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View Poll Results: What shall we build in Imperialis?
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Infrastructure: Barracks
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3 |
27.27% |
Infrastructure: Temple
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4 |
36.36% |
Units: Military (discretion of SMC)
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0 |
0% |
Units: Explorer
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0 |
0% |
Settler
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3 |
27.27% |
WonderBanana
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1 |
9.09% |
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June 7, 2003, 01:56
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#1
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Emperor
Local Time: 22:09
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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"An empire without settlers has no future."
Size/Surplus/Storage/Production/Support
Imperialis 2,2,29*,6f5s2t,1
Dominion 2,1,12 ,5f3s4t,1
Majestica 3,1,10 ,8f8s3t,4
Glorificus 3,2,16 ,8f7s5t,2
Pax Apolyton 2,1, 6 ,6f3s2t,1
Enron 2,2,14 ,6f5s5t,0
Problems:
Majestica support needs to be lowered.
Rehome settler to Imperialis when finished with the road.
Enron needs to redistribute a worker from a grassland river square to the fur. This will net one additional tax a turn, replacing the shield that goes to waste.
Suggestions:
Revolt to Republic?
Someone should post a poll. Yes I know we get a horrendous shield crunch, as well as discontent from our units.
However, we will get WLtKD which will increase the size of our cities and greatly increase the productivity of our citizens.
I recommend examining the question, if not for now, then for later.
Buildlists:
Imperialis Phalanx (19) --
Dominion Settlers (11)
Majestica Settlers (10)
Glorificus Settlers (08)
Pax Apolyton Barracks (08)
Enron Barracks (14)
We need at least one settler per city developing an empire. "An empire without settlers has no future."
Secondly, I prefer temples over barracks so as to reduce total support in a revolt to republic.
I'm not sure what we should build in Imperialis at this point. Infrastructure or settlers?
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 7, 2003, 02:51
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#2
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Local Time: 22:09
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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The priests demand a Temple from which to teach the people about how they are the chosen people, how their ancestors ruled the world and lived like Gods, and that it is their destiny to rid the world of the barbaric tribes which brought our once great civilization down. All of this is known to us by our history, the people must learn how the ancestors watch over us and protect us from the barbarians!
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June 7, 2003, 07:04
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#3
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Emperor
Local Time: 13:09
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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give me a barracks for veteran troops and then we shall rid the world of any nation that refuses our requests for tribute.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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June 7, 2003, 12:21
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#4
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King
Local Time: 22:09
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Re: "An empire without settlers has no future."
The problem with building a lot of Settlers in Despotism is that each Settler adds 1 unit to the city's support list, while decreasing the ability to support units by one (since the city is 1 pop point smaller on building a Settler, and we have free support up to city size).
It looks like Dominion and Majestica may be shield-starved as a result of building Settlers.
I say, do some rehoming, exploring, start a war, and wait until Monarchy before really cranking out Settlers.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 7, 2003, 20:59
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#5
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Emperor
Local Time: 22:09
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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We should have a few cities turning out Vet units. Our military capabilities will be key to our game.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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June 7, 2003, 21:37
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#6
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King
Local Time: 22:09
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Since we seem to be a bit science starved, why not get a couple of cities up to size 5, and hire some scientists?
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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June 8, 2003, 02:55
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#7
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Emperor
Local Time: 22:09
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Lots of suggestions.
Why not build cities up to size five?
Might be better to wait for monarchy or revolt to republic to celebrate WLtKD.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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June 9, 2003, 08:56
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#8
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Prince
Local Time: 23:09
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Vote: Setlers
Reason: STYOM had a good idea in the presidents post, Get one city up to a decent size by sending in some settlers(5 sounds nice) Without seing the save I have no city to suggest but it should probably be our capitol to avoid as much unhappiness problems as we can. In the city where we are sending the new workers we should build a temple.
Result: higher science rate
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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