View Poll Results: What should be the time limit for playing of turns?
Less than 18 hours 0 0%
18 hours 1 4.76%
24 hours 6 28.57%
36 hours 3 14.29%
48 hours 11 52.38%
More than 48 hours 0 0%
Write-in 0 0%
Xenobanana 0 0%
Voters: 21. You may not vote on this poll

 
 
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Old June 10, 2003, 17:09   #31
Flubber
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Quote:
Originally posted by Drogue
I agree with the loose guidelines, but voting by faction is only good when it comes to the actual game, not to outside things, such as timings.

Individuals that drop a comment here and there don't have to get the turn out . . . the spokesperson of the faction does. Timing of a turn is a FACTIONAL issue as the leader has to ensure certain things are done-- the passers-by have no responsibilities ( just "rights" apparently)

So what you folks are saying is that if, hypothetically, three factions each spoke out and said that 48 hours was a reasonable timeframe they could meet given their internal structure and decision making methods, the rule would be set at 24 if the "majority" said so ?? The fact that 3 factions had said that they could not meet that timeframe regularly would be irrelevant ?? ( Remeber gang that we are in the early and easy days-- My PBEM turns are 5 minutes at this early stage of a game but they get to be over an hour later on and thats in games where I have to consult No one)
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Old June 10, 2003, 17:18   #32
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Quote:
Originally posted by Flubber

So what you folks are saying is that if, hypothetically, three factions each spoke out and said that 48 hours was a reasonable timeframe they could meet given their internal structure and decision making methods, the rule would be set at 24 if the "majority" said so ??
Excellent point, which why I am opting for a longer time period than the current 24 hours. That's just too short.
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Old June 10, 2003, 17:21   #33
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Well I'd vote 24 hours now, but the period should be increased as time increases.
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Old June 10, 2003, 17:21   #34
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Quote:
Originally posted by Flubber



Individuals that drop a comment here and there don't have to get the turn out . . . the spokesperson of the faction does. Timing of a turn is a FACTIONAL issue as the leader has to ensure certain things are done-- the passers-by have no responsibilities ( just "rights" apparently)

So what you folks are saying is that if, hypothetically, three factions each spoke out and said that 48 hours was a reasonable timeframe they could meet given their internal structure and decision making methods, the rule would be set at 24 if the "majority" said so ?? The fact that 3 factions had said that they could not meet that timeframe regularly would be irrelevant ?? ( Remeber gang that we are in the early and easy days-- My PBEM turns are 5 minutes at this early stage of a game but they get to be over an hour later on and thats in games where I have to consult No one)
But we non-leaders are not all that irresponsible as you feared. Why would I want my team leader to make hurried and unfounded decisions simply because I don't have to actually play the turn? If "3 factions each spoke out and said that 48 hours was a reasonable timeframe they could meet given their internal structure and decision making methods", I believe that the "majority" would not have said otherwise unless you assume that most members of your teams will disregard their own teams' interests.

Plus, after looking at the result of the polls and reading all the discussions, does one really have to worry about things that will not happen?
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Old June 10, 2003, 17:33   #35
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Personally, I think a better way to handle the whole timing issue would have been to ask each faction what time frame they felt they could usually return the turn and then ask what timeframe thay felt they could almost always meet. The answers, from the people that actually play the turn, would be realistic and you could go from there to make a guideline. A strict rule is harsh IMHO. I predict there will be times the turn may take longer than any limit you set. To penalize a team that is doing its best and regularly getting the turn out just seems counter-productive to me.
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Old June 10, 2003, 17:57   #36
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Quote:
Originally posted by HongHu


But we non-leaders are not all that irresponsible as you feared. Why would I want my team leader to make hurried and unfounded decisions simply because I don't have to actually play the turn? If "3 factions each spoke out and said that 48 hours was a reasonable timeframe they could meet given their internal structure and decision making methods", I believe that the "majority" would not have said otherwise unless you assume that most members of your teams will disregard their own teams' interests.

Plus, after looking at the result of the polls and reading all the discussions, does one really have to worry about things that will not happen?
I don't assume irresponsibility of anyone but I do assume that many people will have different PBEM experience and different real life situations. I have also assumed that the factions may not be homogenous in their makeup or in the availability of their leaders and key players.



In real life I'm a lawyer, its my job to worry about things that may never happen because guess what, they often do. I object to the method of decision making because there may come a time where there is a contentious issue and the one-person one-vote scenario is a recipe for a smaller faction to get shafted.

Do I think people will be evil or confrontational? Not really . . . But I am already seeing people discussing pretty harsh "penalties" for " infractions" so it isn't all "lets play nice" and lets get along.

I like the results of this poll ( but think there are occasions where a faction should be able to go outside even a 48 hour limit without penalty), but the fact that I agree with the outcome does not legitimize the process. Fundamentally, I see this game now as FIVE democracy games inside a PBEM . . . now that the game is commenced and teams are set up, I see the FIVE players as being the ones that should make decisions. Out here, its a 5 player roleplaying game and I see it as little different than if 5 individuals were playing.
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Old June 10, 2003, 18:56   #37
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Well regardless of the official time limit, I will make it clear here and how that official Hive policy will be to get the turn done in 24 hours max (unless extenuating circumstances exist). There is fundamentally no reason why the turn cannot be done soon after its posted since either myself or Jamski are online. And the decisions have already been made in the turn thread.

Here's a hint, make the general decisions beforehand and thus the rater at which the turns will be completed naturally will hasten. There always exist unforeseeable circumstanced that may arise in game that require consultation, but these situations do not occur on every turn. There fundamentally exists no reason why the teams cannot get the turn completed in 24 hours of it being posted.
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Old June 10, 2003, 19:24   #38
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Quote:
Originally posted by Voltaire
Well regardless of the official time limit, I will make it clear here and how that official Hive policy will be to get the turn done in 24 hours max (unless extenuating circumstances exist). There is fundamentally no reason why the turn cannot be done soon after its posted since either myself or Jamski are online. And the decisions have already been made in the turn thread.

Here's a hint, make the general decisions beforehand and thus the rater at which the turns will be completed naturally will hasten. There always exist unforeseeable circumstanced that may arise in game that require consultation, but these situations do not occur on every turn. There fundamentally exists no reason why the teams cannot get the turn completed in 24 hours of it being posted.
we already did make plans ahead of time and some turns have been played with zero consultation as none was needed but there still can be circumstances where 24 hours is too short and I deplore us becoming rule bound in this way.
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Old June 10, 2003, 19:43   #39
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Of course, if everyone gangs up and eliminates the Uni, then the game will speed up doublefold ......... No?

(in other words,

then =

G. ( )
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Old June 11, 2003, 03:40   #40
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Old June 11, 2003, 05:54   #41
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Quote:
Originally posted by Flubber
To penalize a team that is doing its best and regularly getting the turn out just seems counter-productive to me.
Yes, Googlie sees what is going on with the factions. Let's not get bogged down setting out stiff mandatory penalties.
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Old June 12, 2003, 00:14   #42
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Quote:
Originally posted by Googlie
Of course, if everyone gangs up and eliminates the Uni, then the game will speed up doublefold ......... No?

(in other words,

then =

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Old June 12, 2003, 14:07   #43
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Old June 12, 2003, 19:11   #44
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Progenitors probably had too much fungus abuse then.
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