View Poll Results: what should our army do?
Pop any and all huts regardless 10 11.36%
pop all huts as long as we can support a unit 3 3.41%
only pop huts with units nearer an AI city 1 1.14%
do not pop huts for the time being 0 0%
banana huts 3 3.41%
ask for barracks in all cities 1 1.14%
ask for 1 or 2 barracks 10 11.36%
no barracks, veteran troops are not needed 1 1.14%
banana barracks 4 4.55%
ask for more explorers 3 3.41%
no more explorers 7 7.95%
ask for more defending units (phalanx/ warriors) 2 2.27%
no more defenders 5 5.68%
ask for more attacking units (legion/chariot) 9 10.23%
no more attacking units 2 2.27%
ask for diplomats (bribing,embassies,look in city) 8 9.09%
no diplomats required 3 3.41%
ask for more settlers (new cities, improving land) 10 11.36%
no more settlers 0 0%
banana all new units 6 6.82%
Multiple Choice Poll. Voters: 88. You may not vote on this poll

 
 
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Old May 31, 2003, 22:32   #1
Hydey
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Minister of war reports 1300Bc
Our current army consists of:
2 x Settlers (1 none)
7 x Warriors all fortied in cities for defence and martial law.
2 x Phalanx both fortified in cities for defence and martial law.
5 x Archers (1 none) 2 fortied in cities and 3 out exploring.
3 x Horsemen all out exploring
1 x Chariot wandering around near our cities
1 x Explorer exploring

The best attacking units we can build at the moment are the Legion (4,2,1) or the Chariot (3,1,2) and our best defenders are the Phalanx.
we can also build diplomats for embasies and explorers for exploring.

If the people want us to go to war then I ask that we build some barracks to train our troops in, this will give us the edge in battle with veterans.

I think we should try to get more information about the AI before declaring any wars (finding cities etc)

We know the 2 civs we have met so far cannot build any troops that we cannot, this is good.

I believe that we should open all huts that we come across as our tech rate will be crap all game so we may as well get anything good from huts that we can. (provided that any unit gaining will not cause a support shortage in our cities)

/me minister of war
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Old May 31, 2003, 23:15   #2
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reports on cities
Imperialis size 2 supporting 2 warriors fortified in city, horsemen near Kyoto, archer near sparta. cost (2 shields)
requires roads for trade arrows , will need another unit for martial law or a temple when going to size 3.
http://apolyton.net/upload/files/Hydey/Imperialis.jpg

Glorificus size 2 (size 3 next turn) supporting a warrior and archer fortied in city and an explorer who has met the Japanese.cost (1 shield) This is the nearest city to the japanese so needs to be defended until we wipe them out of the game.
http://apolyton.net/upload/files/Hydey/Glorificus.jpg

Enron size 1 (size 2 in 2 turns) supports 1 warrior fortified in city, will need another at size 2.
http://apolyton.net/upload/files/Hydey/Enron.jpg

Dominion size 2 supporting phalanx and archer fortied in city, another archer and horseman are exploring north. cost (2 shields) hasBARB horse next to city , I suggest killing this with our archer.
http://apolyton.net/upload/files/Hydey/Dominion.jpg

Pax Apolyton size 2 (size 3 in 4 turns) supports a warrior and phalanx both fortified in city.
http://apolyton.net/upload/files/Hydey/PaxApolyton.jpg

Majestica size 3 2 warriors fortified in city, horse (near boston) in the far North/NorthEast , a chariot near Dominion and a settlers building road to Imperialis. cost (2 shields)
http://apolyton.net/upload/files/Hydey/Majestica.jpg
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Old June 1, 2003, 03:35   #3
Hydey
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picture of our world
There is much more to find yet.
http://apolyton.net/upload/files/Hydey/ourworld.jpg
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Old June 1, 2003, 20:01   #4
Ben Kenobi
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Lets push for the poor man's Invention by popping huts.

If push comes to shove, we can disband some of the units we get, rather than not popping the hut.
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Old June 2, 2003, 19:10   #5
atawa
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Pop all huts.

And please equip another couple of explorer party's, we could probably get up to Mono with 0% sience
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Old June 2, 2003, 22:14   #6
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More barracks, settlers, explorers, and attackers. take any huts you find, there should be plenty. Our science sucks anyway and we can disband any support problems, so it doesn't matter.
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Old June 3, 2003, 10:01   #7
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Finnished.
Nice poll Hydey, lots of options and easy to follow.
Now here are my votes,
1.Pop all huts, We need any science we can get and maybe we will have a few attack units or NON's
2.More explorers to quickly find the location of our targets, I mean neighbors.
3. No more defenders, what we don't have allready we will get from huts.
4. More attackers, see answer #2
5. No diplo's, we don't need them as of now but we could maybe steel some techs later.
6.More settlers, If some worker wants to stir up trouble then stick some tools in his hands and set him out to build roads, It is better to have a 5 settlers than 5 elvi IMO.
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Old June 3, 2003, 10:03   #8
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yup good stuff Hydey....
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Old June 5, 2003, 18:46   #9
Hydey
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Ok, poll closed and the results seem fairly obvious

The people have voted that we open any and all huts that we find .

The have asked that we construct 1 or 2 Barracks to train veteran troops in.
I ask the minister of city planning take note of that. and also that the people request more Settlers,Diplomats and attacking units rather than explorers or defenders.

I may not personnally agree with all these results but it is my duty to report what the people request.
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Old June 5, 2003, 19:50   #10
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Thanks for the PM Hydey.
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