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Old June 4, 2003, 12:21   #1
chris1
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I need help!!
could anyone help me i heard there was a mod for capturing cities instead you can enslave them on CTP2. I searched everywhere, couldn't find it. could anyone possibly lend me it?

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Old June 4, 2003, 14:08   #2
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well i think you will find that the main mods will let you do this. So either Cradle,ApolytonPack,World At War(WAW) etc should be fine. The links are in one of the topped threads above - just follow the links and then check the readme files. I think the Apolyton Pack is a good one to start with
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Old June 4, 2003, 19:01   #3
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I confirm what has written Child of Thor, you can indeed enslave a newly conquered city in the Super Apolyton Pack 2.0 (this is also the case in the other mods).

When you enslave a city, its population is distributed among your nearest cities. Enslavement has a price though, the more slaves you have in a city the more chances you have they can revolt and create a new civilization if there are not enough military units in the said city. You thus have to garrison the cities in which you have slaves (there is a "handcuffs" symbol near the name of the city).
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Old June 4, 2003, 22:02   #4
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ok
ok cheers i will download that mod, does it worrk on normal game?
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Old June 5, 2003, 06:57   #5
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Yes Chris 1:

For the SAP 2.0 remember you have to Patch your game with the 1.1 version and Install modSwapper 1.5 before installing the SAP 2.0.

ModSwapper is a mod manager that allows you to install several mods and choose the one you want to play. You will have to start a new game through ModSwapper and not the original CtP2 exe.

Read carefully the ReadMe of the Apolyton Pack, some manipulations are needed before you can play the modded game.
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Old June 5, 2003, 19:45   #6
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Ok do you know of a good site were i can download them?
As i sometimes have problems downloading viruses etc....
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Old June 6, 2003, 06:35   #7
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Ok Chris try these links, it appears the Super Apolyton Pack link in the 'Important Files and Mods' section above doesn't work.

Activision Patch v1.11 here

Mod Swapper here

Super Apolyton Pack here

Install CTP2 first, then the v1.11 patch, then Mod Swapper,then Super Apolyton Pack - follow the readmes with the downloads and fingers crossed it should all work fine
(oh yeah these files are from Apolyton so should be virus free - It's not kraza( ) ok!)

[Note for Locutus : The link for Apolyton Pack might need changing - Dales site no longer is there! Also maybe this thread should be moved to the 'general/help/info' forum?]
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Old June 6, 2003, 22:53   #8
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RED ALERT UNITS
ok cheers,

another thing, im not sure if i should start another thread. But has anyone ever thought of adding red alert units? or doing a Red Alert stye scenario?

i would be most interested in getting some new tank units.
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Old June 6, 2003, 23:34   #9
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Tank unit eh?
Well we got tanks sprites in CtP1, CtP2, five more in the WW2 scenario which you can download from the directory as linked to from every page on Apolyton. Go to Directory->CtP2->Scenarios->WW2, we also have some more WW2 and post-WW2 tanks that come in the WW2 unit pack, also up for downloading, though these are unanimated, and need sorting out.
Adding units from Red Alert could be difficult depending on how the graphics are stored. Also, IIRC wouldn't they be a little small?

For WW2-postWW2 gameplay, try Dale's World at War mod, which is set in the era 1900-1950, and has a good modern-age warfare feel too it. Plus the AI is killer.
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Old June 7, 2003, 13:03   #10
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Got another problem
i have another problem, my ctp2 keeps crashing and goes into debug mode for some reason, do you know how to fix it.

i will look at the tank mods you suggested.
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Old June 7, 2003, 17:51   #11
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Have you changed the line DebugSlic=yes to DebugSlic=No in your Userprofile.txt?

You will find this file at the following location:

C:\Program Files\Activision\Call To Power 2\ctp2_program\ctp

Hope it will solve your problem!
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Old June 7, 2003, 20:02   #12
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yep did that,

what actually happens is i click on enter when i have finished a turn. and suddenly it goes straight to windows with an error message saying ctp2 has caused an error, then it debugs the program.

It annoyed me incredibly as i was just about to conquer India. It errored!!!!!!!!!!!!!!!!!!!!!
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Old June 8, 2003, 05:18   #13
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Try the Reloadslic trick:

- Before ending your turn hit the ' key
- Type /reloadslic and press Enter
- Press Enter again to close the chat window...
- End your turn

It should process normally without any problem. Some features of the mods (I am thinking about the Diplomod 3.6) are sometimes the source of crashes...
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Old June 8, 2003, 05:40   #14
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Also ensure no other programs are running in the background(like file share/virus programs.).
One other possibility is a bug in the game where by if you or any other civ try to pillage left over tile improvements(farms/mines etc) that are no longer inside an owned territoy(the city was destoyed), then you get a crash to desktop. Martin wrote a fix for this which is in the file database somewhere, but it might also have been included into the latest Mod versions. Someone else will have to confirm if this is the case for SAP. But see how you go with what Tamerlin suggested and try to have CTP2 running with no other programs in the background.
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Old June 8, 2003, 12:23   #15
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The pillage netral tile fix is not in the file database (IIRC). AFAIK it is somewhere on the first two or three pages of the Apolyton Pack 2 thread. However it is included in GoodMod. For your current game
chris1 do what Tamerlin suggested.

