Thread Tools
Old June 5, 2003, 12:28   #1
Flandrien
Civilization III PBEMIron Civers
King
 
Flandrien's Avatar
 
Local Time: 04:04
Local Date: November 2, 2010
Join Date: May 2000
Location: Belgium
Posts: 1,506
PBEM quickstart mod
The principle is very simple (I like simple idea's):
Make settlers very cheap to build, so you can get through the boring early stage of PBEM quicker.
These settlers cost only 10 shield (in stead of 30), and 1 citizen (in stead of 2).
They can be built until you either discover horseback riding, or iron working.

Comments or suggestions are welcome.
Attached Files:
File Type: zip quickstart.zip (22.2 KB, 1 views)
__________________
veni vidi PWNED!
Flandrien is offline  
Old June 5, 2003, 12:56   #2
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 05:04
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Why not just ask someone to pre-place a couple of cities/settlers on a random map and start from there?
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old June 5, 2003, 13:46   #3
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:04
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
Why not just give everybody 4 or 5 settlers instead of one from the start?
Harovan is offline  
Old June 5, 2003, 16:17   #4
Flandrien
Civilization III PBEMIron Civers
King
 
Flandrien's Avatar
 
Local Time: 04:04
Local Date: November 2, 2010
Join Date: May 2000
Location: Belgium
Posts: 1,506
Quote:
Originally posted by alva
Why not just ask someone to pre-place a couple of cities/settlers on a random map and start from there?
I like to place my cities myself, thank you.



Quote:
Originally posted by Sir Ralph
Why not just give everybody 4 or 5 settlers instead of one from the start?
Can work, if the map is generated by an independent person, not participating in the game.

Did anyone here try this yet ?
Or is the slow start not really such a problem in PBEM ?
__________________
veni vidi PWNED!
Flandrien is offline  
Old June 5, 2003, 17:24   #5
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:04
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
I know, in other games (CtP comes in mind, but others too), they operate in MP games with "start packs" since long, which include settlers and some units for scouting and protection.

On your second question, to be honest, the "slow start" is not a problem for me at all. At the countrary, I like it.
Harovan is offline  
Old June 5, 2003, 17:29   #6
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 04:04
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
Oh, and on the map issue, well, in other games they use to have a moderator in each game, who balances out the map and replaces players, who are temporarily absent. This is not a problem, since he is neutral and won't take advantage on things he learned earlier.
Harovan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:04.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team