June 7, 2003, 04:43
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#31
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Moderator
Local Time: 04:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I thought that had been fixed.
It is the old problem with MGE and it's barracks upgrade slot bug.
There is a solution!
Look at the rules line for the Sherman:
Sherman Tank, Cmp, 0, 2.,0, 6a,5d, 2h,2f, 11,0, 0, Las, 000000000000000
And change the role of the tank to aerial supremacy:
Sherman Tank, Cmp, 0, 2.,0, 6a,5d, 2h,2f, 11,0, 3, Las, 000000000000000
Now it will show up in the build list...
I will check all the units now to make sure this is not occuring all over.
If so, I will make a new zip fil and fix the link.
Cheers for spotting this, Mao!
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June 7, 2003, 23:24
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#32
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Deity
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Well, I had a selfish motive for this of course I want my tanks!
__________________
Who wants DVDs? Good prices! I swear! :)
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June 7, 2003, 23:40
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#33
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Deity
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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So...no engineers or spies?
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Who wants DVDs? Good prices! I swear! :)
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June 8, 2003, 02:04
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#34
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Chieftain
Local Time: 04:03
Local Date: November 2, 2010
Join Date: Jun 2000
Location: Hill , Wine
Posts: 80
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Hate to be a spoiler but since Monotheism is set as European Alliance, an exclusive tech, Garrison only have effect for Europeans which i find rather annoyinng (another Chinese player here ).
You shall really see if a tech swap is possible...
perhaps with Military Arms Industry?
Farewell
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June 8, 2003, 02:28
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#35
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Deity
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Oh hey, another thing: When I try to sell an improvement, it gives me an option of "Sell x improvement for all cities for x amount of gold" When i set it to that and click OK, nothing happens. Am I missing a patch or something?
__________________
Who wants DVDs? Good prices! I swear! :)
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June 8, 2003, 05:42
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#36
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Moderator
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Quote:
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Originally posted by Mao
Oh hey, another thing: When I try to sell an improvement, it gives me an option of "Sell x improvement for all cities for x amount of gold" When i set it to that and click OK, nothing happens. Am I missing a patch or something?
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Don't blame me!
That's a MGE bug!
Oddly this feature works fine in ToT...
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June 8, 2003, 05:43
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#37
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Moderator
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Quote:
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Originally posted by jeibel
Hate to be a spoiler but since Monotheism is set as European Alliance, an exclusive tech, Garrison only have effect for Europeans which i find rather annoyinng (another Chinese player here ).
You shall really see if a tech swap is possible...
perhaps with Military Arms Industry?
Farewell
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Once I get my current tasks out of the way, I will see about fixing that...
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June 8, 2003, 05:45
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#38
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Moderator
Local Time: 04:03
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Quote:
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Originally posted by Mao
So...no engineers or spies?
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You won't need them in a nuke fight.
Spies caused to much problems, and there wasn't enough slots for all the vehicles I wanted...
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June 8, 2003, 06:39
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#39
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Prince
Local Time: 03:03
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Great work Curt!
I also couldnt help at this scenariocreating progress. But if you also credit those who helped you a little with the last scen, then its okay...
Thanks (even if I am not the guy who has knowledge about the technical civ stuff).
What will be your next project???
...guess you need some time to rest first, eh?
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June 8, 2003, 06:51
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#40
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Moderator
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Cifer, your help with the European continent still is part of Sov-Steel!
I am currently working on a overhaul of D2MGE, called DV2.
New rules, graphics, events, ect.
After that it is onto a scenario set in the nightmare post-WW2 world of 1980!
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June 8, 2003, 19:22
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#41
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Deity
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Oh hey, I forgot to say how much I like this scenario! Wonderful job! Although I have to go back to grumbling about not being bribe better weapons for China...
__________________
Who wants DVDs? Good prices! I swear! :)
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June 14, 2003, 18:14
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#42
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Chieftain
Local Time: 04:03
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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Good Work Curt
But I have 3 things to report
1. Moscow is smallerr then Leningrad: This is historically wrong. ALso in this timeline Moscow has a greater population than Leningrad.
some city names are wrong the city you have named Kazan lies there where in reality Swerdlowsk/Yekatarinburg is
and your city Novogorod is in the region where in real world Nizhnyj Novgorod or Kazan (your city is more to the place of Kazan but in this case Nizhnyj Novgorod is suitable too) is.
