Thread Tools
Old June 11, 2003, 01:13   #1
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
Transport Giant
http://www.transportgiant.com

Yes, it looks as though we'll be getting what looks to be an unofficial sequel to Transport Tycoon, one of the GREATEST GAMES EVER. Jowood is developing this one, and the graphics look outstanding. Plus there's 100 more years of gameplay, going all the way back to 1850 and a lot more industries and such.

I have high expectations for this, so I'll probably be disappointed, unfortunately. Anyways, mark this one down as a game I'll be closely following the development of.

Also in Transport Tycoon-related news, I read on another forum that Firaxis may in fact have the rights to Transport Tycoon.
ixnay is offline  
Old June 11, 2003, 06:19   #2
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 05:25
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
Sounds interesting... though I must admit, I've never really played Transport Tycoon
__________________
This space is empty... or is it?
Adagio is offline  
Old June 11, 2003, 08:28   #3
Daz
Prince
 
Daz's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
I did and it got somewhat boring towards the end. And the games took forever to finish...
Daz is offline  
Old June 11, 2003, 08:48   #4
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
Looks pretty cool. I never played Transport Tycoon, either. Maybe I'll hunt down a copy and give it a spin.
Harry Seldon is offline  
Old June 11, 2003, 10:12   #5
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Re: Transport Giant
Quote:
Originally posted by ixnay
http://www.transportgiant.com
Jowood is developing this one

Oh well.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old June 11, 2003, 10:43   #6
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Yep, that was my reaction too Osweld. I don't really trust JoWood. Hopefully they won't mess it up too badly.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old June 11, 2003, 11:24   #7
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
Could be worse; could be Quicksilver.
Harry Seldon is offline  
Old June 13, 2003, 14:21   #8
Risky
Settler
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Nov 2001
Location: London
Posts: 21
Well I did like Transport Tycoon but it must be said it had the worst AI in history. Most of the comp players did things like build airports where they couldn't pick up any passengers and mostly went bankrupt in the end.
Risky is offline  
Old June 20, 2003, 19:48   #9
Standup
Prince
 
Standup's Avatar
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Apr 2002
Location: UK
Posts: 808
It seems more like a mixture of traffic giant and industry giant2. Both of which i found a bit dry. Transport Tycoon just seemed to have that extra something that made it feel a bit more than a spreadsheet.
Standup is offline  
Old June 21, 2003, 13:17   #10
Barley
Call to Power II Multiplayer
Prince
 
Barley's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Feb 2002
Location: England
Posts: 503
Looks good, a bit like an old Maxis game (cant remember what it was called) I used to love to play as you got to see the land and buildings develop around your station, you could build office buildings and other things like ski slopes. Ive played Railroad Tycoon but it got a bit boring for me after id made it to a medium size railway.

I'd like to see Transport Tycoon with a multiplayer option (think all games should be multiplayer - I hate AI's), do you know if it will have one - oh and when is it due out??
Barley is offline  
Old June 21, 2003, 14:37   #11
DRoseDARs
lifer
Spore
Emperor
 
DRoseDARs's Avatar
 
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
Barley, you're thinking of A-Train by Maxis.
__________________
The cake is NOT a lie. It's so delicious and moist.

The Weighted Companion Cube is cheating on you, that slut.
DRoseDARs is offline  
Old June 21, 2003, 15:48   #12
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 23:25
Local Date: November 1, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
A-Train was great, but at some point my disks got corrupted
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old June 21, 2003, 18:29   #13
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
You have to admit, it does look good:

Boeing 707 flying over canyon
ixnay is offline  
Old June 21, 2003, 19:27   #14
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
What's with the western theme?
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old June 21, 2003, 20:47   #15
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
The site says they're going to have seperate US and European scenarios. I'd say most of the stuff they're showing is just screens from the west.
ixnay is offline  
Old June 21, 2003, 21:21   #16
DRoseDARs
lifer
Spore
Emperor
 
DRoseDARs's Avatar
 
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
I have to say, Ixnay, the game looks like it has potential to be just as enjoyable as TT and TTD...ok ok TT wasn't enjoyable, but you get the idea. However, I still hold hope a true sequel while be done before the end of the decade. Chris Sawyer had a good thing goin' with that game and he really needs to build upon it himself (plus other original programmers from Microprose...God how I miss that company ).
__________________
The cake is NOT a lie. It's so delicious and moist.

