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Old June 3, 2003, 08:51   #1
Jamski
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How to WIN as the Hive
More strat suggestions for the HIVE :

We MUST build thousands of bases on close spacings. Every base should be supporting 2 police units and 2+ formers. We MUST get the Weather Paradigm. We MUST get the Planetary Transit Van. We MUST get the HGP. We can DOMINATE massively if we can simplely get ENOUGH BASES. We need about 70-90 on a map of this size, and we need them soon.

To make sure we get these SPs - we should start thinking now about cashing artifacts to help building - not for techs. Perhaps we should start the Hive on the WP pretty soon. This project is a game winner.

-Jam
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Old June 3, 2003, 09:52   #2
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Re: How to WIN as the Hive
Quote:
Originally posted by Jamski
To make sure we get these SPs - we should start thinking now about cashing artifacts to help building - not for techs.
-Jam
Alien Artifacts have been disabled in this game (see :

http://apolyton.net/forums/showthrea...1&pagenumber=1

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Old June 3, 2003, 10:44   #3
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Goddammit Googlie, this means we'll HAVE to use one of your tricks with the scout patrols even if its inefficeicent beyond belief, we MUST have that WP.

-Jam
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Old June 3, 2003, 15:58   #4
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I'm not up to date right now, but is anyone currently building the Weather Paradigm right now?

I agree that the sooner we can obtain either the Weather Paradigm (WP) or the Human Genome Project (HGP) the better. A bonus would be the Planetary Transit System (PTS).

Personally, I would forego The Merchant Exchange (ME) because, personally, I think we can use the resources we would pour into it for more applicable and potentially useful things.
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Old June 3, 2003, 16:16   #5
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Quote:
Originally posted by Jamski
Goddammit Googlie, this means we'll HAVE to use one of your tricks with the scout patrols even if its inefficeicent beyond belief, we MUST have that WP.

-Jam
What are the tricks if I could ask?
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Old June 3, 2003, 16:23   #6
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It's going to be tough race to get the WP, as every human faction will be going for it. We should begin it as quickly as possible. I would also like to get the Command Nexus if we miss out on any of first choice SPs.
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Old June 3, 2003, 18:34   #7
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Just wondering, in the early phase, would it be more efficient use of the land to building lots of cities close together? (is it called Infinite Chaining Cities?)
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Old June 3, 2003, 19:10   #8
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The WP is a definate must...
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Old June 3, 2003, 19:42   #9
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Have the Drones started on a SP? Also, is there a cost penalty for switching SP during construction? I was afraid the drones may get the WP.
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Old June 3, 2003, 20:25   #10
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Also should we worry about building a secret project on a costal base, even if it is a Capital? Just, paranoid what sneaky things the pirates can do.
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Old June 4, 2003, 03:57   #11
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Quote:
Originally posted by Vev
Just wondering, in the early phase, would it be more efficient use of the land to building lots of cities close together? (is it called Infinite Chaining Cities?)
Not just in the early game but in the whole game..... I play the Hive on a 1-2 square spacing, nice and tight. The amazing millitary numbers when one has 60+ bases, each capable of supporting 4 or more units for free more than makes up for the fact that the bases won't get soooooo big. (untill the hydroponic satellites are up )

Oh, and its called ICS - infinite city sleaze.

-Jam
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Old June 4, 2003, 06:25   #12
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The Drones have started the Merchant Exchange, and will probably swicth over to WP when they get the necessray tech, if we seriosuly want that project, we had better start it soon. Ideally, after we have built at leats one former and can start mining minerals.
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Old June 4, 2003, 08:39   #13
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Quote:
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Also, is there a cost penalty for switching SP during construction?
There is no cost penalty for switching SPs during construction

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Old June 6, 2003, 05:37   #14
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Quote:
Originally posted by Vev
Also should we worry about building a secret project on a costal base, even if it is a Capital? Just, paranoid what sneaky things the pirates can do.
If we can get the WP built at the Hive, it ay be in our interest to raise the terrain to turn that nutrient resourse into a pod. There are two monoliths there already.
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Old June 6, 2003, 06:50   #15
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Like Static says - this will only cost a small amount too. good idea

-Jam
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Old June 6, 2003, 11:41   #16
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Hmmm - in both the playtest games Roze got the WP at around 2132, and Miriam the CDF a year later. They must have cashed in the handful of trance armored drop crawlers I set to lurk for 30 years



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Old June 6, 2003, 19:57   #17
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They have those?
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Old June 7, 2003, 06:06   #18
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Googlie's so evil.

-Jam
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Old June 7, 2003, 18:25   #19
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"tranced armored drop crawlers"???

WTH?!
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Old June 8, 2003, 21:16   #20
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Myself and Jamski were discussing this earlier, and we need bases, more bases, and even more bases. I fully back the proposal, in fact we should be concentrating on pumping out colony pods. 3 per base until we start producing anything else in that base.

We're off on a slow start, but as soon as we get a few more bases out there, and continuously expand, we'll be well on out way to victory.

-Chairman Voltaire
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Old June 8, 2003, 21:46   #21
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We should think about starting the WP right away at fellowship city though (we have the tech I believe), aka after this former is done. We can pump out colony pods at the other two bases as this one isn't going to grow as quickly, plus it will be a good industrial base afterwards because of it's reliatively high pop to other bases (didn't produce any colony pods). Just a thought, once again not my department.

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