May 31, 2003, 20:22
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#31
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Warlord
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Feb 2002
Location: MI
Posts: 198
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Legalize it now!!!!!....Free the Weed!!!
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June 2, 2003, 14:01
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#32
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Just another peon
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Yeah, I had forgotten about that one.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 6, 2003, 08:25
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#33
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Warlord
Local Time: 02:37
Local Date: November 2, 2010
Join Date: May 2002
Posts: 205
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I still remember playing Eyes and having him resign because he revolted and was in anarchy for 3 turns and *****ed about it in typical Eyesian fashion.
I guess Oedo is just a little smarter then Eyes......
(of course I, like all civers previous to the Oedo year discovery never realized every 4th year was a government changing year....he trumped the King also!)
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June 11, 2003, 09:58
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#34
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Just another peon
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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yep. And the worse thing is that when I originally played SP, I would reload every now and then. Mostly, I'd finish my turn, save, revolt, then advance and see how many turns of anarchy, and go back and reload. AND NEVER NOTICED THE PATTERN. Sometimes it's the easiest things that mystify us the most.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 14, 2003, 11:36
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#35
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Retired
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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From playing games last week... it seems that some people didn't know that if a city was going to go into revolt the next turn, but was going to finish building a unit or happiness improvement that would keep it from happening, that the city won't go into revolt.
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June 14, 2003, 12:57
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#36
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Emperor
Local Time: 21:37
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No names mentioned?
I assume you are letting them admit to that themself.
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June 14, 2003, 12:59
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#37
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Retired
Local Time: 21:37
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Posts: 30,317
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Nahhhh.... I just wanted to bring it up in case other people didn't know... no interest in picking on anybody.
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June 15, 2003, 12:12
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#38
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Emperor
Local Time: 18:37
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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i can full on admit to that....... i am such a ****ing noob
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Boston Red Sox are 2004 World Series Champions!
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June 15, 2003, 14:34
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#39
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Retired
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It seemed like everybody learned something with three of us in the room playing and one person wandering from player to player. It was a great experience.
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June 15, 2003, 21:28
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#40
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Emperor
Local Time: 21:37
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Part of the reason I started this thread was to point out my own mistakes with the hope that I wasn't alone (and from reading enough threads here I knew I wasn't), it makes some interesting reading to find out what other people didn't know about the game, even after playing for a while ( and in some cases, quite a while)
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The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
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June 16, 2003, 05:56
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#41
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Deity
Local Time: 03:37
Local Date: November 2, 2010
Join Date: Sep 2001
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Posts: 30,342
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Quote:
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Originally posted by War4ever
i can full on admit to that....... i am such a ****ing noob
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I am surprised it was you War!
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June 16, 2003, 06:00
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#42
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Deity
Local Time: 03:37
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Posts: 30,342
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June 16, 2003, 08:34
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#43
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Just another peon
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Let's see, there was also a person that didn't know that if your food bin was full, that the city would still grow if you had a negative food production (as long as the the new worker would cover the the negative)
All the little details.
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 16, 2003, 08:37
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#44
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King
Local Time: 19:37
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
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Ha. I didn't know that.
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June 16, 2003, 08:47
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#45
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King
Local Time: 04:37
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Join Date: Jan 2002
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Posts: 1,946
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Quote:
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Originally posted by rah
Let's see, there was also a person that didn't know that if your food bin was full, that the city would still grow if you had a negative food production (as long as the the new worker would cover the the negative)
All the little details.
RAH
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Never knew that!
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June 16, 2003, 09:07
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#46
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Retired
Local Time: 21:37
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That's why it was great having multiple people in the same room playing. Some of the things that seem so obvious to you were new to other people.
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June 16, 2003, 09:15
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#47
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Deity
Local Time: 03:37
Local Date: November 2, 2010
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Quote:
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Originally posted by rah
Let's see, there was also a person that didn't know that if your food bin was full, that the city would still grow if you had a negative food production (as long as the the new worker would cover the the negative)
All the little details.
RAH
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Add me to the growing list..........and again it's pretty obvious, since the city grows with 0 surplus if the box is full and you get the food that the extra worker generates immediately.
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June 16, 2003, 09:52
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#48
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Just another peon
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Hmmm, should stop posting here and giving away all the secrets.
