June 14, 2003, 15:10
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#31
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Emperor
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Quote:
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Originally posted by skywalker
...of...chess?
Don't forget the last part
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Hmm, it's been awhile since I watched it I guess.
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June 14, 2003, 17:47
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#32
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Settler
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IMHO sabotaging individual units would be quite realistic, im not sure it would work well but it'd still be realistic. Thats where most terror attacks are rooted. not huge assaults like september 11th but small attacks that take place almost everyday in the middle east.
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June 14, 2003, 17:54
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#33
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Back on topic now. 
Sabotaging units sounds like a good idea, but I don't know how it could be added in (or if it would). A spy gives you a "head count" for the AI armies, but it doesn't tell you where they are located so they would have to add something like that in before you could sabotage an individual unit with the espionage screen.
Actually there is a form of unit sabotage already in with the bombard abilities of the catapult chain. It's not really a "terrorism" sabotage though, since it's military.
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June 15, 2003, 02:59
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#34
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Nope.... like in Civilization2.
You pick the city to practice a "Unit Sobotage"!!!!
Remember all: In Civ2 you also had the possibility to bribe enemy units...
Good old times!
See ya
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
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June 15, 2003, 03:10
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#35
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Emperor
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Ahh, hadn't thought about that. It's been quite a while since I last played Civ2 (4 years at least, it was around the time Call To Power came out and I can't remember when that was).
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June 15, 2003, 09:27
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#36
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Emperor
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unit sabotage is hardly possible in real life... except if you blow up a tank factory or some other recruiting facilities... which would be an improvement sabotage.
cronos: bribing was cool, but totally overpowered. i used to send my spies onto another island, bribe a settler and build a city. that was the easiest way of conquering a continent. now it's more difficult with the culture borders (by the time of espionage, the continent is usually fully covered...)
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June 15, 2003, 14:48
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#37
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Quote:
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Originally posted by sabrewolf
unit sabotage is hardly possible in real life... except if you blow up a tank factory or some other recruiting facilities... which would be an improvement sabotage.
cronos: bribing was cool, but totally overpowered. i used to send my spies onto another island, bribe a settler and build a city. that was the easiest way of conquering a continent. now it's more difficult with the culture borders (by the time of espionage, the continent is usually fully covered...)
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hi ,
resistance fighters , look at the vc in vietnam , or WWII , higly effective , ....
cutting trees to block a road , placing mines on roads , blowing up railroads , etc , ....
blowing up railroads should , could be in the game , ....
have a nice day
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June 15, 2003, 15:12
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#38
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Quote:
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blowing up railroads should , could be in the game
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Blowing up railroads is in the game, only it's done through pillaging and bombardment.
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June 15, 2003, 15:20
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#39
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Quote:
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Originally posted by Solomwi
Blowing up railroads is in the game, only it's done through pillaging and bombardment.
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hi ,
not as a subversive action , ..... it should be done true the intel agency , .....
have a nice day
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June 15, 2003, 15:26
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#40
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That's what I want to do, pay 1600 gold to blow up one tile of railroad "Safely"
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June 16, 2003, 18:05
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#41
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Quote:
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Originally posted by Solomwi
That's what I want to do, pay 1600 gold to blow up one tile of railroad "Safely"
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hi ,
 , no , lets say 400 , .....
have a nice day
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June 16, 2003, 18:34
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#42
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Deity
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Then make a no-attack no-defense, Hidden Nationality unit that can pillage and call it the Saboteur or something.
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June 16, 2003, 18:39
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#43
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Quote:
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Originally posted by Solomwi
That's what I want to do, pay 1600 gold to blow up one tile of railroad "Safely"
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"sire, our saboteur was caught after destroying a railroad track. the japanese have launched 10 ICBMs as retaliation
however... this thing could be interesting for "destroying" a luxury or strategic resource (it could either disappear forever, or relocate like in some random cases especially with iron and coal)
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June 16, 2003, 18:40
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#44
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Emperor
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Quote:
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Originally posted by skywalker
Then make a no-attack no-defense, Hidden Nationality unit that can pillage and call it the Saboteur or something.
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tried that once... gave the explorer 'hidden nationality' ... the AI hardly used this in the right way  ...
