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View Poll Results: What is the punishment for late playing of a turn?
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Harsh
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1 |
4.55% |
Strict
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1 |
4.55% |
Moderate
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1 |
4.55% |
Fair
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3 |
13.64% |
Nice
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14 |
63.64% |
Really Friendly
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0 |
0% |
Write-In
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1 |
4.55% |
Xenobanana
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1 |
4.55% |
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May 28, 2003, 03:53
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#1
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Deity
Local Time: 02:31
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Timely turn playing
Simple choice, what happens to teams that play their turns too late. After the 24 hour limit expires, then what happens?
1.) Harsh - The faction is eliminated
2.) Strict - Googlie opens the save and presses End Turn.
3.) Moderate - Googlie opens the save and plays only known orders
4.) Fair - The team gets a warning the first time, then the Strict penalty after 36hours
5.) Nice - The team gets a warning the first time, then Moderate penalty after 36hours, then next time warning then Strict after 36hours.
6.) Really friendly - The team just gets a warning (which is a hollow threat)
7.) Write in
8.) Xenobanana
Vote is open for 3 days, dicussion thread is here
-Jam
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May 28, 2003, 04:48
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#2
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Deity
Local Time: 02:31
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Oh, discussion thread was here.
-Jam
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May 28, 2003, 05:52
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#3
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Prince
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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I'm going for the nice option. A faction shouldn't take such a severe hit to turn advantage unless they make a habit of lateness.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 28, 2003, 18:17
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#4
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Emperor
Local Time: 23:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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nice
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May 28, 2003, 18:41
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#5
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King
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Too close to the sea
Posts: 1,827
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I was tempted to vote harsh just for the hell of it.
But I'm a sucker so I voted nice.
__________________
Those walls are absent of glory as they always have been. The people of tents will inherit this land.
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May 28, 2003, 19:04
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#6
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Local Time: 02:31
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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You missed the 48 hours ones. I can't for for anything. I want a warning after 36, and then after 48 Googlie presses end turn. This was an option popular on that thread, but not included here
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 28, 2003, 21:26
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#7
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Prince
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 861
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We're all a bunch of softies
__________________
Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
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May 29, 2003, 02:19
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#8
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King
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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I think we should give Googlie (and the offending faction) a little more flexibility than even the "nice" option. Considering that one has no particular control over when you get the turn, what with time zones, sleep, work, everyone's particular schedules etc., you can't really plan ahead effectively, particularly as you don't know how long the faction in front of you is going to hold the turn, so RL conflicts are bound to occur, no matter how many people are empowered to take the turn.
Even at this early stage of the game, if you get the turn in the middle of the night, you lose a third of your time before you even get started and it can take 12 hours with hardly any decisions to make at all; Of course, things will get more complicated later in the game too. Add a couple of extenuating circumstances like computer troubles, problems with Poly's server, missed/delayed email, blah, blah, blah, and the time adds up pretty fast. So I'd be very forgiving, although I agree that a slap on the wrist might not be enough if some factions turn out to be chronic abusers of everyone else's patience.
My write-in is to let Googlie do whatever he thinks appropriate from the wrist slap through intelligent playing of the turn through to the end-turn button, depending on the circumstances and the specific faction's 'record' in this regard. Of course, we can't demand too much of Googs, so I wouldn't expect a lot of going beyond whatever orders were out there (although since it seems that we've effectively banned the queue, a little bit of build adjustments might be nice for someone with an exemplary record on their first deviation, especially if their plans were readily available to him).
If we were on some kind of rigid cycle like Monday: Hive; Tuesday: Cycon; Wednesday: University; Thursday: Pirates; Friday: Drones; then I could see being harsher since everyone would know in advance what their schedule responsibilities were, but this way, it's kind of hard to be particularly tough.
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May 29, 2003, 06:31
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#9
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Deity
Local Time: 02:31
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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No one's voting for Harsh? That's a surprise looks like we're all pretty nice deep down inside.
-Jam
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May 29, 2003, 17:25
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#10
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Deity
Local Time: 03:31
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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I am for nice too for the reasons Johnd says.
However how about some chastisement: 75 strikes and you're replaced.
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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May 29, 2003, 19:37
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#11
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Local Time: 02:31
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Talking of timely turn playing, ball is in the UoP's court, so to speak.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 30, 2003, 13:53
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#12
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Emperor
Local Time: 23:31
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Nice, of course. I'm so sweet.
__________________
'Yep, I've been drinking again.'
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June 10, 2003, 19:38
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#13
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Emperor
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Quote:
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Originally posted by johndmuller
(although since it seems that we've effectively banned the queue).
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The queue isn't banned - in fact, piutting stockpile energy in after a facilities build accomplishes nothing - it's only after a unit being completed that there's any effect (completion plus full ec credits for that turn - it doesn't work that way with SPs or facilities)
G.
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June 10, 2003, 20:21
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#14
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King
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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Quote:
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Originally posted by Googlie
The queue isn't banned - in fact, piutting stockpile energy in after a facilities build accomplishes nothing - it's only after a unit being completed that there's any effect (completion plus full ec credits for that turn - it doesn't work that way with SPs or facilities)
G.
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Using the queue as it was intended (by the designers) to be used is effectively banned since putting anything else in there besides Stockpile Energy is foregoing Pieces of Eight in the Treasure Chest that would otherwise go there. That's what I meant by effectively banned. It has become an Albatross, needing to be fed Stockpile Energy rather than a useful tool for organizing your builds (or for planting false buildplans for infiltrators to see).
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June 10, 2003, 22:06
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#15
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Emperor
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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No - scenario testing has shown that there's no difference to putting stockpile energy in the Q after a facility or an SP than there is to leaving it blank or putting another fac or SP in the Q
The addition of energy credits only happens when stockpile energy is inserted when a unit is being built
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June 10, 2003, 22:53
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#16
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King
Local Time: 21:31
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Googlie, if the queue is empty, the stockpile effect occurs automatically after the completion of a facility or SP, unless the queue has an entry after that completed item. In effect, upon completion, the game writes SE into the queue, if empty. If there is something queued behind a facility, the game does not write SE into the queue and the SE effect is foregone. JDM is correct to a great degree (first time I've ever admitted THAT!) using the queue as misdirection or as a memory aid has an economic cost in SE cash foregone.
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June 11, 2003, 01:34
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#17
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Emperor
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Hmm - I just scenario tested about a dozen outcomes, and notwithstanding my old printouts of OWO posts by Bossman and CEO Bernard's testing to the contrary, can confirm the JDM/Mongoose understanding
(I wonder if this was something that was mistakenly introduced when the facilites' maintenance cost screwup was rectified in Alien Crossfire v 2.0?)
So - the findings corroborate JDM and Mongoose, and I shall henceforth cease pontificating on things I haven't personally tested:
stockpile energy in, or absent from, a build queue makes no difference when a facility or SP reaches production - in both instances that base's full stockpile energy equivalent is added to energy reserves (minus any maintenance costs for the facility just built)
Putting a unit or other facility or SP at the top of the Q results in the SE equivalent not being added to reserves (in fact, if a facility is completed, reserves drop by the amount of that first year's maintenance costs)
With a unit being produced - adding stockpile energy to the top of the Q ("top" is redundant, 'cos nothing can be added after stockpile energy anyway) results in the full energy equivalent being added to the reserves. Omitting stockpiling energy results in no additions to reserves
G.
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