June 6, 2003, 18:06
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#1
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Emperor
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The Tale of the Years 1300 BC to 950 BC
THE TALE OF THE YEARS 950 BC
We have many units exploring for huts and enemy cities, so I won’t mention those each turn…
1300 BC – Popped hut, 25G. Popped hut, Legion (Glorificus). Changed Enron production to Phalanx, rushed (13G).
1250 BC – Barb Horse appears and attacks Dominion and dies. Our Phalanx becomes Vet.  Enron builds Phalanx, starts Barracks. Popped hut, 25G.
1200 BC – Popped hut, NONE Horse. Popped hut, Chariot (Glorificus). Popped hut, Chariot (Majestica). Popped hut (with Explorer), Barb Horse.
1150 BC – Barb Horse kills Explorer.  Offer to trade knowledge with Japanese. They refuse and dismiss us. Try Greeks. They offer peace and I accept to maybe get better treatment. Offer to trade knowledge with Greeks, they refuse, too, but don’t dismiss us. I demand tribute, which is refused. Rush Pax Settler (50G) to avoid disorder (new citizen).
1100 BC – Americans start Hanging Gardens. Archer attacked by Greek Legion and is killed!  Pax builds Settler. Popped hut, 50G.
1050 BC – Popped hut, 25G. Popped hut, CURRENCY! At least huts will give us tech sometimes…
1000 BC – Popped hut, Legion (Majestica). Popped hut, NONE Legion.
975 BC – Popped hut, LITERACY! Offer to trade knowledge with Japanese. They refuse again, so I demand tribute. They declare War!
950 BC – Japanese Settler appears next to Enron! Popped hut, REPUBLIC! Popped hut, Legion (Glorificus). Popped hut, CONSTRUCTION! Horse discovers Kyoto!
We are about to complete the Great Imperialis-Majestica Highway, which will vastly improve trade, troop and citizen movement, and begin to connect the Capital to the surrounding cities!  ride:
Seemed like a good place to stop. Very frustrating session. Still no Polytheism discovery, and since we are 1st in approval, probably no one has Monarchy to trade to us anyway.
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June 6, 2003, 18:08
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#2
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Emperor
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Cities:
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Last edited by cavebear; June 6, 2003 at 18:13.
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June 6, 2003, 18:08
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#3
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Emperor
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Defense:
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Last edited by cavebear; June 6, 2003 at 18:14.
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June 6, 2003, 18:10
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#4
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Demographics:
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June 6, 2003, 18:11
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#5
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Emperor
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Foreign:
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Last edited by cavebear; June 6, 2003 at 18:16.
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June 6, 2003, 18:17
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#6
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Emperor
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PowerGraph:
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June 6, 2003, 18:18
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#7
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Emperor
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Science:
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June 6, 2003, 18:19
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#8
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Top 5 Cities:
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June 6, 2003, 18:25
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#9
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Emperor
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Our Part of the map:
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June 6, 2003, 18:25
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#10
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Emperor
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The whole map:
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June 6, 2003, 18:33
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#11
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Emperor
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Highway:
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June 6, 2003, 18:36
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#12
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Emperor
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Kyoto:
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June 6, 2003, 19:03
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#13
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Emperor
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The game file has been emailed to the Ministers, may their polls and wisdom guide us in these difficult, despotic times!
We have not been able to find, research, or trade for either Polytheism or Monarchy yet. We are obviously facing a hostile conspiracy of silence and trickery. However, we certainly have rooms full of knowledge that will be useful to us once we do obtain the secret of "Monarchy", whatever that unknown but potent idea is.
We have explored much of the world. Surely, no other civilization can be doing half so well as we at *that*. We are also regarded with fear of our might military forces, and we are beginning to knit our far-flung cities into a system of roads for improved travel and trade.
The Japanese and the Greeks have both treacherously declared war on us at the mere (and fully justified) request for a few trinkets of tribute (err, "expenses") for our patience. They will pay far more than first requested for their arrogance someday!
We have met some wandering fighting units that agreed to join us in our quest to conquer this world. Those who have not already allied with a city of ours ("NONE" at all) are being sent to nearby cities for education and training. They will be defending the cities at no expense to us.  One hardy band of settlers as agreed to travel to our heartland and assist with road-building. Our various exploring units often send shipments of gold back to the Imperiality.
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June 7, 2003, 01:32
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#14
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Emperor
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/me has recieved the save.
