CTP2 crashes with ultra-large maps and GoodMod
I played CTP2 with the GoodMod for ultra-gigantic maps. I made the map bigger (160 x 320) and set the number of players to 28. I played about 100 turns. It takes some time for the AI civs to make their moves, and during this time the computer works much on the harddrive. Now, when I end my turn some AI civs take their turn and then everytime CTP2 crashes. I get a message from windows which tells me CTP2 caused an error from an invalid page. Does this mean I can dump my current game? Are the initial settings for ultra-large maps the biggest where CTP2 is still stable? Or is it possible the error can also occur with these settings? I played the 400 x 400 world map for some time and had no problems. Does the GoodMod need so much ressources?
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