July 23, 2003, 21:38
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#61
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Cities are 50% done. Easy does it.....
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July 26, 2003, 17:35
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#62
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Moderator
Local Time: 04:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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It's looking well funky, Harry!
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July 31, 2003, 22:11
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#63
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Arghhhh, it's still coming along. The cities are about 70% done and all I have to work on graphics wise after that is a quick fly through the icons and people and then onto the units.
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August 19, 2003, 10:55
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#64
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Moderator
Local Time: 04:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Bump!
Harry, I have your title done!
Email me at:
curtsibling@ntlworld.com
And I will send it to you!!!
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August 19, 2003, 12:51
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#65
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Emperor
Local Time: 20:19
Local Date: November 1, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
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Oil field looks awesome. What kind of production does it yield?
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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August 19, 2003, 21:10
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#66
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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@ Curt
Check your email, I just sent you an address.
@Smiley
I haven't decided yet. One thing is for sure the bonus will be huge so that the fields will remain strategic.
Update:
I managed to have a weekend off last week, so I had some time to create some units, even if it was abbreviated by the blackout. I'm not going to post them as of yet, just for the sole reason that I want to release the new units all at once. You'll like the infantry...
I also thought up a really incredible timeline for the Nazi version of the scenario which I'm sure will knock everyones collective socks off. I'm using all the tricks for this one. If this scenario isn't one of the most entertaining and challenging scenarios you've ever played, then my uncle is a low-land technicolor gorilla.
So be patient. Good things come to those who wait.
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August 26, 2003, 23:08
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#67
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Screenshot #1
"Everything was dandy in Atomicville. Although the residents couldn't say the same for their neighbors across the river..."
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August 26, 2003, 23:14
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#68
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Screenshot #2
"Say again Charley One... You can see flying what?!?"
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August 27, 2003, 01:05
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#69
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Prince
Local Time: 20:19
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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It looks incredible Harry. I love the B-36 and the Dora.
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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August 27, 2003, 04:48
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#70
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Moderator
Local Time: 04:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Harry!
Awesome work!!!
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August 27, 2003, 06:44
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#71
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Warlord
Local Time: 05:19
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Ye Olde Europe
Posts: 155
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Wow! Great!
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August 27, 2003, 11:04
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#72
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Chieftain
Local Time: 05:19
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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Realy nice.
btw, have you played "Battlefield: 1942 Secret Weapons of WWII"
__________________
"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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August 27, 2003, 19:45
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#73
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Super!
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August 27, 2003, 23:47
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#74
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Thanks guys! There's more where this came from too. Gerry, I haven't played it, in fact as far as I know it's still in development, but I have seen some screenshots and the attention to detail is amazing. Hopefully I can get a computer that will run it...
I should get another crack at designing this weekend, so be prepared for some more updates!
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August 30, 2003, 04:05
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#75
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Chieftain
Local Time: 05:19
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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The DEMO is out. What I ment was that there are the same Jetpacks in that game.
__________________
"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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August 30, 2003, 10:24
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#76
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Can the demo run on a Intel Celeron processor? [Cmon, say yes......]
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August 31, 2003, 08:06
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#77
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Moderator
Local Time: 05:19
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
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Quote:
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Originally posted by Harry Tuttle
Can the demo run on a Intel Celeron processor? [Cmon, say yes......]
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why shouldn't it? depends on how good it is though
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September 1, 2003, 23:41
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#78
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Update:
History buffs will be pleased to know that I have just about finished the entire production slate for the airpower of the U.S. and Brits from 1944 to 1950. And I just don't mean the production slate for the scenario, I mean as in real life...
Let's see
Originals:
F-82 Twin Mustang, F-84 Thunderjet, A1 SkyRaider, B-36 Peacemaker, F-9 Panther, F-2 Banshee, P-38 Lightning, F-94 Starfire.
Old planes, New Paint Job/ Small Editing
F.8 Meteor, Canberra, F-80 Shooting Star, F-86 Sabre, B-29 Superfortress.
Since I am developing a scenario that uses a limited "Choose your adventure" gameplay choice I am confident I can incorporate the entire evolution of early jet aircraft.
When will this scenario be finished??? Before Fall, that's a good deadline.
