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Old June 3, 2003, 03:47   #1
jim panse
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Finally Fortress Sevastopol is released!
1st I want to apologise for letting you all wait that long but I had some creative blockade

Ok, no more words, here´s the game file. You all know the procedure so I won´t waste more words on it.

I´m glad about any kind of feedback I could get. Just post your comments here in the thread.

Have fun!

edit: updated the current version to v1.1, please look down to the 4th post!

Last edited by jim panse; June 3, 2003 at 04:51.
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Old June 3, 2003, 04:23   #2
Dr Kellogg
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Finally!
I love these multi infantry units

A couple of things:
The Soviets can build Supply Trucks (w/ the swastika flag)
The Karl cannon appears every time you take a Soviet city.. (partisan slot..)
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Old June 3, 2003, 04:42   #3
jim panse
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@Dr Kellogg:

Quote:
I love these multi infantry units
Thanks a lot, I spent a lot of time for creating them.


Quote:
The Soviets can build Supply Trucks (w/ the swastika flag)
Bug fixed!

Quote:
The Karl cannon appears every time you take a Soviet city.. (partisan slot..)
Also this has been fixed. Stupid beginner mistake


The only thing you´ve got to do is download the new version.
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Old June 3, 2003, 04:56   #4
jim panse
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Ok, here´s the last (1.1) version
The game files ...
Attached Files:
File Type: zip fortress.zip (404.1 KB, 69 views)
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Old June 3, 2003, 07:23   #5
Shaka Naldur
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downloading
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Old June 3, 2003, 07:43   #6
Arthedain
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okay I just played through the scenario for fun on the easiest level. and OMFG there's a million units in Sewastopol (the city square). I have even destroyed the city and still they're left.. when I kill a unit it only says "13 units lost" and they're still there.. a bug or what?
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Old June 3, 2003, 11:28   #7
Shaka Naldur
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maybe some events file
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Old June 3, 2003, 16:34   #8
Cal
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This scenario has a few beginner mistakes...

I took Sevastopol, the capital, and the Soviets split into the Soviet Loyalists, and the Rebel Sioux.

And a warning that the artillery pieces are domain 3 units would've been nice. You can't move them over bad terrain without it costing that many points.
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Old June 3, 2003, 17:08   #9
jim panse
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hmmmm, dammit, I´ll have a look at it this night ...

edit: tried to avoid grammatical mistakes
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Old June 3, 2003, 19:58   #10
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othewise I must say that this scenario is really entertaining and nice in all ways
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Old June 7, 2003, 08:20   #11
jim panse
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Events.txt Update!
Ok, come and get the updated events.txt file.

I think this should work better (respawning units).
Attached Files:
File Type: txt events.txt (9.4 KB, 26 views)
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