldn't want to be forced to reset all my settings every time I open an AXDG turn.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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May 27, 2003, 14:49
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#3
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Emperor
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
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Yeah - I just edit manually myself - but I thought it was neat that it could be done automatically when unzipping the saved turn.
I have a lot of wierd settings too that I wouldn't want to lose (default 'humungous planet' for starters - it's 128 x 128, which is about all I play SP games on now, except for the occasional 256 x 256 waterworld)
G.
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May 27, 2003, 16:04
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#4
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King
Local Time: 04:28
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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Will we get our shiny Rusty red back? :=)
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Stopped waiting for Duke Nukem
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May 27, 2003, 16:09
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#5
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Local Time: 04:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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(default 'humungous planet' for starters - it's 128 x 128, which is about all I play SP games on now, except for the occasional 256 x 256 waterworld)
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Why do you need such large-sized maps??  I already get bored to hell with micromanagement and two-hour-length turns on the usual Huge-sized maps.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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May 27, 2003, 16:30
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#6
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Emperor
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
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I just like long games - and as a builder by nature (often playing Morgan) I like a decent infrastructure up and running before I meet (and inevitably have to fight) the AI
Plus, I have never found a satisfactory solution to the Interceptor crash, so it's good to be outside noodle range of most of the other factions (I guess I could just not build interceptors)
G.
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May 27, 2003, 16:33
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#7
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Emperor
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
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Quote:
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Originally posted by Maniac
two-hour-length turns on the usual Huge-sized maps.
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Takes you 2 hours to manage your bases, or for the AI to play its turn?
I've a pretty fast rig (2.8 P4 running on XP) and lots of memory (1 GB), so I find the longest wait for the AI is maybe a couple of minutes at most
G.
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May 27, 2003, 16:34
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#8
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Local Time: 02:28
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Interceptor crash?
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Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 27, 2003, 16:40
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#9
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Emperor
Local Time: 19:28
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Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Yeah - a well documented bug. The game crashes when you have an interceptor in a base that's attacked by a noodle or alien locust (or even when a nearby crawler or former is attacked and your interceptor scrambles to defend it.) Even if you don't have it on "alert".
Been around for ever - some solutions were to disable a wheelmouse - that worked on my old rig, but win XP has resurrected that bug.
When it happens I just relaod the previous turn and then move my interceptor somewhere to use up it movement points - then my base/crawler/whatever gets attacked, defenceless, which kind of negates the whole idea of an interceptor in the first place.
Prolly the biggest single turn-off for many smac'ers
G.
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May 27, 2003, 16:47
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#10
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Local Time: 02:28
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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I didn't know that, it's never crashed for me doing that
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 27, 2003, 16:57
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#11
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Deity
Local Time: 03:28
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Does it not also occur in a wider set of circumstances. With me it tends to be the AI's interceptor that causes the problem, sometimes when I attack a base with a noodle or chopper.
By that stage a lot of my front line bases are defended with a tactical chopper.
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"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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May 27, 2003, 18:00
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#12
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Emperor
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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yeah - I have had it when attacking enemy bases by air, but not nearly as frequently as when I am attacked.
never used to have that problem with my old rig (in fact, I used to play others' stalled turns to get them moving again)
It sure can take a lot of the enjoyment out of the game
G.
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May 27, 2003, 18:04
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#13
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King
Local Time: 19:28
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Thank you! Finally I can see the Hive graphics set in game.
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You can only curse me to eternal damnation for so long!
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May 27, 2003, 18:20
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#14
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Local Time: 04:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Takes you 2 hours to manage your bases, or for the AI to play its turn?
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Two hours to manage my bases. Fortunately the AI's turn takes only a few seconds on my 1.6 Gh and 256 MB computer. And those two hours in my last real game more than a year back (It's been ages ago I actually finished a game) was when I only had twenty-five bases and only MY 2260. I did have a lot of formers, crawlers etc though.
__________________
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Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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