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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June 14, 2003, 18:37
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#43
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Moderator
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Worry not, My good Tzar!
The whole scenario is set to be transferred onto a new larger map I am working on, and all issues such as this will be repaired!
Thanks for bringing this to my attention!
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July 26, 2003, 20:30
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#44
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Warlord
Local Time: 21:03
Local Date: November 1, 2010
Join Date: Jul 2003
Posts: 219
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hey, Curt, whenever I d/l the first sound file..i only get abuot 600kb of it...has this happened to anyone else?
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July 27, 2003, 08:23
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#45
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Moderator
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Seems OK when I DL it...
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July 27, 2003, 08:25
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#46
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Moderator
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Work is about 70% complete on Soviet Steel II, featuring new units/map/etc!
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July 27, 2003, 09:46
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#47
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King
Local Time: 03:03
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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Any screenies Curt?
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July 27, 2003, 10:13
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#48
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Moderator
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Soon!
Very soon!
Right now I am working on Vendetta, a what-if scen set in 1980...
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July 27, 2003, 12:21
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#49
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Prince
Local Time: 20:03
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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I wait with baited breath
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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July 27, 2003, 12:58
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#50
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Moderator
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Don't hold it too long!
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July 27, 2003, 18:47
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#51
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King
Local Time: 03:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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And what about Dictator Kaiser?
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July 27, 2003, 20:04
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#52
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Moderator
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Don't worry it is still in the works!
Kaiser will follow in due course!
Just have to get the almost completed scens out of the way!
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July 28, 2003, 05:48
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#53
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Warlord
Local Time: 05:03
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Ye Olde Europe
Posts: 155
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Quote:
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Originally posted by curtsibling
Work is about 70% complete on Soviet Steel II, featuring new units/map/etc!
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Quote:
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Right now I am working on Vendetta, a what-if scen set in 1980...
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Quote:
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Kaiser will follow in due course!
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Great news!
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July 28, 2003, 10:31
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#54
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Warlord
Local Time: 21:03
Local Date: November 1, 2010
Join Date: Jul 2003
Posts: 219
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great .scn, curt!
what time does everyone usually go to war? I went in June of 1951...took Pyongyang from those evil socialists! But really, the power distribution is great...neither side, NATO or USSR/WARPAC has moved more than a few miles along the German/Polish border, and it's December 1951 now...great .scn!
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July 28, 2003, 11:14
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#55
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Moderator
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Mucho thanks!
I plan to institute the Dictator V2 system, where you research to declare war...
So as either power, you can hold off, or attack when you wish...
The AI's war declarations are hard to predict too! Watch out!
I'll open a thread when the time is near.
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July 28, 2003, 13:46
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#56
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Prince
Local Time: 20:03
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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I think the U.S. Airbases were a little overpowered...
Edit: Under ideal circumstances they are hard to kill; four or five 250mm Soviet super cannons took one down to about half heath. Try to imagine fighting one of these things in a river-city with a barracks and walls. Under those conditions the only things that can possibly destroy them are nukes.
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Last edited by EZRhino; July 28, 2003 at 19:53.
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July 28, 2003, 18:27
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#57
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King
Local Time: 03:03
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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I always declare war on the reds on turn 1.
My drive always seems to be halted before Moscow though......
It is not like i care for looses(i attack with masses of landwehr), but those damn comies have seemingly endless reserves.
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September 5, 2003, 05:40
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#58
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King
Local Time: 05:03
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
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Why can´t I download those sound files .... ?
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September 5, 2003, 07:45
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#59
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Moderator
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I have removed Sov Steel for updating purposes!
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September 5, 2003, 07:55
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#60
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King
Local Time: 05:03
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
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I see, would you be so kind to send those files? I´m at steph_sander@hotmail.com. Thanks in advance!
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