June 20, 2003, 13:16
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#61
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Just another peon
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20% seems to match experience.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 20, 2003, 13:34
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#62
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King
Local Time: 04:37
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Join Date: Jul 2001
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do multiple dips increase chances?
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June 20, 2003, 14:47
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#63
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Just another peon
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No
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 20, 2003, 17:23
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#64
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Emperor
Local Time: 21:37
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Posts: 8,164
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I wonder if the guy who attacked the buffalo built ships to kill them whales and fish.
Not that it matters since I never posted about it, but I knew about the Oedo pattern for a long time. I just figured people knew about it even though I should have known otherwise since I can remember playing people who complained about spending several turns in anarchy.
I am using hutfinder now  , but there were a number of things I learned from our get together if only I could remember them all.  Oh yeah, getting 5 beakers of science from the first 2 cities (2x prod) to get the first tech in 2 turns, etc. And actually counting the compiled beakers so I'd know when the tech I was researching would be found.
I didn't know your chances of getting a nomad increased if you already got one nomad and built a city.
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June 20, 2003, 17:25
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#65
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Deity
Local Time: 03:37
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Quote:
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Originally posted by Ming
Well... the book claims 20% for diplos and 40% for spies... but frankly... the odds don't seem to be that high, or at least it rarely works for me.
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You can't be suggesting the manual contains errors.
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June 20, 2003, 18:41
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#66
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Retired
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Location: Mingapulco - CST
Posts: 30,317
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__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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June 20, 2003, 18:50
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#67
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Prince
Local Time: 02:37
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Posts: 389
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Diplos in your cities work well
at least if they are veterans. I a recent game I had diplos in near all cities and they repelled around 80% of the attacks)not 20%). All was veterans I had Sun Tzu.
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Last edited by winzity; June 22, 2003 at 20:08.
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June 20, 2003, 19:30
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#68
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Retired
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The manual does not state that veteran diplos are any better than non vets. And as far as Vet Spies go, it states that they have a 60% chance of catching fellow envoys...
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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June 21, 2003, 03:08
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#69
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Prince
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Posts: 389
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HEHE
Good game exercises give more than only reading does
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June 22, 2003, 00:48
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#70
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Just another peon
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Re: Diplos in your cities work well
Quote:
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Originally posted by winzity
at least if they are veterans. I a recent game I had fiplos in near all cities and they repelled around 80% of the attacks)not 20%). All was veterans I had Sun Tzu.
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Sun Tzu doesn't give vet diplos. or fiplos as you call them
Communism makes vet spies.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 22, 2003, 13:41
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#71
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King
Local Time: 04:37
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A couple month ago I started a thread where I asked why an AI don't want to swap maps although Worshipful. Do you know the answer?
Quote:
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Originally posted by atawa
Btw, did someone calculate the corruption/waste in relation to the distance to your cap?
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 Did you ever hear about Apolyton's GL?
Quote:
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Originally posted by rah
Let's see, there was also a person that didn't know that if your food bin was full, that the city would still grow if you had a negative food production (as long as the the new worker would cover the the negative)
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 That's not true, the new worker needn't cover the negative. You can totally ignore food when you grow.
Last edited by SlowThinker; June 22, 2003 at 13:46.
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June 22, 2003, 13:47
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#72
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King
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Another one:
Quote:
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Originally posted by atawa
do multiple dips increase chances?
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Quote:
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Originally posted by rah
No
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But yes.
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June 22, 2003, 20:16
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#73
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Prince
Local Time: 02:37
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Posts: 389
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Quote:
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Originally posted by SlowThinker
That's not true, the new worker needn't cover the negative. You can totally ignore food when you grow.
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Right! The reason is that the current city size is decided before the resources (food, shields, trade and so on) are updated. Please see my post above!
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Last edited by winzity; June 24, 2003 at 10:24.
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June 23, 2003, 08:23
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#74
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Just another peon
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Quote:
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Originally posted by SlowThinker
Another one:
But yes.
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Maybe for spies, but everytime I've tested it with dips, there has been no significant difference.
Tested human vs human in an MP game. Others are welcome to try an replicate it. Any test done with an AI involved or in SP mode will not be considered valid.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 23, 2003, 08:54
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#75
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Deity
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You are probably both right.
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June 23, 2003, 09:08
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#76
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Just another peon
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It would be nice toget a solid answer though. I didn't test with a lot of rigor. I'm lazy.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 23, 2003, 09:30
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#77
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Deity
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How lazy were you? I expect ST is right for SP, but you may also be right for MP...........quite a lot more annoying to test though.
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June 23, 2003, 10:43
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#78
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Just another peon
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Quote:
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Originally posted by DrSpike
..........quite a lot more annoying to test though.
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Yep,
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 23, 2003, 10:59
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#79
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Deity
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You didn't indicate how lazy you meant by lazy.
Did you test it properly, or do you mean your prior from playing is that there is no effect?
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June 23, 2003, 11:33
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#80
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Just another peon
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No, I actually did a test. Tried to steal against one dip, then against three dips. My laziness was that we tried only about 10 for each. If I remember correctly, the number for thwarting was exactly the same in both circumstances. 10 was no where near enough, but the other players showed up, and playing is always more important than testing.
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 23, 2003, 12:55
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#81
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King
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Theoretically the probablility of success for 3 dips should be 0.8*0.8*0.8
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June 23, 2003, 13:25
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#82
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Deity
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June 23, 2003, 13:28
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#83
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Deity
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And slightly more pickily using your methodology would mean multiple dips always have less chance than a sole dip.........since multiplying makes the probability smaller.
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June 23, 2003, 13:34
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#84
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Just another peon
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HAHAHAHAH.
Yep, I believe addition is more appropriate in that equation.
And I'm glad that he was talking about offensive use, since nobody has claimed a defensive improvement for a long time.
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 23, 2003, 13:44
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#85
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Deity
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Quote:
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Originally posted by rah
HAHAHAHAH.
Yep, I believe addition is more appropriate in that equation.
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Almost,.......the actual probability of success with 3 offensive dips is 0.8 + 0.8*0.2 + 0.2^2*0.8 = 99%
So if you fail with 3 you know it is not your night.
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June 23, 2003, 14:47
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#86
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Just another peon
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Opps, yes.. Senior moment.
I thought I tried multiples once on someone and they both failed. I was thinking that the seed number didn't change on an attempt so no matter how many times you tried without changing the seed, you failed. You would have to do something inbetween that did change the seed.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 23, 2003, 14:57
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#87
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Deity
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Quote:
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Originally posted by rah
I thought I tried multiples once on someone and they both failed. I was thinking that the seed number didn't change on an attempt so no matter how many times you tried without changing the seed, you failed. You would have to do something inbetween that did change the seed.
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Hmm that is possible, but you could just have been unlucky (4% chance if the 2 tries are independent).
Is there a precedent with seed saving in a similar situation in Civ2?
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June 23, 2003, 15:01
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#88
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Just another peon
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Don't know of any off the top of my head, but I too figured the Odds were way against it if they were independent, so I started to think of ways it could be dependent and could only come up with the seed not changing. The only thing that makes sense is that if you had movement points left you might try again, and it would be silly if you succeeded with the same diplo a second time. So maybe the programmers thought of that and didn't change the seed on an attempt.
Sounds like we need some testing *sigh*.
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June 23, 2003, 17:15
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#89
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King
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0.8*0.8*0.8 is probability of successsss with 3 defending dips. It is like the attacking dip has to walk around each defending dip.
Last edited by SlowThinker; June 23, 2003 at 17:23.
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June 23, 2003, 17:42
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#90
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Deity
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You've lost me mate.
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