June 11, 2003, 01:13
|
#1
|
Emperor
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
Transport Giant
http://www.transportgiant.com
Yes, it looks as though we'll be getting what looks to be an unofficial sequel to Transport Tycoon, one of the GREATEST GAMES EVER. Jowood is developing this one, and the graphics look outstanding. Plus there's 100 more years of gameplay, going all the way back to 1850 and a lot more industries and such.
I have high expectations for this, so I'll probably be disappointed, unfortunately. Anyways, mark this one down as a game I'll be closely following the development of.
Also in Transport Tycoon-related news, I read on another forum that Firaxis may in fact have the rights to Transport Tycoon.
|
|
|
|
June 11, 2003, 06:19
|
#2
|
Deity
Local Time: 05:25
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 11,112
|
Sounds interesting... though I must admit, I've never really played Transport Tycoon
__________________
This space is empty... or is it?
|
|
|
|
June 11, 2003, 08:28
|
#3
|
Prince
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
|
I did and it got somewhat boring towards the end. And the games took forever to finish...
|
|
|
|
June 11, 2003, 08:48
|
#4
|
King
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
|
Looks pretty cool. I never played Transport Tycoon, either. Maybe I'll hunt down a copy and give it a spin.
|
|
|
|
June 11, 2003, 10:12
|
#5
|
Emperor
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
|
Re: Transport Giant
Oh well.
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
|
|
|
|
June 11, 2003, 10:43
|
#6
|
Emperor
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
|
Yep, that was my reaction too Osweld. I don't really trust JoWood. Hopefully they won't mess it up too badly.
__________________
If I'm posting here then Counterglow must be down.
|
|
|
|
June 11, 2003, 11:24
|
#7
|
King
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
|
Could be worse; could be Quicksilver.
|
|
|
|
June 13, 2003, 14:21
|
#8
|
Settler
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Nov 2001
Location: London
Posts: 21
|
Well I did like Transport Tycoon but it must be said it had the worst AI in history. Most of the comp players did things like build airports where they couldn't pick up any passengers and mostly went bankrupt in the end.
|
|
|
|
June 20, 2003, 19:48
|
#9
|
Prince
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Apr 2002
Location: UK
Posts: 808
|
It seems more like a mixture of traffic giant and industry giant2. Both of which i found a bit dry. Transport Tycoon just seemed to have that extra something that made it feel a bit more than a spreadsheet.
|
|
|
|
June 21, 2003, 13:17
|
#10
|
Prince
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Feb 2002
Location: England
Posts: 503
|
Looks good, a bit like an old Maxis game (cant remember what it was called) I used to love to play as you got to see the land and buildings develop around your station, you could build office buildings and other things like ski slopes. Ive played Railroad Tycoon but it got a bit boring for me after id made it to a medium size railway.
I'd like to see Transport Tycoon with a multiplayer option (think all games should be multiplayer - I hate AI's), do you know if it will have one - oh and when is it due out??
|
|
|
|
June 21, 2003, 14:37
|
#11
|
Emperor
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
|
Barley, you're thinking of A-Train by Maxis.
__________________
The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
|
|
|
|
June 21, 2003, 15:48
|
#12
|
Emperor
Local Time: 23:25
Local Date: November 1, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
|
A-Train was great, but at some point my disks got corrupted
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
|
|
|
|
June 21, 2003, 18:29
|
#13
|
Emperor
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
You have to admit, it does look good:
Boeing 707 flying over canyon
|
|
|
|
June 21, 2003, 19:27
|
#14
|
Emperor
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
|
What's with the western theme?
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
|
|
|
|
June 21, 2003, 20:47
|
#15
|
Emperor
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
The site says they're going to have seperate US and European scenarios. I'd say most of the stuff they're showing is just screens from the west.
|
|
|
|
June 21, 2003, 21:21
|
#16
|
Emperor
Local Time: 20:25
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Reno, Nevada
Posts: 3,554
|
I have to say, Ixnay, the game looks like it has potential to be just as enjoyable as TT and TTD...ok ok TT wasn't enjoyable, but you get the idea. However, I still hold hope a true sequel while be done before the end of the decade. Chris Sawyer had a good thing goin' with that game and he really needs to build upon it himself (plus other original programmers from Microprose...God how I miss that company ).
