Thread Tools
Old June 17, 2003, 12:38   #1
sir stanley
Settler
 
Local Time: 03:56
Local Date: November 2, 2010
Join Date: Apr 2003
Posts: 23
civ 3 diplomacy woes
I'm having trouble with the diplomacy aspect of the game (Civ III). It's no fun because the AI doesn't want to make reasonable trades for technology (unlike alpha centauri which is fun and very fair.) Am I doing something wrong? I have a strategy guide that claims that there's a way that you can get trades heavily in your favour (if you trade on your turn and find out ahead of time what the AI wants. But it doesn't work for me.) I got so angry with a country for their fatuous demands that I invaded them and wiped them off the map. It has to be better than this. P.S. It could be ignorance on my part. I'm a newbie and have only played a couple of games of alpha centauri. Oh ya. and evidently these countries respect my culture. Sir Stanley
sir stanley is offline  
Old June 17, 2003, 13:11   #2
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 23:56
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
One key aspect of doing any trading is your military power. Go to the Mil advisor and see what he says about your relative strength verses the Civ.
If it says you are weaker, you can expect to not get a good deal and in fact may soon face demands.
Understand, that you may have better units and could in fact defeat that civ, but that does not matter. It basically comes down to who has the most troops, even thought patches tried to take into account the unit power.
vmxa1 is offline  
Old June 17, 2003, 13:25   #3
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 20:56
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
Another factor is the difficulty you play on. That also affects the AI attitudes toward you as they are less inclined to give you a good deal on the higher difficulties.

A third factor is the age of the game. Even civs you are friendly with will demand more and more as time goes by and you have more commercial power. In a recent game I played I had to trade for four different luxuries. I was a commercial civ and had a lot of incoming GPT deals of my own so I didn't worry about the amount of outgoing GPT too much. Every 20-30 turns the civs decided they wanted just a little bit more GPT for that same luxury, especially when we all entered the Industrial Age. I paid them off just so I could keep my science slider set at max and outresearch everyone, while still maintaining a happy populace.
Rhothaerill is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 23:56.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team