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June 7, 2003, 02:10
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#15
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Emperor
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Posted and recieved the save.
Let's cobble an empire from sticks and stones. Slowly but surely.
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June 7, 2003, 05:27
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#16
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King
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(I can't believe I'm suggesting this but hell why not)
Quote:
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950 BC – Japanese Settler appears next to Enron! Popped hut, REPUBLIC!
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maybe we should skip monarchy and go for Republic at once...I know this will be a disaster shieldwise...
otherwise...no monarchy and already 2 races who want to kill us...joy
I really start to mistrust this game...what the hell is wrong?
Shade
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June 7, 2003, 07:02
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#17
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Emperor
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Forget republic and go to WAR
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The difference between genius and stupidity is that genius has its limits
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June 7, 2003, 20:44
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#18
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Emperor
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Shade - I'm pretty sure that if we went Republic, we would fall into immediate and continued anarachy. We have too many total military units, too many out of the cities, and too many units would be disbanded for lack of shield support.
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June 8, 2003, 06:04
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#19
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King
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...you're right....  (--> me)
why couldn't the hut give us any other government?...all except republic and democracy would be a great improvement...actually even demo would have a plus --> SoL --> pick best choice
I'm just getting kinda desperate because we just don't seem to be capable to get to Monarchy
Well let us  for the God's of Civ and hope they grant us monarchy so we can   and  the heads of our enemies.
Shade
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"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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June 8, 2003, 06:21
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#20
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Emperor
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Quote:
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actually even demo would have a plus --> SoL --> pick best choice
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Unfortunately, Invention is a prerequisite of Democracy.
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"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 8, 2003, 09:28
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#21
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King
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We have 3 Settlers, do we not?
Add two to our size 3 city and Xin it. Build a library there, too. That should help our science rate... and we might not want to open any more huts for a little while
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June 8, 2003, 13:58
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#22
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Settler
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Still 40 turns... Jesus... Why oh why will the Gods not grant us Monarchy??
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June 8, 2003, 17:00
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#23
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Emperor
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I understand how you feel. It is very frustrating. But you should imagine how it was to actually *play* the last session. Every time I moved a unit to pop a hut, there was the moment of hope, dashed by the failure to get Monarchy. It became so bad that I was closing my eyes for a moment to delay seeing the "25 gold" message. Not that money is bad, but it wasn't what I wanted to see.
I've never seen a game where Monarchy was so hard to get!
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June 8, 2003, 17:09
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#24
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Emperor
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Quote:
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Originally posted by Six Thousand Year Old Man
We have 3 Settlers, do we not?
Add two to our size 3 city and Xin it. Build a library there, too. That should help our science rate... and we might not want to open any more huts for a little while
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This is a worthwhile idea to seriously consider, though I will point out that one Settler is a nomad group far away from any city, and that the others are building roads in gold-grass squares we are already working and those add to our trade.
A specific science/trade city might not be a bad idea, though, even if we can't use it for caravans.
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June 10, 2003, 21:31
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#25
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Emperor
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While a size 5 city for science sounds good, I think the cost of 2 settlers is too high a price to pay. If we can grow a city with normal growth (filling the food box) to size 5, then I say go for it, but I don't think this is a good use of settlers. Perhaps they could irrigate if this would help the city to grow faster (depending on the city that is, water seems to be a premium on this map!) As I stated on another thread, I am confident that we will very soon have monarchy, and at that point, we will be much better off. Much of the strategy posted is with the attempt to get to Monarchy, I prefer to think of strategy of once we get there (very soon I think) and once we get to Monarchy, we are going to want to use those settlers to found new cities.
Sparrowhawk once again offers his opinion, feel free to take it for what it's worth (less then a warrior, more then a caravan in this game)
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June 10, 2003, 22:12
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#26
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Emperor
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Edit: Double Post
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Last edited by Sparrowhawk; June 10, 2003 at 22:25.
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June 11, 2003, 14:32
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#27
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The Foriegn Ministry requests that a diplomat be constructed soon for deployment in Greece where he can start an embassy. Of course, we need to find a Greek city first, but it will take some time for the dip to get there first, so I reccomend begining now
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June 13, 2003, 05:47
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#28
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Prince
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MARCOPOLO EMBASSY!!
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June 13, 2003, 07:17
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#29
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Emperor
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It would certainly make things easier, but we are playing a "No Wonder" game.
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June 13, 2003, 08:39
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#30
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Emperor
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we could capture it
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