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Old June 13, 2003, 20:36   #16
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I Need help
Hi guys it did again, i have downloaded Knaus fix-mod so it may work know i will let you know.

do you know how to get a nation to conquer another nation on the same Island. I was getting annoyed that the most powerful on the island wasn't finishing them off as i was on blood lust mode. there was like only 3-4 cities left, so i ended up cheating and giving the nation loads of units to wipe them out. They were still at war. Actually this could have been why it crashed. it did it only 50 turns afterwards, i used the save file over file to get back on uncheat mode.

Doese anyone else give the other nations loads of units i find it to be quite challenging trying to stop mexicans attacking me with loads of Aircraft carriers.
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Old June 14, 2003, 10:28   #17
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Hi Chris1,

As far as I am concerned I don't give AI civs any military units, I even encourage them to stay at war as they can not commit all their units against me when they are at war with each others.

When a strong AI civ is at war with a weaker one I give money (sometimes huge amounts), though I am not sure it uses it efficiently, and sometimes some advances to the weaker one.

If you want a more challenging game try Martin's GoodMod. I am myself playing the SAP2 at Very Hard difficulty level with the Updater2 (the story is different when the AI civs is updating its units) and I am about to try my twicked SAP2 with Martin's MG_BetterAI.slc.
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Old June 14, 2003, 21:16   #18
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thanks for the ideas
cheers i will look into the goodmod. I did find it quite frustrating when the AI wouldn't finish them off. it would have been so easy.


Have you ever been nuked? i have in total of about 6 0r 7 times.

I prefer deleting the enemies older units i.e pikeman etc and replacing them with infantryman etc.
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Old June 16, 2003, 09:16   #19
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Re: thanks for the ideas
Quote:
Originally posted by chris1
Have you ever been nuked? i have in total of about 6 0r 7 times.
No I have never been nuked, my priority is the science rate in order to become ahead of the AI civs as soon as possible, build the improvements protecting against nukes and then keep an eye on their science level. Though I am a rather peaceful player, I am swiftly dealing with the AI civs that are becoming a threat. My objective is to build as few military units as possible (which is only possible if you are ahead in Science) but to build the transports that will allow me to send my armies as quick as possible anywhere on the map.
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Old June 16, 2003, 09:31   #20
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Re: thanks for the ideas
Quote:
Originally posted by chris1
cheers i will look into the goodmod. I did find it quite frustrating when the AI wouldn't finish them off. it would have been so easy.


Have you ever been nuked? i have in total of about 6 0r 7 times.

I prefer deleting the enemies older units i.e pikeman etc and replacing them with infantryman etc.
The problem is that the AI is not agressive enough in the default game. Read this thread to fix it. Play around with the values to get an AI that behaves the way you want.

http://apolyton.net/forums/showthrea...threadid=67249

Good luck
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Old June 16, 2003, 11:37   #21
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I think there’s something in the default allows you to get the ai making units faster. When I tried a bit of slic the other day to get the ai to make more citys by giving them settlers I got a empire with about twenty cities.
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Old June 16, 2003, 11:37   #22
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Old June 16, 2003, 11:37   #23
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Old June 16, 2003, 12:56   #24
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Quote:
Originally posted by The Big Mc
I think there�s something in the default allows you to get the ai making units faster. When I tried a bit of slic the other day to get the ai to make more citys by giving them settlers I got a empire with about twenty cities.
Actual there is no slic needed to achieve this just increase the number of settlers the AI should build and increase the execution number of the settling goal in the strategies.txt.

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Old June 16, 2003, 18:31   #25
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Martin/Big MC:

Remember ages ago when I was writing SAP2 I was trying to get the AI to make more cities and ended up with Civ3 AI empires? ICS galore!!! It was something like 30 cities by 0AD!
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Old June 16, 2003, 19:16   #26
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i have no problem with how many cites each nation builds if there warlike it won't matter, for example russia is currently killing the english.

However my problem is bugs mostly, for example the AI, never finishes off opponents so i do it for them. Some of the empires are automaticly useless. They never have mayors.

Old units still on the board are annoying i already know a knight is going to get slaughtered by a leviathon tank.

I quite like this game its just, most people agree as well, it has too many bugs and not enough gameplay. make it more realistic. It is already addictive enough i can't get enugh i spend hours all day and night on it.

Has anyone thought of doing something useful with the barbarians? for example have them attack your enemies etc...
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Old June 16, 2003, 23:04   #27
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Chris1, you should try the Updater2 for the SAP2, with this mod you can update your units and the AI Civs update theirs.
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Old June 19, 2003, 11:55   #28
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Quote:
Has anyone thought of doing something useful with the barbarians? for example have them attack your enemies etc...
i had the idea of using the dino units some sort of point based scam where depending how many you killed you could save up and get the planes to improve ships (the ai having them form the start);
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Old June 20, 2003, 08:02   #29
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The big Mc, what will you do with a game that would not allow you to use dinos?

I must admit the vision of a diplodocus piloting a plane is rather weird.
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Old June 20, 2003, 15:28   #30
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Quote:
what will you do with a game that would not allow you to use dinos?
what do you mean have you not seen my good days shooting thread.
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