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View Poll Results: How does this sound?
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Yes
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5 |
38.46% |
Not bad you forgot something (
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4 |
30.77% |
We should research Poly asap
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1 |
7.69% |
I should have voted Banana in the last election
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3 |
23.08% |
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May 31, 2003, 15:47
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#1
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King
Local Time: 04:47
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Science Ministers report 1300BC
Dear fellow Apolytonians.
Even without our city's revolting we still have a techrate of 32. Without huts or trade we'll be in despo for another 35 years or so.
I therefore propose the following plan:
Set sience to 0% the turn before Poly is reached, Pop all visible huts asap and pray to the gods to give us either Poly or Mon
This also opens up the possibility of trading it with one of the civs we havent met yet.
Question for cityplanner and defence minister:
Can we train a couple more Explorer party's?
They could speed this up enormously, we have a giant map so there must still be a lot of unopened huts
Last edited by atawa; May 31, 2003 at 16:16.
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May 31, 2003, 17:25
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#2
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Emperor
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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We have 4 huts we can easily pop within only a few turns. It is possible that will force the game to give us either Poly or Monarchy. Doubtless, our Horses will find more, and we might be able to overwhelm the system and get Monarchy in our efforts.
The risk is that accumulating other techs (than Poly or Mon) will push us even further toward long waits between researched techs. I think this is a very serious question for us at this stage of the game. Unfortunate results could put us in a hole very difficult to climb out of, yet we really *need* Monarchy before we can get about the business of conquering the other civs.
So, the question is "how risky do we want to play"? Go the hut route, or consolidate our tech rate and hope for trade. Or we could do both.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 31, 2003, 17:55
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#3
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Warlord
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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Pop all the huts ASAP. If we don't get Poly or Mon from them w/in a few turns, then set science as high as feasible, and build a zillion roads.
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May 31, 2003, 18:12
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#4
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Prince
Local Time: 20:47
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Let's just trust to luck and try to get the techs from the huts...
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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May 31, 2003, 19:27
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#5
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Emperor
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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We already have Science at 60% (top allowed for Despotism). It would be horribly worse at any lower level.
I have most of our cities set to building Settlers (Mostly to give freedom of action/change). But we will have problems in our cities if we have many Settlers. The 1 food and 1 shield are killers for us right now.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 31, 2003, 20:36
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#6
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Emperor
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Keep popping huts, pop them all
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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June 1, 2003, 20:08
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#7
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Emperor
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Explorers, as a military unit are at the request of the current military advisor.
What we really need are more roads, to make sure that every city has at least one trade per worker.
It also helps the military to have a connected empire.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 1, 2003, 23:22
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#8
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Local Time: 21:47
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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pop the huts, 32 turns is too slow anyways, we need to get it by hut or trade with someone else.
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June 2, 2003, 00:01
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#9
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Emperor
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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pop the huts..pray for results...plan the war machine accordingly..odds are we will get mon eventually.......
__________________
Boston Red Sox are 2004 World Series Champions!
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June 2, 2003, 01:26
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#10
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Prince
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
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Pop the huts until our cities reach a critical mass and can support a decent science rate
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"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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June 2, 2003, 02:08
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#11
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Prince
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
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on reflection, our civilisation is faced with two major problems 1) lack of science and 2) revolting citizens.
I agree with putting the science rate to zero, but also maximising the lux rate to make the people content
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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June 2, 2003, 07:10
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#12
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Emperor
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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whether it is science or luxeries doesn't have much effect until roads give the cities more arrows to make use of.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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June 2, 2003, 07:14
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#13
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Emperor
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by cavebear
). But we will have problems in our cities if we have many Settlers. The 1 food and 1 shield are killers for us right now.
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we can demand tribute from the AI which can be used to rushbuy things, also popping huts will give some gold.
This helps the shield problem but the food will be a problem until monarchy when irrigation becomes a viable option.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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June 2, 2003, 12:01
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#14
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Emperor
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Quote:
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I agree with putting the science rate to zero, but also maximising the lux rate to make the people content.
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It may not make a big difference, but a difference nonetheless.
I would recommend doing this once we discover the next tech since we are quite close to Polytheism.
Running a monarchy on 60/0/40 might even net some celebrations.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 2, 2003, 18:57
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#15
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King
Local Time: 04:47
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Right now even 60% lux doesnt copuse any of our workers to become happy.
I would set it to zero just before we reach Mon, then we have 2 techs that will get us to Mon soon.
Be it either through a hut or from trade with a civ we didnt meet before.
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June 2, 2003, 19:00
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#16
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King
Local Time: 04:47
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by Hydey
we can demand tribute from the AI which can be used to rushbuy things, also popping huts will give some gold.
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When doing this we have the chance of getting other techs that will slow us down further.
But any tech we get from AI actualy increases the chance of getting weither Mon or Poly from a hut
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June 3, 2003, 02:00
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#17
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Prince
Local Time: 12:47
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
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sounds like we are damned if we do and damned if we don't.
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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June 3, 2003, 09:28
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#18
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Deity
Local Time: 21:47
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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I like this plan -- get Poly, set science low, pray, pop huts, evaluate.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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June 3, 2003, 10:06
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#19
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Emperor
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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the ai never researches mon anyways....so we want it from a hut, if we pop enough it will come to us lol
__________________
Boston Red Sox are 2004 World Series Champions!
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June 3, 2003, 10:16
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#20
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Prince
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Why don't we research poly until it has allmost been discovered, then switch everything over to lux and taxes for some turns to get the populous working again. In the mean time pop every hut you can find and build roads all over the place. We have lots of time before we have to worry about discovering new tech.
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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June 3, 2003, 12:43
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#21
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King
Local Time: 04:47
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by Zedd
Why don't we research poly until it has allmost been discovered, then switch everything over to lux and taxes for some turns to get the populous working again. In the mean time pop every hut you can find and build roads all over the place. We have lots of time before we have to worry about discovering new tech.
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Thats what I ment in above post, by not discovering Poly we almost double our chances of getting a good tech from a hut, be it either Mon or Poly
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June 3, 2003, 21:51
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#22
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Warlord
Local Time: 18:47
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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Quote:
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Originally posted by Bob_Smurf42
Pop all the huts ASAP. If we don't get Poly or Mon from them w/in a few turns, then set science as high as feasible, and build a zillion roads.
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Forgot about tax limits. Must've been playing too much Civ1.
Anyway, we should still pop huts as much as we can and build roads to help trade rate but it looks as if our science rate is screwed anyway, so forget it until we can do something about it. We probaly can get Poly or Mon from a hut sooner than we can research them.
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June 4, 2003, 09:04
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#23
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Prince
Local Time: 22:47
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Sorry atawa, Didn't intend to copycat you my connection was bad at at the time and i only got to read about 5 posts and no smileys or avatars came up so I just voted and hit the reply button to add my two cents.
But you know, i think its a great plan
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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June 4, 2003, 15:07
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#24
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King
Local Time: 04:47
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Thanks, and no worries
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