June 16, 2003, 14:50
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#1
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King
Local Time: 21:52
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Edmonton, Canada
Posts: 1,135
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Zones of Control
Just a thought. Does anyone ever wonder why diplomatic and trade units have ZOC but are almost always free to ignore them. How does a spy or trade caravan interdict the movement of even warriors, let alone armor. Does anyone have any thoughts on this.
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June 16, 2003, 15:04
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#2
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Emperor
Local Time: 21:52
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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All units have a ZOC. All air and naval units automatically ignore them. Ground units given the 'ignore ZOC' flag, such as diplomats and trade units, also ignore them.
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June 16, 2003, 19:22
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#3
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Local Time: 22:52
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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Re: Zones of Control
Quote:
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Originally posted by Patine
Just a thought. Does anyone ever wonder why diplomatic and trade units have ZOC but are almost always free to ignore them. How does a spy or trade caravan interdict the movement of even warriors, let alone armor. Does anyone have any thoughts on this.
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it probably has to do with the fact that all land units have ZOC, microprose didn't think it neccessary to do the extra coding of having the spies and caravans not enforce a ZOC
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June 18, 2003, 14:50
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#4
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King
Local Time: 21:52
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Edmonton, Canada
Posts: 1,135
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I guess that makes sense, though I do think (as impotent as my thoughts are in MPS) that units with an Attack Value of 0 should not enforce a ZOC. What I really hate is when the computer blocks up my roads and railroads between my cities with trade and diplomacy units, which of course can't be demanded to be withdrawn by peace treaty. Haven't come across too many human players with that annoying tactic though.
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