May 28, 2003, 15:08
|
#1
|
Settler
Local Time: 02:32
Local Date: November 2, 2010
Join Date: May 2003
Posts: 3
|
Where are the walls and gates?
I really miss this feature and it should have been included in my opinion. Don't get me wrong, I love RON but I'm just thinking of things they could include in an expansion. I know every race did not build walls or gates but it should have been an option for the relevant races. Any thoughts on this
|
|
|
|
May 28, 2003, 15:27
|
#2
|
Emperor
Local Time: 21:32
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
they're in AoE.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
May 28, 2003, 17:06
|
#3
|
King
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 1,427
|
i used walls and gates in alot in aoe2
__________________
Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer
|
|
|
|
May 28, 2003, 17:53
|
#4
|
Deity
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
|
I don't know if they really make sense in RON.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
May 28, 2003, 18:46
|
#5
|
Warlord
Local Time: 21:32
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 257
|
Walls were built around cities, not nations (with few exceptions such as Hadrians Wall, the Great Wall of China, and the Maginot Line). The "bombardment" of the city represents the destruction of the walls so that the army could enter the city and capture it.
__________________
"I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
- UberKruX
|
|
|
|
May 29, 2003, 00:04
|
#6
|
Settler
Local Time: 02:32
Local Date: November 2, 2010
Join Date: May 2003
Posts: 21
|
Walls wouldn't really make sense. Besides the examples listed above, there has never been a nation that builds a wall all the way around its entire territory. They could include Wonders such as The Great Wall of China or Hadrian's Wall. For border defense, just build a lot of forts with Towers, SAM Sites, and Airfields.
In AoK you build a single city. Think of RoN as being a more macro scale of what AoK was. You don't have to build houses and such either, same as how you don't have to build walls. The idea of walls is automatically incorporated into each city, same as houses.
What might be nice though is some sort of an upgrade that specifically gives your city a wall, with a little graphic to represent this (the city would have better defense). It might be quite cool to have little walls around your cities, like how they look in Civilization.
|
|
|
|
May 29, 2003, 00:38
|
#7
|
King
Local Time: 18:32
Local Date: November 1, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
|
I was looking for walls when I first played the game because I was so used to them in other games. And playing my first game I was a bit of a sissy wanting a blanket around me while I learned what to do.
But they do not make sense in RON, walls stretching across entire countries. One map can include Berlin and Paris. Plus RON is fun - I don't want turteling simers walling themselves off all the time. They would just be another micromanagment nucince to build and to bombard, bomb, and missle down.
|
|
|
|
May 29, 2003, 01:03
|
#8
|
Prince
Local Time: 02:32
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Portland
Posts: 571
|
Walls are fun in seige type games such as AoK but not in this game.
|
|
|
|
May 29, 2003, 03:19
|
#9
|
Warlord
Local Time: 21:32
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 257
|
I think they would be useful as a scenario tool only (not buildable in game, but placable on the map) or as a wonder, nothing else.
__________________
"I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
- UberKruX
|
|
|
|
May 29, 2003, 03:22
|
#10
|
Emperor
Local Time: 21:32
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
a wonder that allowed you to place a wall would be friggin interesting.
say, you build the Great Wall, and you get to expand it's base area for 10 "units" in both directions, or you get to place 20 "wall components" in an area expanding out from the wonder.
BHG - hire me. i'm an idea man. look at that stuff. i made that up at 3:30AM
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
May 29, 2003, 08:19
|
#11
|
Prince
Local Time: 21:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
|
Quote:
|
Originally posted by dearmad
Walls are fun in seige type games such as AoK but not in this game.
|
Are you implying that RoN is not a siege type game? Have you tried the seige weapons? They are the most powerful weapons in the game short of bombers and nukes. They are the way to win, you just have to be able to protect them.
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
|
|
|
|
May 29, 2003, 15:36
|
#12
|
Emperor
Local Time: 19:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
City Walls are vaguely simulated by castles and towers, in addition to having to reduce the city ...
(especially when it's a BIG HUGE city).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
|
|
|
|
May 29, 2003, 16:52
|
#13
|
Warlord
Local Time: 20:32
Local Date: November 1, 2010
Join Date: Sep 2001
Posts: 224
|
I think what dearmad meant was that it wasn't a medieval style siege game.
|
|
|
|
May 29, 2003, 17:33
|
#14
|
Prince
Local Time: 02:32
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Portland
Posts: 571
|
It's not a seige game in that you can't turtle as successfully in this game. Your post only strengthens the point I was trying to make.
|
|
|
|
May 29, 2003, 18:15
|
#15
|
Prince
Local Time: 21:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
|
Ok, I get you now. It is a seige game in that your military success depends largely on siege weapons. It's not a siege game in that you can easily build walls and force your opponent to have to "lay seige" to your cities.