The Weighted Companion Cube is cheating on you, that slut.
DRoseDARs is offline  
Old June 23, 2003, 06:20   #17
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I am still playing TTD, so I am very much expecting this.
__________________
urgh.NSFW
Az is offline  
Old June 23, 2003, 09:37   #18
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
If its a true sequel then

If its industry giant meets traffic crud then

TT certainly had its problems, like when your lorries get into a jam at the depots but it definitely had that 'one more turn/minute' feeling that all the Giant series have lacked.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old June 23, 2003, 13:45   #19
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I hate that with the trucks.

However, the game still rules. What beats building a supershort rail link on a road used by an opponent, and have all of his trucks destroyed?
__________________
urgh.NSFW
Az is offline  
Old June 23, 2003, 14:03   #20
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Azazel
I hate that with the trucks.

However, the game still rules. What beats building a supershort rail link on a road used by an opponent, and have all of his trucks destroyed?
Competing against superior rivals while avoiding bankrupcy? Eh, but that's just me.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old June 24, 2003, 05:13   #21
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
Just you.

whenever the poor AI builds a truck freight lane, I immideately build a RR double-track with two light locomotives.

whenever dealing with AI I have simple rules:
Passanger carrier busses- No problems with me.
RR and truck freight lanes far away from me - No problems with me.
Airports- No problems with me
Airports where I already have an airport- The Mother****er is going down.
Freight Lines from raw resources which I currently haul: Fighting to the death, purchasing land to block construction, increasing service quality ( launching another train/more trucks from that resource), building railroads that intentionally cross their roads to kill their trucks. what not.

actually, I am doing the exact thing in this game I am playing right now.

my motto is: "don't mess with me, and I'll let you live.".

of course, if they don't develop their bussiness fast enough, what happens is at some point they manage to outcompete me in a single lane, so I buy them, and destroy them.
__________________
urgh.NSFW
Az is offline  
Old June 24, 2003, 09:34   #22
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Buying the rights to land in the path of the AI's approaching railway line always gave me a malicious pleasure.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old June 24, 2003, 11:06   #23
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I liked to make him try and flatten entire mountains in the attempt to build a track, only to discover that I blocked the station on the other end.

I am going to computer game hell for this, to join MiB, and Capitalism 2.
__________________
urgh.NSFW
Az is offline  
Old June 24, 2003, 12:34   #24
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Taking advantage of the poor computer like that.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old June 24, 2003, 14:40   #25
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
yes, Yes, YES!!! Buwahahahahaha

the bastards sure build much faster than I do, so it kinda evens out.
__________________
urgh.NSFW
Az is offline  
Old June 24, 2003, 18:16   #26
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
If you're still playing TTD, check out the TTDPatch if you haven't yet. It fixes a bunch of things, makes some things easier, and adds some new features (like building on slopes). And you can individually toggle everything in the patch to your liking.

http://www.ttdpatch.net/
ixnay is offline  
Old June 24, 2003, 18:31   #27
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
thanks, I'll try that!

Will it work on TTD for Windows?
__________________
urgh.NSFW
Az is offline  
Old June 24, 2003, 18:42   #28
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by ixnay
If you're still playing TTD, check out the TTDPatch if you haven't yet. It fixes a bunch of things, makes some things easier, and adds some new features (like building on slopes). And you can individually toggle everything in the patch to your liking.

http://www.ttdpatch.net/

Wow.

What about being able to build airports and helipads in the same station? that was always one of my biggest peaves.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old June 24, 2003, 18:47   #29
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
Quote:
Originally posted by Azazel
thanks, I'll try that!

Will it work on TTD for Windows?
Yes. This patch and the windows version is the only way I've gotten TTD to work in Windows XP. As for airports and helicopters, I believe they're working on getting it so that when helicopters land at an airport they don't block planes. For now, there's just a tweak to the limit on numbers of airports per city so you could put in more helipads if you wanted.
ixnay is offline  
Old June 25, 2003, 07:15   #30
Az
Emperor
 
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
I like some of the things, but don't like others.

Overall, it's nice to have the option.
__________________
urgh.NSFW
Az is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:25.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team