__________________
The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
|
|
|
|
June 23, 2003, 06:20
|
#17
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
I am still playing TTD, so I am very much expecting this.
|
|
|
|
June 23, 2003, 09:37
|
#18
|
Emperor
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
If its a true sequel then
If its industry giant meets traffic crud then
TT certainly had its problems, like when your lorries get into a jam at the depots but it definitely had that 'one more turn/minute' feeling that all the Giant series have lacked.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
June 23, 2003, 13:45
|
#19
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
I hate that with the trucks.
However, the game still rules. What beats building a supershort rail link on a road used by an opponent, and have all of his trucks destroyed?
|
|
|
|
June 23, 2003, 14:03
|
#20
|
Emperor
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
|
Quote:
|
Originally posted by Azazel
I hate that with the trucks.
However, the game still rules. What beats building a supershort rail link on a road used by an opponent, and have all of his trucks destroyed?
|
Competing against superior rivals while avoiding bankrupcy? Eh, but that's just me.
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
|
|
|
|
June 24, 2003, 05:13
|
#21
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
Just you.
whenever the poor AI builds a truck freight lane, I immideately build a RR double-track with two light locomotives.
whenever dealing with AI I have simple rules:
Passanger carrier busses- No problems with me.
RR and truck freight lanes far away from me - No problems with me.
Airports- No problems with me
Airports where I already have an airport- The Mother****er is going down.
Freight Lines from raw resources which I currently haul: Fighting to the death, purchasing land to block construction, increasing service quality ( launching another train/more trucks from that resource), building railroads that intentionally cross their roads to kill their trucks. what not.
actually, I am doing the exact thing in this game I am playing right now.
my motto is: "don't mess with me, and I'll let you live.".
of course, if they don't develop their bussiness fast enough, what happens is at some point they manage to outcompete me in a single lane, so I buy them, and destroy them.
|
|
|
|
June 24, 2003, 09:34
|
#22
|
Emperor
Local Time: 04:25
Local Date: November 2, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
Buying the rights to land in the path of the AI's approaching railway line always gave me a malicious pleasure.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
June 24, 2003, 11:06
|
#23
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
I liked to make him try and flatten entire mountains in the attempt to build a track, only to discover that I blocked the station on the other end.
I am going to computer game hell for this, to join MiB, and Capitalism 2.
|
|
|
|
June 24, 2003, 12:34
|
#24
|
Emperor
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
|
Taking advantage of the poor computer like that.
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
|
|
|
|
June 24, 2003, 14:40
|
#25
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
yes, Yes, YES!!! Buwahahahahaha
the bastards sure build much faster than I do, so it kinda evens out.
|
|
|
|
June 24, 2003, 18:16
|
#26
|
Emperor
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
If you're still playing TTD, check out the TTDPatch if you haven't yet. It fixes a bunch of things, makes some things easier, and adds some new features (like building on slopes). And you can individually toggle everything in the patch to your liking.
http://www.ttdpatch.net/
|
|
|
|
June 24, 2003, 18:31
|
#27
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
thanks, I'll try that!
Will it work on TTD for Windows?
|
|
|
|
June 24, 2003, 18:42
|
#28
|
Emperor
Local Time: 03:25
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
|
Quote:
|
Originally posted by ixnay
If you're still playing TTD, check out the TTDPatch if you haven't yet. It fixes a bunch of things, makes some things easier, and adds some new features (like building on slopes). And you can individually toggle everything in the patch to your liking.
http://www.ttdpatch.net/
|
Wow.
What about being able to build airports and helipads in the same station? that was always one of my biggest peaves.
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
|
|
|
|
June 24, 2003, 18:47
|
#29
|
Emperor
Local Time: 21:25
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
Quote:
|
Originally posted by Azazel
thanks, I'll try that!
Will it work on TTD for Windows?
|
Yes. This patch and the windows version is the only way I've gotten TTD to work in Windows XP. As for airports and helicopters, I believe they're working on getting it so that when helicopters land at an airport they don't block planes. For now, there's just a tweak to the limit on numbers of airports per city so you could put in more helipads if you wanted.
|
|
|
|
June 25, 2003, 07:15
|
#30
|
Emperor
Local Time: 06:25
Local Date: November 2, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
|
I like some of the things, but don't like others.
Overall, it's nice to have the option.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 23:25.
|
|