Thread Tools
Old June 3, 2003, 16:48   #1
Flubber
Alpha Centauri PBEMACDG PeaceAlpha Centauri Democracy GameACDG The Human HiveACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Local Time: 20:56
Local Date: November 1, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
The " book-learning" thread
edit--post moved to the maritime research thread-- I started this one without seeing that one
Flubber is offline  
Old June 3, 2003, 18:02   #2
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 19:56
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
This could be "The Captain's Scrapbook" - wherein are posted all the little tricks and tips we've gained as playing the Pirates - not quite strategy or tactics, more a library of "experiential wisdom"

Siuch as the one I posted elsewhere - the one-tile landbase with a pressure dome that sailors-by think is a naval base and try to attack it with ships

Or sinking the land around a monolith by lowering the seashelf so as to get a nautical monolith for repair and upgrades (repair not so much a concern 'cos of the inbuilt naval yards in every base)

etc
Googlie is offline  
Old June 4, 2003, 20:22   #3
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 20:56
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
mmm... I love sinking monoliths! It freaks 'em out and at the same time gives sea units the same bonuses that land units generally get (the upgrade).
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old October 15, 2003, 10:58   #4
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 19:56
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
I almost started a new thread Gameplay Tips and Tricks then I remembered this thread!!

When you move a crawler to a location where it will convoy a mineral/energy/nut resource, you can activate the crawler that same turn (even if movement points are exhausted) and give it it's "o" command and the resource gets credited the next turn (versus waiting until the next turn to give it its orders)

G.
Googlie is offline  
Old October 15, 2003, 15:34   #5
FlameFlash
Call to Power PBEMAlpha Centauri Democracy GameAlpha Centauri PBEMMacACDG PeaceCall To Power SuperLeagueACDG3 Data AngelsCall to Power MultiplayerCivilization II PBEMCivilization III PBEMCivilization IV PBEMCivilization IV: MultiplayerCivilization III MultiplayerC4BtSDG Team Banana
Emperor
 
FlameFlash's Avatar
 
Local Time: 20:56
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
/me nods.

I knew about this one, I hope we've been using it in our crawler use.
__________________
I'm not conceited, conceit is a fault and I have no faults...

As always, will play after work. I wonder if I'll ever be able to turn that the other way...
FlameFlash is offline  
Old October 15, 2003, 18:21   #6
Hercules
Alpha Centauri Democracy GameACDG3 SpartansACDG3 GaiansC4DG VoxC4WDG éirich tuireannC4DG Team Alpha CentauriansBtS Tri-LeagueC4BtSDG TemplarsACDG PeaceACDG3 Data Angels
Deity
 
Hercules's Avatar
 
Local Time: 03:56
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
Yes we have thats why the crawler on bird island was crawling nuts that previous turn
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
Hercules is offline  
Old October 15, 2003, 23:06   #7
Atlantian
Alpha Centauri Democracy GameACDG Peace
Warlord
 
Atlantian's Avatar
 
Local Time: 02:56
Local Date: November 2, 2010
Join Date: May 2003
Location: Under Water Base near North Pole of Chiron
Posts: 112
Hmmm... Space is overrated. I know all those comp basses are useless, but, there are times when it is better to have overlapping colonial bounds, by 1 or two, or possibly even 3 tiles to get the maximum potential of each without wasting a nutrient bonus or something like that. Don't be afraid to cram a little.

Offensive defense... I have found it better to have a more active defense system. not just probes and stuff with alot of defense. Sometimes the difference between winning and loosing is if the enemy is damaged or not. Psi units and units with defence and attack are wonderful for this.
__________________
"War forced us into the seas. When we came back upon the surface, it was a ruined and desolate place. We knew that it was not long before even the most secluded spot in the seas of Earth was polluted, so we left to the the sea of stars. That is how we came to be on Chiron."
-Dameon McPherson, Leader of the Atlantians, "The Exodus"
Atlantian is offline  
Old October 16, 2003, 20:24   #8
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 19:56
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Quote:
Originally posted by Hercules
Yes we have thats why the crawler on bird island was crawling nuts that previous turn
I brought it up 'cos on playing earlier this turn thru to you (to see what the AI was up to) I noticed the crawler on 59:61 flashing - it's on unworked forest and could have been getting 2 mins this turn (open the turn and you'll see what I mean)

G.
Googlie is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:56.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team