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June 16, 2003, 18:49
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#45
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hi ,
been thinking a while about the price , in war or even in peace blowing up the right railroad and road of a tile with a strategic resource or lux could change for a number of turns the game , ......
so why not pay 1000 or so if you know that because of that the enemy or your target cant build lets say nukes , ....... thats a cheap price , .....
have a nice day
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June 16, 2003, 18:53
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#46
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panag: as of the industrial age, a road is built in maximal 2 turns, 1st to move the worker(s) there, 2nd to build the road...
1000 would be acceptable if you could pollute that tile (3 basic (non-industrious) worker turns for clear pollution)
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June 16, 2003, 18:53
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#47
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Emperor
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Quote:
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tried that once... gave the explorer 'hidden nationality' ... the AI hardly used this in the right way ...
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That's the problem with a lot of our ideas. On another thread I had an idea for introducing subversion tactics to create enmity between AI civs. Right now you have to go to war with one and draw another civ in to get them to attack each other. The problem with that is that the AI wouldn't use it very well.  As much as I don't like "AI cheating" I want the AI to provide me a challenge and if I can do something that they can't then it's unbalancing in my favor.
Last edited by Rhothaerill; June 16, 2003 at 19:07.
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June 16, 2003, 19:02
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#48
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Quote:
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Originally posted by sabrewolf
panag: as of the industrial age, a road is built in maximal 2 turns, 1st to move the worker(s) there, 2nd to build the road...
1000 would be acceptable if you could pollute that tile (3 basic (non-industrious) worker turns for clear pollution)
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hi ,
the workers have to be moved first , ...
and often the AI does not bring them out to fix them during a conflict , ......
not to mention that its sometimes only a delay of a couple turns that you need , nothing more , ......
have a nice day
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June 16, 2003, 19:27
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#49
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Emperor
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Panag:
Hey this is the name of a model... no?
http://www.gulpanag.com/
See ya!!!
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
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June 16, 2003, 19:38
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#50
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Emperor
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Quote:
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Originally posted by cronos_qc
Panag:
Hey this is the name of a model... no?
See ya!!!
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hi ,
what does the topic say , .....
and what the heck does my name have to do with that , ..... nothing , absolutely nothing
and no , if you would read right you would see there is a difference in the name , .....
have a nice day
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June 16, 2003, 21:37
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#51
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Chieftain
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Im ok with adding terrorists, as long as a headcount is kept of everyone I kill
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June 16, 2003, 23:34
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#52
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Retired
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And you felt compelled to post this WHY?
Any more crap like this and you are toast...
See ya!!! and have a nice day...
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June 16, 2003, 23:54
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#53
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Deity
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Quote:
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Originally posted by Romanus
Im ok with adding terrorists, as long as a headcount is kept of everyone I kill
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That would be fun!
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June 17, 2003, 01:14
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#54
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Emperor
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Quote:
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And you felt compelled to post this WHY?
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I just respond to that, since this is a question:
Since i see "panag" here each day, and i keep asking myself what is "panag"? And I've decided to ask him... but why this is an offense? I dont even know what is panag... And something else, this is not crap to know why this guy take panag for name...
So that'it... but I understand this was off-topic...
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
Last edited by CrONoS; June 17, 2003 at 01:47.
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June 17, 2003, 01:42
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#55
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Deity
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You could ask in your own thread... in the community or OT forum
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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June 17, 2003, 01:46
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#56
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Retired
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What if I were to ask... what is a cronos_qc and then provide a link to some sick racist site... would you be offended?
Stay on topic... and stop the silly games.
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June 17, 2003, 01:48
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#57
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Emperor
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**** i never see it was racist so sorry about all this, i've never read the website, i just know Panag the model by name after a search on google, i've copy paste the link to the site i was sure this was his official website.I know this is more off topic, but i wanna make sure ot people here it was not intentional
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
Last edited by CrONoS; June 17, 2003 at 02:12.
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June 17, 2003, 05:47
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#58
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Prince
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I think the barbs should be the modern day version of terrorists, this way they would have a better and longer impact on the game, I also wish they could capture cities latter on in the game
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June 17, 2003, 06:25
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#59
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Emperor
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Quote:
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Originally posted by Romanus
Im ok with adding terrorists, as long as a headcount is kept of everyone I kill
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hi ,
 , do you remember the casualty timeline from civ II , .....
that it self should be brought back , but it would also be nice to see one for the intel agency , ......
have a nice day
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