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
|
|
|
|
May 29, 2003, 19:55
|
#16
|
Deity
Local Time: 04:32
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
|
Boderpatrolls could be usefull
(very cheap unit that can't be used for something else...)
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
|
|
|
|
May 30, 2003, 09:52
|
#17
|
Settler
Local Time: 02:32
Local Date: November 2, 2010
Join Date: May 2003
Posts: 8
|
Walls would be useful
I posted this on another site, why I would like to see walls and other objects added:
Hey All,
Sorry to sound like a broken record here but Im not gonna
stop until Im told its impossible to do with RON. ( no wise
guys replies ). We need WALLS (age specific) , Trenches (WWI) and so on.
The Walls/Fortifications impassible but destroyble. As I
said before these can be Editor enhancement only for
custom made battles & senarios, not to throw off solo or MP.
The idea is this, If BHG allows a mod or adds walls to
RON or other fortifications to be researched, perhaps
it can be an upgrade option to the FORT.
Eample: After you get the General you can create a level 1
fortification (current) when the General orders
an entrenchment. Once you research fortification
level 2 at the fort. The general can issue another
entrenchment order and the current fortification
is upgraged to a better fortification or Walls
with the protection bonus to go with it. And so
on. All this being Age specific with graphics &
such.
If this wont be done then at least lets have mods to
allow us to have such fortification objects added in the
editor for our own battle creations.
Chant: Walls! Walls! Walls! Walls! Everyone! Walls!
Walls!
Thanks
|
|
|
|
May 30, 2003, 13:37
|
#18
|
Prince
Local Time: 02:32
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Portland
Posts: 571
|
Ugh, I just fear what it'll do to the already overtaxed pathfinding algy when you have 7 AI opponenets. It's already sorta bad.
|
|
|
|
June 2, 2003, 02:46
|
#19
|
Settler
Local Time: 02:32
Local Date: November 2, 2010
Join Date: May 2003
Posts: 23
|
Trenches are only good with men in them! Therefore the current system of entrenchment seems fine by me. In any case, if you want to do something specifically for your scenario, why not just place such an entrenchment with a string of towers? Why cannot a continuous string of towers serve the same function as your wall might?
There is a difference between "using siege weapons" and "laying siege".  The entire structure of cities and fortifications, in those other games, requires long, drawn-out battles, whittling-away resources and structures. RON is not like that exactly, it is much larger scale.
In any case, I think an excellent addition to the game, in an expansion, would be the ability for commandos to lay mine fields or barbed wire (which could merely be a stretch of territory in which attrition damage is multiplied by .5 and units are slowed also). This would do a lot to add to the atmosphere of WWI/WWII style wars I feel.
|
|
|
|
June 2, 2003, 08:04
|
#20
|
Emperor
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 3,361
|
Quote:
|
Originally posted by Uber KruX
they're in AoE.
|

I love to build walls, walls, and more walls in games that have them, but I honestly don't miss them in RoN. They actually are inappropriate for this game as I see it.
|
|
|
|
June 2, 2003, 08:56
|
#21
|
Prince
Local Time: 21:32
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
|
Mine fields are an excellent idea for an expansion. If you enter one you start taking damage. Members of the Scout line could spot them, so you can maneuver around them. Scouts could also have a new ability to clear them, which takes some amount of time.
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
|
|
|
|
June 2, 2003, 09:23
|
#22
|
Settler
Local Time: 02:32
Local Date: November 2, 2010
Join Date: May 2003
Posts: 8
|
I agree with RON in its current state not needing Walls for gameplay. But we can create senarios & Historical battles if we want in the editor.
Lets face it if there where walls in real life we should have walls here. I dont mean border walls either. There
are battles and senarios that walls will enhance play. Like the Alamo battle can be done to name one. The
ablilty to create REAL Forts and forward bases that are
some what protected by manned entrenchments or
manned walls.
We just need more objects to lay on the Map in order
to create these battles & senarios.
|
|
|
|
June 2, 2003, 19:34
|
#23
|
Settler
Local Time: 18:32
Local Date: November 1, 2010
Join Date: May 2003
Posts: 12
|
AoK wasn't a siege type game, it was a Town-Center push game.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 22:32.
|
|