Ohhh Kay.
When you put the tile improvement into TileEdit, you should get the screen where you assign it a Position and a Tile Improvement ID.
If you did assign it a TileID, then you can use this in tileimp.txt
Copy an entry similar to one you want, probably a fort, rename it (replace the *** with a new name) and then put in your tileID
Quote:
|
TILEIMP_*** {
//stuff
TerrainEffect {
Terrain TERRAIN_BROWN_HILL
Terrain TERRAIN_HILL
Terrain TERRAIN_WHITE_HILL
BonusProduction 20
BonusGold 5
EnableAdvance ADVANCE_STEAMENGINE
ProductionCost 1000
ProductionTime 2
TilesetIndex <==== Insert yout TileID here
}
}
|
Then to gl_str.txt, add a line like
TILEIMP_*** "Strong Hold Bunker"