NAW, it is interesting to see the thing that you take for granted surprising others.
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 16, 2003, 10:48
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#49
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Emperor
Local Time: 18:37
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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re read the example way above, i did know the temple/building issue.....
the one i learned was the food one and the building of units for martial law even with a red head in the build...
that was a major surprise to me.....
dumb noob!!!!
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June 16, 2003, 11:01
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#50
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Just another peon
Local Time: 21:37
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Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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That and people that when move up their dips to steal or whatever, don't use all the movement points. On a river/road network, they move up to the city and move right in wasting 2/3 of a movement point since they only need 1/3 to move into the city. Move that extra square or two around the city to expose a little more black, then move in on the last third.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 16, 2003, 23:38
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#51
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Prince
Local Time: 02:37
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Sweden
Posts: 389
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City built update
Quote:
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Originally posted by Ming
From playing games last week... it seems that some people didn't know that if a city was going to go into revolt the next turn, but was going to finish building a unit or happiness improvement that would keep it from happening, that the city won't go into revolt.
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It's true and often used! City shields, science, lux and taxes are added and put in effect before decision is made of the status of a city (disorder, normal or celebrating).
This can be used also for example to cream out a unit/improvement/science research and so on from the city that should take 2 turns otherwise if you put elvises enough to get the city from disorder. You get the thing you wanted but the price you paid is that the city not produce anything next turn (it is going into disorder).
But there are ONE exeception the CURRENT city size is decided BEFORE the above moment. The only thing that effect current city size is if the food box is full -> in such case one worker is added. After that the above step is executed (this is the reason with the growth with full food box and negative surplus food).
But more important this means one more interesting thing: If you have 8 citiziens in a city it requries an Aquaduct to growth more. You must finish the Aquaduct ONE turn before your food box is full otherwise you will lose all the food in it and you must start over on size 8 to fill it again. This is because of that currect city size is decided BEFORE update of city resources take place (the moment there your Aquaduct will be built and start take effect).
The same applies to Sewer system and Granaries.
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Last edited by winzity; June 17, 2003 at 00:18.
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June 17, 2003, 08:33
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#52
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Just another peon
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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But if you are celebrating prior and build an aquaduct, you city will increase in size the turn you build the aquaduct.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 17, 2003, 10:24
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#53
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King
Local Time: 04:37
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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Thanks Rah, I thought I had seen a size 8 city grow on the turn the aqueduct was built: it must have been a celebrating one, then!!
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June 17, 2003, 10:55
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#54
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Just another peon
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Yes, I'm always careful to make sure it's celebrating before I rush it.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 20, 2003, 06:49
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#55
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Emperor
Local Time: 21:37
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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The fact that barbarians cannot destroy your capital, making OCC games possible.
I never had any clue about that until I started coming here.
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June 20, 2003, 09:43
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#56
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Chieftain
Local Time: 03:37
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Bavaria
Posts: 68
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Quote:
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Originally posted by rah
That and people that when move up their dips to steal or whatever, don't use all the movement points. On a river/road network, they move up to the city and move right in wasting 2/3 of a movement point since they only need 1/3 to move into the city. Move that extra square or two around the city to expose a little more black, then move in on the last third.
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I can confirm that, but there is an exception: if it concerns a city at the coast, it is better to accomplish directly from the ship the actions. If a hostile diplomat repels the espionage, the Diplo remains on the ship. On land he stays before the city and would be destroyed
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June 20, 2003, 09:53
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#57
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Just another peon
Local Time: 21:37
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Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Yes, I agree. But sometimes it's worth losing him to get that peek behind the city. Especially if it's not a long run by sea.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 20, 2003, 11:29
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#58
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Retired
Local Time: 21:37
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Since it's SO RARE to have a diplo repelled.. I'll take my chances and take a look around first
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June 20, 2003, 11:49
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#59
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King
Local Time: 04:37
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Location: Somewhere over the rainbow.
Posts: 2,751
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A dip in your city only gives about 20% chance of this right?
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June 20, 2003, 12:59
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#60
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Retired
Local Time: 21:37
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Well... the book claims 20% for diplos and 40% for spies... but frankly... the odds don't seem to be that high, or at least it rarely works for me.
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