The Me 262, Ju-87, Me-109, and Mig 15 have also received new paint jobs and a bit of editing so that they appear more true to life.
The Essex and Escort carrier class of ships has ben finished, along with two crusiers, one harboring a sonar/radar dome for the Americans and Brits, the other a generic all civ ship.
Curt has graciously taken it upon himself to finish up my city graphics, of which I am grateful. He has also designed the title screen for the scenario, which I have to say is AWE inspiring.
I also have some new tanks finished up, but I want those to be a surprise
Overall, I'd say the units are 60% done. I got a lot done this week. Here's hoping I can maintain the same productivity.
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September 2, 2003, 04:09
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#79
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Chieftain
Local Time: 05:19
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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Quote:
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Originally posted by Harry Tuttle
Can the demo run on a Intel Celeron processor? [Cmon, say yes......]
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It runs fairly well on my Intel Celeron processor.
Go here for the DEMO and other things
__________________
"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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September 2, 2003, 06:17
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#80
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Moderator
Local Time: 04:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I know this scenario is going to be a winner!
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September 6, 2003, 13:03
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#81
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Warlord
Local Time: 04:19
Local Date: November 2, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
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How about some indianajones-style missions:
* Steal that scroll out of this monastery in Tibet.
* Get the Xantopac sacrificial altar "heim ins Reich", Himmler wants to perform some "bonding rituals" with his SS croonies.
* Find the "Lost Oasis" where ...
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
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September 6, 2003, 16:10
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#82
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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We'll see Ceteram. I might make that a side project if I get the chance. Trouble is that I want to keep the mission theme based mostly on acquiring the bomb, rather than nazi cultism.
Hmmmm, on second thought, sounds like a nice epilogue to the story......
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September 12, 2003, 11:49
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#83
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Settler
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Blighty
Posts: 18
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this looks awesome harry, i hope you get it completed soon, but you cant hurry genius!
Your new scenario idea is an inspiration to us all, especially it seems to curt sibling (no offense intended, it just seems as if his post-WW2 world appeared just after yours..)
keep up the good work, if you need any help with any events or suchlike you know where to come, after all, i am a qualified historian........
__________________
Religion is the opiut of the people
Also known as The Limey on Civfan
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September 12, 2003, 18:55
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#84
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King
Local Time: 03:19
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Curt had announced plans for his alternative WW2 outcome scenario months ago.
Along with his Dictator:Kaiser
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September 12, 2003, 21:11
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#85
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Easy boys, Curt does his work and I do mine. We may collaborate on a few things but we never "take" ideas. Curt has his own approach to scenario making, which I might add is quick, incredibly detailed, and fun, but I would never say he has used anybody else's ideas as his own. Besides, it's scenario making! If we didn't build upon everyone elses ideas how would we ever improve our work? If anything I would say this burst of ww2 storytelling has developed indepently and in tandem. So please, let's forgo the "he was here first stuff" and just work on making some really cool stuff for civ2!
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September 13, 2003, 05:56
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#86
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Moderator
Local Time: 04:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Yep, thanks, Periclies and Harry!
I would never dream of stealing someone's ideas.
Especially my much-respected buddies here on Poly!
Vendetta takes an entirely different approach to a WW2 what-if world.
Mine is set in a 1980';s top-gun world, Harry's is set in the late 1940's world.
A slight difference, I would deem.
And there are no graphical or technical similarities, save the CIV2 scenario system.
As Harry says, we all love doing WW2 stuff, and the more the merrier, I say.
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September 13, 2003, 05:58
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#87
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Moderator
Local Time: 04:19
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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BTW, Harry.
Your city graphics are coming, this weekend!
I will not keep you waiting!
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September 13, 2003, 09:52
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#88
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Awesome! Thanks Curt!
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September 13, 2003, 16:07
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#89
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King
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
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Oh yeah, the naval units are done. The Nazi aircraft carrier is looking mighty fine!
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September 14, 2003, 07:37
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#90
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Chieftain
Local Time: 04:19
Local Date: November 2, 2010
Join Date: Feb 2003
Location: The Netherlands
Posts: 58
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WoW Harry!
This Scen. is going to look great!
Incredeble!
__________________
Greetz, Ramses
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